7 research outputs found
Tools for fluid simulation control in computer graphics
L’animation basée sur la physique peut générer des systèmes aux comportements complexes
et réalistes. Malheureusement, contrôler de tels systèmes est une tâche ardue. Dans le cas
de la simulation de fluide, le processus de contrôle est particulièrement complexe. Bien
que de nombreuses méthodes et outils ont été mis au point pour simuler et faire le rendu
de fluides, trop peu de méthodes offrent un contrôle efficace et intuitif sur une simulation
de fluide. Étant donné que le coût associé au contrôle vient souvent s’additionner au coût
de la simulation, appliquer un contrôle sur une simulation à plus haute résolution rallonge
chaque itération du processus de création. Afin d’accélérer ce processus, l’édition peut se
faire sur une simulation basse résolution moins coûteuse. Nous pouvons donc considérer que
la création d’un fluide contrôlé peut se diviser en deux phases: une phase de contrôle durant
laquelle un artiste modifie le comportement d’une simulation basse résolution, et une phase
d’augmentation de détail durant laquelle une version haute résolution de cette simulation
est gĂ©nĂ©rĂ©e. Cette thèse prĂ©sente deux projets, chacun contribuant Ă l’état de l’art reliĂ© Ă
chacune de ces deux phases.
Dans un premier temps, on introduit un nouveau système de contrôle de liquide représenté
par un modèle particulaire. À l’aide de ce système, un artiste peut sélectionner dans une base
de données une parcelle de liquide animé précalculée. Cette parcelle peut ensuite être placée
dans une simulation afin d’en modifier son comportement. À chaque pas de simulation, notre
système utilise la liste de parcelles actives afin de reproduire localement la vision de l’artiste.
Une interface graphique intuitive a été développée, inspirée par les logiciels de montage vidéo,
et permettant Ă un utilisateur non expert de simplement Ă©diter une simulation de liquide.
Dans un second temps, une méthode d’augmentation de détail est décrite. Nous proposons
d’ajouter une étape supplémentaire de suivi après l’étape de projection du champ de
vitesse d’une simulation de fumée eulérienne classique. Durant cette étape, un champ de
perturbations de vitesse non-divergent est calculé, résultant en une meilleure correspondance
des densités à haute et à basse résolution. L’animation de fumée résultante reproduit fidèlement
l’aspect grossier de la simulation d’entrée, tout en étant augmentée à l’aide de détails
simulés.Physics-based animation can generate dynamic systems of very complex and realistic behaviors.
Unfortunately, controlling them is a daunting task. In particular, fluid simulation
brings up particularly difficult problems to the control process. Although many methods
and tools have been developed to convincingly simulate and render fluids, too few methods
provide efficient and intuitive control over a simulation. Since control often comes with extra
computations on top of the simulation cost, art-directing a high-resolution simulation leads
to long iterations of the creative process. In order to shorten this process, editing could be
performed on a faster, low-resolution model. Therefore, we can consider that the process of
generating an art-directed fluid could be split into two stages: a control stage during which
an artist modifies the behavior of a low-resolution simulation, and an upresolution stage
during which a final high-resolution version of this simulation is driven. This thesis presents
two projects, each one improving on the state of the art related to each of these two stages.
First, we introduce a new particle-based liquid control system. Using this system, an
artist selects patches of precomputed liquid animations from a database, and places them in
a simulation to modify its behavior. At each simulation time step, our system uses these entities
to control the simulation in order to reproduce the artist’s vision. An intuitive graphical
user interface inspired by video editing tools has been developed, allowing a nontechnical
user to simply edit a liquid animation.
Second, a tracking solution for smoke upresolution is described. We propose to add an
extra tracking step after the projection of a classical Eulerian smoke simulation. During
this step, we solve for a divergence-free velocity perturbation field resulting in a better
matching of the low-frequency density distribution between the low-resolution guide and the
high-resolution simulation. The resulting smoke animation faithfully reproduces the coarse
aspect of the low-resolution input, while being enhanced with simulated small-scale details
National Astronomy Meeting 2019 Abstract Book
The National Astronomy Meeting 2019 Abstract Book. Abstracts accepted and presented, including both oral and poster presentations, at the Royal Astronomical Society's NAM2019 conference, held at Lancaster University between 30 June and 4 July 2019
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Realizing and probing driven quantum systems with ultracold gases
Ultracold quantum gases offer a versatile platform to study a wide range of open questions in condensed matter physics and beyond. In particular, their controllability, isolation from noisy thermal environments, and evolution on experimentally-accessible timescales make them a natural choice to probe the effects of driving on time evolution and energy. This thesis details the construction of two cold-atom apparatuses, a lithium machine and a strontium machine, for quantum emulation experiments studying driven systems. Initial numerical simulations along two experimental lines are briefly discussed, and results from the first two experiments on the strontium machine are then presented. In the first, a strontium Bose-Einstein condensate in an optical trap is strongly driven to emulate ultrafast photoionization processes; in a series of proof-of-principle experiments measuring the momenta and energy of particles ejected from the trap, we demonstrate the viability of this technique to study open questions in strong-field physics. The second experiment realizes a tunable quasicrystal, the energy structure for which is described by the multifractal Hofstadter butterfly. Quasiperiodic structures host not only phonons, but also a higher-dimension analogue called phasons. In the experiment, we demonstrate phasonic spectroscopy for the first time by directly driving one of these modes; we characterize the coupling to the resulting excitations, and directly map a slice of the Hofstadter energy spectrum
Ways and Capacity in Archaeological Data Management in Serbia
Over the past year and due to the COVID-19 pandemic, the entire world has witnessed inequalities across borders and societies.
They also include access to archaeological resources, both physical and digital. Both archaeological data creators and users spent
a lot of time working from their homes, away from artefact collections and research data. However, this was the perfect moment to
understand the importance of making data freely and openly available, both nationally and internationally.
This is why the authors of this paper chose to make a selection of data bases from various institutions responsible for preservation
and protection of cultural heritage, in order to understand their policies regarding accessibility and usage of the data they keep.
This will be done by simple visits to various web-sites or data bases. They intend to check on the volume and content, but also
importance of the offered archaeological heritage. In addition, the authors will estimate whether the heritage has adequately been
classified and described and also check whether data is available in foreign languages.
It needs to be seen whether it is possible to access digital objects (documents and the accompanying metadata), whether access
is opened for all users or it requires a certain hierarchy access, what is the policy of usage, reusage and distribution etc. It remains to
be seen whether there are public API or whether it is possible to collect data through API. In case that there is a public API, one needs
to check whether datasets are interoperable or messy, requiring data cleaning.
After having visited a certain number of web-sites, the authors expect to collect enough data to make a satisfactory conclusion
about accessibility and usage of Serbian archaeological data web bases
Neolithic land-use in the Dutch wetlands: estimating the land-use implications of resource exploitation strategies in the Middle Swifterbant Culture (4600-3900 BCE)
The Dutch wetlands witness the gradual adoption of Neolithic novelties by foraging societies during the Swifterbant period. Recent analyses provide new insights into the subsistence palette of Middle Swifterbant societies. Small-scale livestock herding and cultivation are in evidence at this time, but their importance if unclear. Within the framework of PAGES Land-use at 6000BP project, we aim to translate the information on resource exploitation into information on land-use that can be incorporated into global climate modelling efforts, with attention for the importance of agriculture. A reconstruction of patterns of resource exploitation and their land-use dimensions is complicated by methodological issues in comparing the results of varied recent investigations. Analyses of organic residues in ceramics have attested to the cooking of aquatic foods, ruminant meat, porcine meat, as well as rare cases of dairy. In terms of vegetative matter, some ceramics exclusively yielded evidence of wild plants, while others preserve cereal remains. Elevated δ15N values of human were interpreted as demonstrating an important aquatic component of the diet well into the 4th millennium BC. Yet recent assays on livestock remains suggest grazing on salt marshes partly accounts for the human values. Finally, renewed archaeozoological investigations have shown the early presence of domestic animals to be more limited than previously thought. We discuss the relative importance of exploited resources to produce a best-fit interpretation of changing patterns of land-use during the Middle Swifterbant phase. Our review combines recent archaeological data with wider data on anthropogenic influence on the landscape. Combining the results of plant macroremains, information from pollen cores about vegetation development, the structure of faunal assemblages, and finds of arable fields and dairy residue, we suggest the most parsimonious interpretation is one of a limited land-use footprint of cultivation and livestock keeping in Dutch wetlands between 4600 and 3900 BCE.NWOVidi 276-60-004Human Origin
Taphonomy, environment or human plant exploitation strategies?: Deciphering changes in Pleistocene-Holocene plant representation at Umhlatuzana rockshelter, South Africa
The period between ~40 and 20 ka BP encompassing the Middle Stone Age (MSA) and Later Stone Age (LSA) transition has long been of interest because of the associated technological change. Understanding this transition in southern Africa is complicated by the paucity of archaeological sites that span this period. With its occupation sequence spanning the last ~70,000 years, Umhlatuzana Rock Shelter is one of the few sites that record this transition. Umhlatuzana thus offers a great opportunity to study past environmental dynamics from the Late Pleistocene (MIS 4) to the Late Holocene, and past human subsistence strategies, their social organisation, technological and symbolic innovations. Although organic preservation is poor (bones, seeds, and charcoal) at the site, silica phytoliths preserve generally well throughout the sequence. These microscopic silica particles can identify different plant types that are no longer visible at the site because of decomposition or burning to a reliable taxonomical level. Thus, to trace site occupation, plant resource use, and in turn reconstruct past vegetation, we applied phytolith analyses to sediment samples of the newly excavated Umhlatuzana sequence. We present results of the phytolith assemblage variability to determine change in plant use from the Pleistocene to the Holocene and discuss them in relation to taphonomical processes and human plant gathering strategies and activities. This study ultimately seeks to provide a palaeoenvironmental context for modes of occupation and will shed light on past human-environmental interactions in eastern South Africa.NWOVidi 276-60-004Human Origin