9 research outputs found

    Local stereovision matching through the ADALINE neural network

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    This paper presents an approach to the local stereovision matching problem using edge segments as features with four attributes. Based on these attributes we compute a matching probability between pairs of features of the stereo images. A correspondence is said to be true when this probability is maximum. The probability value is a weighted sum of the attributes. We use two combined ADALINE neural networks to compute the weight for each attribute. A comparative analysis among other recent matching methods is illustrated

    A probabilistic neural network for attribute selection in stereovision matching

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    The key step in stereovision is image matching. This is carried out on the basis of selecting features, edge points, edge segments, regions, corners, etc. Once the features have been selected, a set of attributes (properties) for matching is chosen. This is a key issue in stereovision matching. This paper presents an approach for attribute selection in stereovision matching tasks based on a Probabilistic Neural Network, which allows the computation of a mean vector and a covariance matrix from which the relative importance of attributes for matching and the attribute interdependence can be derived. This is possible because the matching problem focuses on a pattern classification problem. The performance of the method is verified with a set of stereovision images and the results contrasted with a classical attribute selection method and also with the relevance concept

    Modelling the stereovision-correspondence-analysis task by lateral inhibition in accumulative computation problem-solving method.

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    Recently, the Algorithmic Lateral Inhibition (ALI) method and the Accumulative Computation (AC) method have proven to be efficient in modelling at the knowledge level for general-motion-detection tasks in video sequences. More precisely, the task of persistent motion detection has been widely expressed by means of the AC method, whereas the ALI method has been used with the objective of moving objects detection, labelling and further tracking. This paper exploits the current knowledge of our research team on the mentioned problem-solving methods to model the Stereovision-Correspondence-Analysis (SCA) task. For this purpose, ALI and AC methods are combined into the Lateral Inhibition in Accumulative Computation (LIAC) method. The four basic subtasks, namely ?LIAC 2D Charge-Memory Calculation?, ?LIAC 2D Charge-Disparity Analysis? and ?LIAC 3D Charge-Memory Calculation? in our proposal of SCA are described in detail by inferential CommonKADS schemes. It is shown that the LIAC method may perfectly be used to solve a complex task based on motion information inherent to binocular video sequences

    Dense Image Point Matching through Propagation of Local Constraints

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    We present a conceptually simple algorithm for dense image point matching between two multi-modal (e.g. color) images. The algorithm is based on the assumption that correct image point matches satisfy locally a particular statistical distribution. Through an iterative evaluation of a local probability measure, global constraints are taken into account and the most likely set of image point matches is found. An advantage of this approach is that no information about the camera geometries, as for example the epipoles, has to be known. Therefore, the algorithm may be used for stereo matching and optic flow

    Percepción basada en visión estereoscópica, planificación de trayectorias y estrategias de navegación para exploración robótica autónoma

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    Tesis inédita de la Universidad Complutense de Madrid, Facultad de Informática, Departamento de Ingeniería del Software e Inteligencia artificial, leída el 13-05-2015En esta tesis se trata el desarrollo de una estrategia de navegación autónoma basada en visión artificial para exploración robótica autónoma de superficies planetarias. Se han desarrollado una serie de subsistemas, módulos y software específicos para la investigación desarrollada en este trabajo, ya que la mayoría de las herramientas existentes para este dominio son propiedad de agencias espaciales nacionales, no accesibles a la comunidad científica. Se ha diseñado una arquitectura software modular multi-capa con varios niveles jerárquicos para albergar el conjunto de algoritmos que implementan la estrategia de navegación autónoma y garantizar la portabilidad del software, su reutilización e independencia del hardware. Se incluye también el diseño de un entorno de trabajo destinado a dar soporte al desarrollo de las estrategias de navegación. Éste se basa parcialmente en herramientas de código abierto al alcance de cualquier investigador o institución, con las necesarias adaptaciones y extensiones, e incluye capacidades de simulación 3D, modelos de vehículos robóticos, sensores, y entornos operacionales, emulando superficies planetarias como Marte, para el análisis y validación a nivel funcional de las estrategias de navegación desarrolladas. Este entorno también ofrece capacidades de depuración y monitorización.La presente tesis se compone de dos partes principales. En la primera se aborda el diseño y desarrollo de las capacidades de autonomía de alto nivel de un rover, centrándose en la navegación autónoma, con el soporte de las capacidades de simulación y monitorización del entorno de trabajo previo. Se han llevado a cabo un conjunto de experimentos de campo, con un robot y hardware real, detallándose resultados, tiempo de procesamiento de algoritmos, así como el comportamiento y rendimiento del sistema en general. Como resultado, se ha identificado al sistema de percepción como un componente crucial dentro de la estrategia de navegación y, por tanto, el foco principal de potenciales optimizaciones y mejoras del sistema. Como consecuencia, en la segunda parte de este trabajo, se afronta el problema de la correspondencia en imágenes estéreo y reconstrucción 3D de entornos naturales no estructurados. Se han analizado una serie de algoritmos de correspondencia, procesos de imagen y filtros. Generalmente se asume que las intensidades de puntos correspondientes en imágenes del mismo par estéreo es la misma. Sin embargo, se ha comprobado que esta suposición es a menudo falsa, a pesar de que ambas se adquieren con un sistema de visión compuesto de dos cámaras idénticas. En consecuencia, se propone un sistema experto para la corrección automática de intensidades en pares de imágenes estéreo y reconstrucción 3D del entorno basado en procesos de imagen no aplicados hasta ahora en el campo de la visión estéreo. Éstos son el filtrado homomórfico y la correspondencia de histogramas, que han sido diseñados para corregir intensidades coordinadamente, ajustando una imagen en función de la otra. Los resultados se han podido optimizar adicionalmente gracias al diseño de un proceso de agrupación basado en el principio de continuidad espacial para eliminar falsos positivos y correspondencias erróneas. Se han estudiado los efectos de la aplicación de dichos filtros, en etapas previas y posteriores al proceso de correspondencia, con eficiencia verificada favorablemente. Su aplicación ha permitido la obtención de un mayor número de correspondencias válidas en comparación con los resultados obtenidos sin la aplicación de los mismos, consiguiendo mejoras significativas en los mapas de disparidad y, por lo tanto, en los procesos globales de percepción y reconstrucción 3D.Depto. de Ingeniería de Software e Inteligencia Artificial (ISIA)Fac. de InformáticaTRUEunpu

    Autonomous Drone Landings on an Unmanned Marine Vehicle using Deep Reinforcement Learning

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    This thesis describes with the integration of an Unmanned Surface Vehicle (USV) and an Unmanned Aerial Vehicle (UAV, also commonly known as drone) in a single Multi-Agent System (MAS). In marine robotics, the advantage offered by a MAS consists of exploiting the key features of a single robot to compensate for the shortcomings in the other. In this way, a USV can serve as the landing platform to alleviate the need for a UAV to be airborne for long periods time, whilst the latter can increase the overall environmental awareness thanks to the possibility to cover large portions of the prevailing environment with a camera (or more than one) mounted on it. There are numerous potential applications in which this system can be used, such as deployment in search and rescue missions, water and coastal monitoring, and reconnaissance and force protection, to name but a few. The theory developed is of a general nature. The landing manoeuvre has been accomplished mainly identifying, through artificial vision techniques, a fiducial marker placed on a flat surface serving as a landing platform. The raison d'etre for the thesis was to propose a new solution for autonomous landing that relies solely on onboard sensors and with minimum or no communications between the vehicles. To this end, initial work solved the problem while using only data from the cameras mounted on the in-flight drone. In the situation in which the tracking of the marker is interrupted, the current position of the USV is estimated and integrated into the control commands. The limitations of classic control theory used in this approached suggested the need for a new solution that empowered the flexibility of intelligent methods, such as fuzzy logic or artificial neural networks. The recent achievements obtained by deep reinforcement learning (DRL) techniques in end-to-end control in playing the Atari video-games suite represented a fascinating while challenging new way to see and address the landing problem. Therefore, novel architectures were designed for approximating the action-value function of a Q-learning algorithm and used to map raw input observation to high-level navigation actions. In this way, the UAV learnt how to land from high latitude without any human supervision, using only low-resolution grey-scale images and with a level of accuracy and robustness. Both the approaches have been implemented on a simulated test-bed based on Gazebo simulator and the model of the Parrot AR-Drone. The solution based on DRL was further verified experimentally using the Parrot Bebop 2 in a series of trials. The outcomes demonstrate that both these innovative methods are both feasible and practicable, not only in an outdoor marine scenario but also in indoor ones as well

    Vidéosurveillance intelligente pour la détection de chutes chez les personnes âgées

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    Les pays industrialisés comme le Canada doivent faire face au vieillissement de leur population. En particulier, la majorité des personnes âgées, vivant à domicile et souvent seules, font face à des situations à risques telles que des chutes. Dans ce contexte, la vidéosurveillance est une solution innovante qui peut leur permettre de vivre normalement dans un environnement sécurisé. L’idée serait de placer un réseau de caméras dans l’appartement de la personne pour détecter automatiquement une chute. En cas de problème, un message pourrait être envoyé suivant l’urgence aux secours ou à la famille via une connexion internet sécurisée. Pour un système bas coût, nous avons limité le nombre de caméras à une seule par pièce ce qui nous a poussé à explorer les méthodes monoculaires de détection de chutes. Nous avons d’abord exploré le problème d’un point de vue 2D (image) en nous intéressant aux changements importants de la silhouette de la personne lors d’une chute. Les données d’activités normales d’une personne âgée ont été modélisées par un mélange de gaussiennes nous permettant de détecter tout événement anormal. Notre méthode a été validée à l’aide d’une vidéothèque de chutes simulées et d’activités normales réalistes. Cependant, une information 3D telle que la localisation de la personne par rapport à son environnement peut être très intéressante pour un système d’analyse de comportement. Bien qu’il soit préférable d’utiliser un système multi-caméras pour obtenir une information 3D, nous avons prouvé qu’avec une seule caméra calibrée, il était possible de localiser une personne dans son environnement grâce à sa tête. Concrêtement, la tête de la personne, modélisée par une ellipsoide, est suivie dans la séquence d’images à l’aide d’un filtre à particules. La précision de la localisation 3D de la tête a été évaluée avec une bibliothèque de séquence vidéos contenant les vraies localisations 3D obtenues par un système de capture de mouvement (Motion Capture). Un exemple d’application utilisant la trajectoire 3D de la tête est proposée dans le cadre de la détection de chutes. En conclusion, un système de vidéosurveillance pour la détection de chutes avec une seule caméra par pièce est parfaitement envisageable. Pour réduire au maximum les risques de fausses alarmes, une méthode hybride combinant des informations 2D et 3D pourrait être envisagée.Developed countries like Canada have to adapt to a growing population of seniors. A majority of seniors reside in private homes and most of them live alone, which can be dangerous in case of a fall, particularly if the person cannot call for help. Video surveillance is a new and promising solution for healthcare systems to ensure the safety of elderly people at home. Concretely, a camera network would be placed in the apartment of the person in order to automatically detect a fall. When a fall is detected, a message would be sent to the emergency center or to the family through a secure Internet connection. For a low cost system, we must limit the number of cameras to only one per room, which leads us to explore monocular methods for fall detection. We first studied 2D information (images) by analyzing the shape deformation during a fall. Normal activities of an elderly person were used to train a Gaussian Mixture Model (GMM) to detect any abnormal event. Our method was tested with a realistic video data set of simulated falls and normal activities. However, 3D information like the spatial localization of a person in a room can be very useful for action recognition. Although a multi-camera system is usually preferable to acquire 3D information, we have demonstrated that, with only one calibrated camera, it is possible to localize a person in his/her environment using the person’s head. Concretely, the head, modeled by a 3D ellipsoid, was tracked in the video sequence using particle filters. The precision of the 3D head localization was evaluated with a video data set containing the real 3D head localizations obtained with a Motion Capture system. An application example using the 3D head trajectory for fall detection is also proposed. In conclusion, we have confirmed that a video surveillance system for fall detection with only one camera per room is feasible. To reduce the risk of false alarms, a hybrid method combining 2D and 3D information could be considered

    First Annual Workshop on Space Operations Automation and Robotics (SOAR 87)

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    Several topics relative to automation and robotics technology are discussed. Automation of checkout, ground support, and logistics; automated software development; man-machine interfaces; neural networks; systems engineering and distributed/parallel processing architectures; and artificial intelligence/expert systems are among the topics covered
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