7,564 research outputs found

    Thirty Years of Machine Learning: The Road to Pareto-Optimal Wireless Networks

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    Future wireless networks have a substantial potential in terms of supporting a broad range of complex compelling applications both in military and civilian fields, where the users are able to enjoy high-rate, low-latency, low-cost and reliable information services. Achieving this ambitious goal requires new radio techniques for adaptive learning and intelligent decision making because of the complex heterogeneous nature of the network structures and wireless services. Machine learning (ML) algorithms have great success in supporting big data analytics, efficient parameter estimation and interactive decision making. Hence, in this article, we review the thirty-year history of ML by elaborating on supervised learning, unsupervised learning, reinforcement learning and deep learning. Furthermore, we investigate their employment in the compelling applications of wireless networks, including heterogeneous networks (HetNets), cognitive radios (CR), Internet of things (IoT), machine to machine networks (M2M), and so on. This article aims for assisting the readers in clarifying the motivation and methodology of the various ML algorithms, so as to invoke them for hitherto unexplored services as well as scenarios of future wireless networks.Comment: 46 pages, 22 fig

    Evaluating indoor positioning systems in a shopping mall : the lessons learned from the IPIN 2018 competition

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    The Indoor Positioning and Indoor Navigation (IPIN) conference holds an annual competition in which indoor localization systems from different research groups worldwide are evaluated empirically. The objective of this competition is to establish a systematic evaluation methodology with rigorous metrics both for real-time (on-site) and post-processing (off-site) situations, in a realistic environment unfamiliar to the prototype developers. For the IPIN 2018 conference, this competition was held on September 22nd, 2018, in Atlantis, a large shopping mall in Nantes (France). Four competition tracks (two on-site and two off-site) were designed. They consisted of several 1 km routes traversing several floors of the mall. Along these paths, 180 points were topographically surveyed with a 10 cm accuracy, to serve as ground truth landmarks, combining theodolite measurements, differential global navigation satellite system (GNSS) and 3D scanner systems. 34 teams effectively competed. The accuracy score corresponds to the third quartile (75th percentile) of an error metric that combines the horizontal positioning error and the floor detection. The best results for the on-site tracks showed an accuracy score of 11.70 m (Track 1) and 5.50 m (Track 2), while the best results for the off-site tracks showed an accuracy score of 0.90 m (Track 3) and 1.30 m (Track 4). These results showed that it is possible to obtain high accuracy indoor positioning solutions in large, realistic environments using wearable light-weight sensors without deploying any beacon. This paper describes the organization work of the tracks, analyzes the methodology used to quantify the results, reviews the lessons learned from the competition and discusses its future

    Transfer: Cross Modality Knowledge Transfer using Adversarial Networks -- A Study on Gesture Recognition

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    Knowledge transfer across sensing technology is a novel concept that has been recently explored in many application domains, including gesture-based human computer interaction. The main aim is to gather semantic or data driven information from a source technology to classify / recognize instances of unseen classes in the target technology. The primary challenge is the significant difference in dimensionality and distribution of feature sets between the source and the target technologies. In this paper, we propose TRANSFER, a generic framework for knowledge transfer between a source and a target technology. TRANSFER uses a language-based representation of a hand gesture, which captures a temporal combination of concepts such as handshape, location, and movement that are semantically related to the meaning of a word. By utilizing a pre-specified syntactic structure and tokenizer, TRANSFER segments a hand gesture into tokens and identifies individual components using a token recognizer. The tokenizer in this language-based recognition system abstracts the low-level technology-specific characteristics to the machine interface, enabling the design of a discriminator that learns technology-invariant features essential for recognition of gestures in both source and target technologies. We demonstrate the usage of TRANSFER for three different scenarios: a) transferring knowledge across technology by learning gesture models from video and recognizing gestures using WiFi, b) transferring knowledge from video to accelerometer, and d) transferring knowledge from accelerometer to WiFi signals
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