3,255 research outputs found

    GeoSay: A Geometric Saliency for Extracting Buildings in Remote Sensing Images

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    Automatic extraction of buildings in remote sensing images is an important but challenging task and finds many applications in different fields such as urban planning, navigation and so on. This paper addresses the problem of buildings extraction in very high-spatial-resolution (VHSR) remote sensing (RS) images, whose spatial resolution is often up to half meters and provides rich information about buildings. Based on the observation that buildings in VHSR-RS images are always more distinguishable in geometry than in texture or spectral domain, this paper proposes a geometric building index (GBI) for accurate building extraction, by computing the geometric saliency from VHSR-RS images. More precisely, given an image, the geometric saliency is derived from a mid-level geometric representations based on meaningful junctions that can locally describe geometrical structures of images. The resulting GBI is finally measured by integrating the derived geometric saliency of buildings. Experiments on three public and commonly used datasets demonstrate that the proposed GBI achieves the state-of-the-art performance and shows impressive generalization capability. Additionally, GBI preserves both the exact position and accurate shape of single buildings compared to existing methods

    Motion clouds: model-based stimulus synthesis of natural-like random textures for the study of motion perception

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    Choosing an appropriate set of stimuli is essential to characterize the response of a sensory system to a particular functional dimension, such as the eye movement following the motion of a visual scene. Here, we describe a framework to generate random texture movies with controlled information content, i.e., Motion Clouds. These stimuli are defined using a generative model that is based on controlled experimental parametrization. We show that Motion Clouds correspond to dense mixing of localized moving gratings with random positions. Their global envelope is similar to natural-like stimulation with an approximate full-field translation corresponding to a retinal slip. We describe the construction of these stimuli mathematically and propose an open-source Python-based implementation. Examples of the use of this framework are shown. We also propose extensions to other modalities such as color vision, touch, and audition

    Multi-scale Discriminant Saliency with Wavelet-based Hidden Markov Tree Modelling

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    The bottom-up saliency, an early stage of humans' visual attention, can be considered as a binary classification problem between centre and surround classes. Discriminant power of features for the classification is measured as mutual information between distributions of image features and corresponding classes . As the estimated discrepancy very much depends on considered scale level, multi-scale structure and discriminant power are integrated by employing discrete wavelet features and Hidden Markov Tree (HMT). With wavelet coefficients and Hidden Markov Tree parameters, quad-tree like label structures are constructed and utilized in maximum a posterior probability (MAP) of hidden class variables at corresponding dyadic sub-squares. Then, a saliency value for each square block at each scale level is computed with discriminant power principle. Finally, across multiple scales is integrated the final saliency map by an information maximization rule. Both standard quantitative tools such as NSS, LCC, AUC and qualitative assessments are used for evaluating the proposed multi-scale discriminant saliency (MDIS) method against the well-know information based approach AIM on its released image collection with eye-tracking data. Simulation results are presented and analysed to verify the validity of MDIS as well as point out its limitation for further research direction.Comment: arXiv admin note: substantial text overlap with arXiv:1301.396
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