20 research outputs found

    Spatial and Temporal Sentiment Analysis of Twitter data

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    The public have used Twitter world wide for expressing opinions. This study focuses on spatio-temporal variation of georeferenced Tweets’ sentiment polarity, with a view to understanding how opinions evolve on Twitter over space and time and across communities of users. More specifically, the question this study tested is whether sentiment polarity on Twitter exhibits specific time-location patterns. The aim of the study is to investigate the spatial and temporal distribution of georeferenced Twitter sentiment polarity within the area of 1 km buffer around the Curtin Bentley campus boundary in Perth, Western Australia. Tweets posted in campus were assigned into six spatial zones and four time zones. A sentiment analysis was then conducted for each zone using the sentiment analyser tool in the Starlight Visual Information System software. The Feature Manipulation Engine was employed to convert non-spatial files into spatial and temporal feature class. The spatial and temporal distribution of Twitter sentiment polarity patterns over space and time was mapped using Geographic Information Systems (GIS). Some interesting results were identified. For example, the highest percentage of positive Tweets occurred in the social science area, while science and engineering and dormitory areas had the highest percentage of negative postings. The number of negative Tweets increases in the library and science and engineering areas as the end of the semester approaches, reaching a peak around an exam period, while the percentage of negative Tweets drops at the end of the semester in the entertainment and sport and dormitory area. This study will provide some insights into understanding students and staff ’s sentiment variation on Twitter, which could be useful for university teaching and learning management

    European Handbook of Crowdsourced Geographic Information

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    "This book focuses on the study of the remarkable new source of geographic information that has become available in the form of user-generated content accessible over the Internet through mobile and Web applications. The exploitation, integration and application of these sources, termed volunteered geographic information (VGI) or crowdsourced geographic information (CGI), offer scientists an unprecedented opportunity to conduct research on a variety of topics at multiple scales and for diversified objectives. The Handbook is organized in five parts, addressing the fundamental questions: What motivates citizens to provide such information in the public domain, and what factors govern/predict its validity?What methods might be used to validate such information? Can VGI be framed within the larger domain of sensor networks, in which inert and static sensors are replaced or combined by intelligent and mobile humans equipped with sensing devices? What limitations are imposed on VGI by differential access to broadband Internet, mobile phones, and other communication technologies, and by concerns over privacy? How do VGI and crowdsourcing enable innovation applications to benefit human society? Chapters examine how crowdsourcing techniques and methods, and the VGI phenomenon, have motivated a multidisciplinary research community to identify both fields of applications and quality criteria depending on the use of VGI. Besides harvesting tools and storage of these data, research has paid remarkable attention to these information resources, in an age when information and participation is one of the most important drivers of development. The collection opens questions and points to new research directions in addition to the findings that each of the authors demonstrates. Despite rapid progress in VGI research, this Handbook also shows that there are technical, social, political and methodological challenges that require further studies and research.

    Spatiotemporal enabled Content-based Image Retrieval

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    Leveraging the value of crowdsourced geographic information to detect cultural ecosystem services

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    Within ecological research and environmental management, there is current focus on demonstrating the links existing between human well-being and nature conservation. There is a need for better understanding how and why people value certain places over others. At the same time, there is a lack of consolidated methodologies, and limited experimentation in the detection of places connected to the immaterial benefits we get from nature. Those benefits are termed Cultural Ecosystem Services (CES). This research analyses the potential of Crowdsourced Geographic Information (CGI) to support the detection of CES with large scale insights derived from the analysis of digital cultural practices. CGI is produced through social media, in situations where individuals choose to share content. Therefore, a CGI project is often the expression of a community of interest and different projects have different supporting communities with different demographics and cultural profiles. The research combines multiple projects pertaining to three different categories of CGI to avoid focusing only on a community or on a digital cultural practice. Using ecological and social considerations, this thesis contributes to the evaluation of such projects as potential analytical tools for CES research. The degree of appreciation of a specific place is derived from the number of people creating, sharing, or refining the information about it. The sequence of decisions and actions that leads to the sharing of information leaves digital proxies of spatial preferences, with people sharing specific information considering the place not only “worth visiting” but also “worth sharing”. Using south Wales and London as case studies, we demonstrate how the analysis of CGI can be included in methodologies used to detect CES. These results highlight how the inclusion of CGI, can be very effective in addressing some of the current priorities in conservation. It could potentially be used for better prioritisation, planning and management of natural and cultural resources towards a more sustainable development

    Location familiarity based flickr photographer classification for POI mining

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    In this paper, we propose and compare three ways of modeling photographers' location familiarity: a social network driven model, a time driven model and a location driven model. Then, the integration of the three models is further discussed. Experimental evaluations and analysis on a real data set consisting of 14, 112 images collected from three cities well demonstrate the performance of the proposed classification methods. Many applications could benefit from information about the location familiarity, such as personalized geo-social recommendation, epidemic dispersion, urban computing, and so on

    Exploratory Browsing

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    In recent years the digital media has influenced many areas of our life. The transition from analogue to digital has substantially changed our ways of dealing with media collections. Today‟s interfaces for managing digital media mainly offer fixed linear models corresponding to the underlying technical concepts (folders, events, albums, etc.), or the metaphors borrowed from the analogue counterparts (e.g., stacks, film rolls). However, people‟s mental interpretations of their media collections often go beyond the scope of linear scan. Besides explicit search with specific goals, current interfaces can not sufficiently support the explorative and often non-linear behavior. This dissertation presents an exploration of interface design to enhance the browsing experience with media collections. The main outcome of this thesis is a new model of Exploratory Browsing to guide the design of interfaces to support the full range of browsing activities, especially the Exploratory Browsing. We define Exploratory Browsing as the behavior when the user is uncertain about her or his targets and needs to discover areas of interest (exploratory), in which she or he can explore in detail and possibly find some acceptable items (browsing). According to the browsing objectives, we group browsing activities into three categories: Search Browsing, General Purpose Browsing and Serendipitous Browsing. In the context of this thesis, Exploratory Browsing refers to the latter two browsing activities, which goes beyond explicit search with specific objectives. We systematically explore the design space of interfaces to support the Exploratory Browsing experience. Applying the methodology of User-Centered Design, we develop eight prototypes, covering two main usage contexts of browsing with personal collections and in online communities. The main studied media types are photographs and music. The main contribution of this thesis lies in deepening the understanding of how people‟s exploratory behavior has an impact on the interface design. This thesis contributes to the field of interface design for media collections in several aspects. With the goal to inform the interface design to support the Exploratory Browsing experience with media collections, we present a model of Exploratory Browsing, covering the full range of exploratory activities around media collections. We investigate this model in different usage contexts and develop eight prototypes. The substantial implications gathered during the development and evaluation of these prototypes inform the further refinement of our model: We uncover the underlying transitional relations between browsing activities and discover several stimulators to encourage a fluid and effective activity transition. Based on this model, we propose a catalogue of general interface characteristics, and employ this catalogue as criteria to analyze the effectiveness of our prototypes. We also present several general suggestions for designing interfaces for media collections

    A picture is worth a thousand words : content-based image retrieval techniques

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    In my dissertation I investigate techniques for improving the state of the art in content-based image retrieval. To place my work into context, I highlight the current trends and challenges in my field by analyzing over 200 recent articles. Next, I propose a novel paradigm called __artificial imagination__, which gives the retrieval system the power to imagine and think along with the user in terms of what she is looking for. I then introduce a new user interface for visualizing and exploring image collections, empowering the user to navigate large collections based on her own needs and preferences, while simultaneously providing her with an accurate sense of what the database has to offer. In the later chapters I present work dealing with millions of images and focus in particular on high-performance techniques that minimize memory and computational use for both near-duplicate image detection and web search. Finally, I show early work on a scene completion-based image retrieval engine, which synthesizes realistic imagery that matches what the user has in mind.LEI Universiteit LeidenNWOImagin

    Volti artificiali / Artificial Faces

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