156 research outputs found

    New Models for High-Quality Surface Reconstruction and Rendering

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    The efficient reconstruction and artifact-free visualization of surfaces from measured real-world data is an important issue in various applications, such as medical and scientific visualization, quality control, and the media-related industry. The main contribution of this thesis is the development of the first efficient GPU-based reconstruction and visualization methods using trivariate splines, i.e., splines defined on tetrahedral partitions. Our methods show that these models are very well-suited for real-time reconstruction and high-quality visualizations of surfaces from volume data. We create a new quasi-interpolating operator which for the first time solves the problem of finding a globally C1-smooth quadratic spline approximating data and where no tetrahedra need to be further subdivided. In addition, we devise a new projection method for point sets arising from a sufficiently dense sampling of objects. Compared with existing approaches, high-quality surface triangulations can be generated with guaranteed numerical stability. Keywords. Piecewise polynomials; trivariate splines; quasi-interpolation; volume data; GPU ray casting; surface reconstruction; point set surface

    New Models for High-Quality Surface Reconstruction and Rendering

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    The efficient reconstruction and artifact-free visualization of surfaces from measured real-world data is an important issue in various applications, such as medical and scientific visualization, quality control, and the media-related industry. The main contribution of this thesis is the development of the first efficient GPU-based reconstruction and visualization methods using trivariate splines, i.e., splines defined on tetrahedral partitions. Our methods show that these models are very well-suited for real-time reconstruction and high-quality visualizations of surfaces from volume data. We create a new quasi-interpolating operator which for the first time solves the problem of finding a globally C1-smooth quadratic spline approximating data and where no tetrahedra need to be further subdivided. In addition, we devise a new projection method for point sets arising from a sufficiently dense sampling of objects. Compared with existing approaches, high-quality surface triangulations can be generated with guaranteed numerical stability. Keywords. Piecewise polynomials; trivariate splines; quasi-interpolation; volume data; GPU ray casting; surface reconstruction; point set surface

    Quasi-interpolation operators based on the trivariate seven-direction C2C^2 quartic box spline

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    Lagrange interpolation and quasi-interpolation using trivariate splines on a uniform partition

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    We develop quasi-interpolation methods and a Lagrange interpolation method for trivariate splines on a regular tetrahedral partition, based on the Bernstein-Bézier representation of polynomials. The partition is based on the bodycentered cubic grid. Our quasi-interpolation operators use quintic C2 splines and are defined by giving explicit formulae for each coefficient. One operator satisfies a certain convexity condition, but has sub-optimal approximation order. A second operator has optimal approximation order, while a third operator interpolates the provided data values. The first two operators are defined by a small set of computation rules which can be applied independently to all tetrahedra of the underlying partition. The interpolating operator is more complex while maintaining the best-possible approximation order for the spline space. It relies on a decomposition of the partition into four classes, for each of which a set of computation rules is provided. Moreover, we develop algorithms that construct blending operators which are based on two quasi-interpolation operators defined for the same spline space, one of which is convex. The resulting blending operator satisfies the convexity condition for a given data set. The local Lagrange interpolation method is based on cubic C1 splines and focuses on low locality. Our method is 2-local, while comparable methods are at least 4-local. We provide numerical tests which confirm the results, and high-quality visualizations of both artificial and real-world data sets

    Numerical integration based on trivariate C2C^2 quartic spline quasi-interpolants

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    New Techniques for the Modeling, Processing and Visualization of Surfaces and Volumes

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    With the advent of powerful 3D acquisition technology, there is a growing demand for the modeling, processing, and visualization of surfaces and volumes. The proposed methods must be efficient and robust, and they must be able to extract the essential structure of the data and to easily and quickly convey the most significant information to a human observer. Independent of the specific nature of the data, the following fundamental problems can be identified: shape reconstruction from discrete samples, data analysis, and data compression. This thesis presents several novel solutions to these problems for surfaces (Part I) and volumes (Part II). For surfaces, we adopt the well-known triangle mesh representation and develop new algorithms for discrete curvature estimation,detection of feature lines, and line-art rendering (Chapter 3), for connectivity encoding (Chapter 4), and for topology preserving compression of 2D vector fields (Chapter 5). For volumes, that are often given as discrete samples, we base our approach for reconstruction and visualization on the use of new trivariate spline spaces on a certain tetrahedral partition. We study the properties of the new spline spaces (Chapter 7) and present efficient algorithms for reconstruction and visualization by iso-surface rendering for both, regularly (Chapter 8) and irregularly (Chapter 9) distributed data samples

    Blending techniques in Curve and Surface constructions

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    Source at https://www.geofo.no/geofoN.html. <p

    Maximum-principle preserving space-time isogeometric analysis

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    In this work we propose a nonlinear stabilization technique for convection-diffusion-reaction and pure transport problems discretized with space-time isogeometric analysis. The stabilization is based on a graph-theoretic artificial diffusion operator and a novel shock detector for isogeometric analysis. Stabilization in time and space directions are performed similarly, which allow us to use high-order discretizations in time without any CFL-like condition. The method is proven to yield solutions that satisfy the discrete maximum principle (DMP) unconditionally for arbitrary order. In addition, the stabilization is linearity preserving in a space-time sense. Moreover, the scheme is proven to be Lipschitz continuous ensuring that the nonlinear problem is well-posed. Solving large problems using a space-time discretization can become highly costly. Therefore, we also propose a partitioned space-time scheme that allows us to select the length of every time slab, and solve sequentially for every subdomain. As a result, the computational cost is reduced while the stability and convergence properties of the scheme remain unaltered. In addition, we propose a twice differentiable version of the stabilization scheme, which enjoys the same stability properties while the nonlinear convergence is significantly improved. Finally, the proposed schemes are assessed with numerical experiments. In particular, we considered steady and transient pure convection and convection-diffusion problems in one and two dimensions

    Trivariate C1-Splines auf gleichmäßigen Partitionen

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    In der vorliegenden Dissertation werden Splines auf gleichmäßigen Partitionen untersucht. Ziel der Arbeit ist die Analyse von multivariaten Splineräumen und die Entwicklung von neuen Methoden zur Lösung von Interpolations- und Approximationsproblemen mit trivariaten C1-Splines. Die entwickelten Methoden werden in Hinblick auf Lokalität, Stabilität und Approximationsordnung untersucht und die Ergebnisse dem Stand der Technik gegenübergestellt. Erstmalig kann dabei eine Quasi-Interpolationsmethode für trivariate C1-Splines vom totalen Grad zwei entwickelt werden und zur interaktiven Volumenvisualisierung mit Raycasting Techniken effizient eingesetzt werden
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