91,649 research outputs found
Effects of population size for location-aware node placement in WMNs: evaluation by a genetic algorithm--based approach
Wireless mesh networks (WMNs) are cost-efficient networks that have the potential to serve as an infrastructure for advanced location-based services. Location service is a desired feature for WMNs to support location-oriented applications. WMNs are also interesting infrastructures for supporting ubiquitous multimedia Internet access for mobile or fixed mesh clients. In order to efficiently support such services and offering QoS, the optimized placement of mesh router nodes is very important. Indeed, such optimized mesh placement can support location service managed in the mesh and keep the rate of location updates low...Peer ReviewedPostprint (author's final draft
Algebraic solution to a constrained rectilinear minimax location problem on the plane
We consider a constrained minimax single facility location problem on the
plane with rectilinear distance. The feasible set of location points is
restricted to rectangles with sides oriented at a 45 degrees angle to the axes
of Cartesian coordinates. To solve the problem, an algebraic approach based on
an extremal property of eigenvalues of irreducible matrices in idempotent
algebra is applied. A new algebraic solution is given that reduces the problem
to finding eigenvalues and eigenvectors of appropriately defined matrices.Comment: 2011 International Conference on Multimedia Technology (ICMT), 26-28
July 2011, Hangzhou, China. ISBN 978-1-61284-771-
A conceptual architecture for interactive educational multimedia
Learning is more than knowledge acquisition; it often involves the active participation of the learner in a variety of knowledge- and skills-based learning and training activities. Interactive multimedia technology can support the variety of interaction channels and languages required to facilitate interactive learning and teaching.
A conceptual architecture for interactive educational multimedia can support the development of such multimedia systems. Such an architecture needs to embed multimedia technology into a coherent educational context. A framework based on an integrated interaction model is needed to capture learning and training activities in an online setting from an educational perspective, to describe them in the human-computer context, and to integrate them with mechanisms and principles of multimedia interaction
Integrated Support for Handoff Management and Context-Awareness in Heterogeneous Wireless Networks
The overwhelming success of mobile devices and wireless
communications is stressing the need for the development of
mobility-aware services. Device mobility requires services
adapting their behavior to sudden context changes and being
aware of handoffs, which introduce unpredictable delays and
intermittent discontinuities. Heterogeneity of wireless
technologies (Wi-Fi, Bluetooth, 3G) complicates the situation,
since a different treatment of context-awareness and handoffs is
required for each solution. This paper presents a middleware
architecture designed to ease mobility-aware service
development. The architecture hides technology-specific
mechanisms and offers a set of facilities for context awareness
and handoff management. The architecture prototype works with
Bluetooth and Wi-Fi, which today represent two of the most
widespread wireless technologies. In addition, the paper discusses
motivations and design details in the challenging context of
mobile multimedia streaming applications
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On Optimal and Fair Service Allocation in Mobile Cloud Computing
This paper studies the optimal and fair service allocation for a variety of
mobile applications (single or group and collaborative mobile applications) in
mobile cloud computing. We exploit the observation that using tiered clouds,
i.e. clouds at multiple levels (local and public) can increase the performance
and scalability of mobile applications. We proposed a novel framework to model
mobile applications as a location-time workflows (LTW) of tasks; here users
mobility patterns are translated to mobile service usage patterns. We show that
an optimal mapping of LTWs to tiered cloud resources considering multiple QoS
goals such application delay, device power consumption and user cost/price is
an NP-hard problem for both single and group-based applications. We propose an
efficient heuristic algorithm called MuSIC that is able to perform well (73% of
optimal, 30% better than simple strategies), and scale well to a large number
of users while ensuring high mobile application QoS. We evaluate MuSIC and the
2-tier mobile cloud approach via implementation (on real world clouds) and
extensive simulations using rich mobile applications like intensive signal
processing, video streaming and multimedia file sharing applications. Our
experimental and simulation results indicate that MuSIC supports scalable
operation (100+ concurrent users executing complex workflows) while improving
QoS. We observe about 25% lower delays and power (under fixed price
constraints) and about 35% decrease in price (considering fixed delay) in
comparison to only using the public cloud. Our studies also show that MuSIC
performs quite well under different mobility patterns, e.g. random waypoint and
Manhattan models
Design of a middleware for QoS-aware distribution transparent content delivery
Developers of distributed multimedia applications face a diversity of multimedia formats, streaming platforms and streaming protocols. Furthermore, support for end-to-end quality-of-service (QoS) is a crucial factor for the development of future distributed multimedia systems. This paper discusses the architecture, design and implementation of a QoS-aware middleware platform for content delivery. The platform supports the development of distributed multimedia applications and can deliver content with QoS guarantees. QoS support is offered by means of an agent infrastructure for QoS negotiation and enforcement. Properties of content are represented using a generic content representation model described using the OMG Meta Object Facility (MOF) model. A content delivery framework manages stream paths for content delivery despite differences in streaming protocols and content encoding. The integration of the QoS support, content representation and content delivery framework results in a QoS-aware middleware that enables representation transparent and location transparent delivery of content
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