7,564 research outputs found
Thirty Years of Machine Learning: The Road to Pareto-Optimal Wireless Networks
Future wireless networks have a substantial potential in terms of supporting
a broad range of complex compelling applications both in military and civilian
fields, where the users are able to enjoy high-rate, low-latency, low-cost and
reliable information services. Achieving this ambitious goal requires new radio
techniques for adaptive learning and intelligent decision making because of the
complex heterogeneous nature of the network structures and wireless services.
Machine learning (ML) algorithms have great success in supporting big data
analytics, efficient parameter estimation and interactive decision making.
Hence, in this article, we review the thirty-year history of ML by elaborating
on supervised learning, unsupervised learning, reinforcement learning and deep
learning. Furthermore, we investigate their employment in the compelling
applications of wireless networks, including heterogeneous networks (HetNets),
cognitive radios (CR), Internet of things (IoT), machine to machine networks
(M2M), and so on. This article aims for assisting the readers in clarifying the
motivation and methodology of the various ML algorithms, so as to invoke them
for hitherto unexplored services as well as scenarios of future wireless
networks.Comment: 46 pages, 22 fig
Evaluating indoor positioning systems in a shopping mall : the lessons learned from the IPIN 2018 competition
The Indoor Positioning and Indoor Navigation (IPIN) conference holds an annual competition in which indoor localization systems from different research groups worldwide are evaluated empirically. The objective of this competition is to establish a systematic evaluation methodology with rigorous metrics both for real-time (on-site) and post-processing (off-site) situations, in a realistic environment unfamiliar to the prototype developers. For the IPIN 2018 conference, this competition was held on September 22nd, 2018, in Atlantis, a large shopping mall in Nantes (France). Four competition tracks (two on-site and two off-site) were designed. They consisted of several 1 km routes traversing several floors of the mall. Along these paths, 180 points were topographically surveyed with a 10 cm accuracy, to serve as ground truth landmarks, combining theodolite measurements, differential global navigation satellite system (GNSS) and 3D scanner systems. 34 teams effectively competed. The accuracy score corresponds to the third quartile (75th percentile) of an error metric that combines the horizontal positioning error and the floor detection. The best results for the on-site tracks showed an accuracy score of 11.70 m (Track 1) and 5.50 m (Track 2), while the best results for the off-site tracks showed an accuracy score of 0.90 m (Track 3) and 1.30 m (Track 4). These results showed that it is possible to obtain high accuracy indoor positioning solutions in large, realistic environments using wearable light-weight sensors without deploying any beacon. This paper describes the organization work of the tracks, analyzes the methodology used to quantify the results, reviews the lessons learned from the competition and discusses its future
Transfer: Cross Modality Knowledge Transfer using Adversarial Networks -- A Study on Gesture Recognition
Knowledge transfer across sensing technology is a novel concept that has been
recently explored in many application domains, including gesture-based human
computer interaction. The main aim is to gather semantic or data driven
information from a source technology to classify / recognize instances of
unseen classes in the target technology. The primary challenge is the
significant difference in dimensionality and distribution of feature sets
between the source and the target technologies. In this paper, we propose
TRANSFER, a generic framework for knowledge transfer between a source and a
target technology. TRANSFER uses a language-based representation of a hand
gesture, which captures a temporal combination of concepts such as handshape,
location, and movement that are semantically related to the meaning of a word.
By utilizing a pre-specified syntactic structure and tokenizer, TRANSFER
segments a hand gesture into tokens and identifies individual components using
a token recognizer. The tokenizer in this language-based recognition system
abstracts the low-level technology-specific characteristics to the machine
interface, enabling the design of a discriminator that learns
technology-invariant features essential for recognition of gestures in both
source and target technologies. We demonstrate the usage of TRANSFER for three
different scenarios: a) transferring knowledge across technology by learning
gesture models from video and recognizing gestures using WiFi, b) transferring
knowledge from video to accelerometer, and d) transferring knowledge from
accelerometer to WiFi signals
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