1,904 research outputs found

    Annotated Bibliography: Anticipation

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    Overcoming the Newtonian Paradigm: The Unfinished Project of Theoretical Biology from a Schellingian Perspective

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    Defending Robert Rosen’s claim that in every confrontation between physics and biology it is physics that has always had to give ground, it is shown that many of the most important advances in mathematics and physics over the last two centuries have followed from Schelling’s demand for a new physics that could make the emergence of life intelligible. Consequently, while reductionism prevails in biology, many biophysicists are resolutely anti-reductionist. This history is used to identify and defend a fragmented but progressive tradition of anti-reductionist biomathematics. It is shown that the mathematicoephysico echemical morphology research program, the biosemiotics movement, and the relational biology of Rosen, although they have developed independently of each other, are built on and advance this antireductionist tradition of thought. It is suggested that understanding this history and its relationship to the broader history of post-Newtonian science could provide guidance for and justify both the integration of these strands and radically new work in post-reductionist biomathematics

    The Effect of Problem-Solving Video Games on the Science Reasoning Skills of College Students

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    As the world continues to rapidly change, students are faced with the need to develop flexible skills, such as science reasoning that will help them thrive in the new knowledge economy. Prensky (2001), Gee (2003), and Van Eck (2007) have all suggested that the way to engage learners and teach them the necessary skills is through digital games, but empirical studies focusing on popular games are scant. One way digital games, especially video games, could potentially be useful if there were a flexible and inexpensive method a student could use at their convenience to improve selected science reasoning skills. Problem-solving video games, which require the use of reasoning and problem solving to answer a variety of cognitive challenges could be a promising method to improve selected science reasoning skills. Using think-aloud protocols and interviews, a qualitative study was carried out with a small sample of college students to examine what impact two popular video games, Professor Layton and the Curious Village and Professor Layton and the Diabolical Box, had on specific science reasoning skills. The subject classified as an expert in both gaming and reasoning tended to use more higher order thinking and reasoning skills than the novice reasoners. Based on the assessments, the science reasoning of college students did not improve during the course of game play. Similar to earlier studies, students tended to use trial and error as their primary method of solving the various puzzles in the game and additionally did not recognize when to use the appropriate reasoning skill to solve a puzzle, such as proportional reasoning

    CBR and MBR techniques: review for an application in the emergencies domain

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    The purpose of this document is to provide an in-depth analysis of current reasoning engine practice and the integration strategies of Case Based Reasoning and Model Based Reasoning that will be used in the design and development of the RIMSAT system. RIMSAT (Remote Intelligent Management Support and Training) is a European Commission funded project designed to: a.. Provide an innovative, 'intelligent', knowledge based solution aimed at improving the quality of critical decisions b.. Enhance the competencies and responsiveness of individuals and organisations involved in highly complex, safety critical incidents - irrespective of their location. In other words, RIMSAT aims to design and implement a decision support system that using Case Base Reasoning as well as Model Base Reasoning technology is applied in the management of emergency situations. This document is part of a deliverable for RIMSAT project, and although it has been done in close contact with the requirements of the project, it provides an overview wide enough for providing a state of the art in integration strategies between CBR and MBR technologies.Postprint (published version

    TME Volume 8, Number 3

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    A Phenomenological-Hermeneutic Analysis of Experimental Infant Research

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    This project challenges the dualistic conceptions in infant research literature by reexamining a collection of infant research records from a phenomenological, non-dualistic perspective. Grounded in the recent convergences between phenomenology and cognitive sciences, this project utilizes a combined phenomenological-hermeneutic method. This model of analysis is applied to three major areas in infant research: physical knowledge, memory-based learning, and social behaviors. The primary pool of data is drawn from written research records from both primary and secondary sources. To reinterpret empirical findings the analysis includes a systematic reexamination of the ontological presuppositions of infant researchers/scholars, and a reflective, experience-near approach. The author attempts to deconstruct reified concepts and concretize theoretical abstractions that have been used to describe and interpret experimental observations reported in the literature. Accordingly, the conceptual framework of this project is founded on several phenomenological notions that seek to transcend dualism: phenomenal world, lived-body, and intersubjectivity. The first part of investigation demonstrated that subject-object dualism has had a major impact on contemporary conceptions of infants\u27 object/physical knowledge. In turn, it was shown that a unified subject-object view of perception can allow for a non-conceptual perspective on the infant\u27s understanding of the physical world; specifically, the permanence of objects and other physical principles are abstract descriptions of what are already implicit in the infant\u27s lived-world. Second, the lasting influence of mind-body dualism was revealed through a critical re-reading of the research studies concerning memory-based learning behaviors. Based on the idea of intelligent action without representation, several experimental studies were reinterpreted in order to capture the immediacy of infants\u27 coping behaviors. Lastly, the prevalence of the self-other ontological separation in the research literature was shown through a systematic reexamination of the research on infants\u27 facial perception, imitation, and social intentionality. In addition, it was demonstrated that the rationale underlying the thesis of a discriminatory consciousness and self-and/or-other representations can be effectively deconstructed through a phenomenological re-reading of some of this supporting empirical evidence

    Proceedings of the 3rd IUI Workshop on Interacting with Smart Objects

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    These are the Proceedings of the 3rd IUI Workshop on Interacting with Smart Objects. Objects that we use in our everyday life are expanding their restricted interaction capabilities and provide functionalities that go far beyond their original functionality. They feature computing capabilities and are thus able to capture information, process and store it and interact with their environments, turning them into smart objects

    Consciosusness in Cognitive Architectures. A Principled Analysis of RCS, Soar and ACT-R

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    This report analyses the aplicability of the principles of consciousness developed in the ASys project to three of the most relevant cognitive architectures. This is done in relation to their aplicability to build integrated control systems and studying their support for general mechanisms of real-time consciousness.\ud To analyse these architectures the ASys Framework is employed. This is a conceptual framework based on an extension for cognitive autonomous systems of the General Systems Theory (GST).\ud A general qualitative evaluation criteria for cognitive architectures is established based upon: a) requirements for a cognitive architecture, b) the theoretical framework based on the GST and c) core design principles for integrated cognitive conscious control systems
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