508 research outputs found

    On the Optimal Linear Convergence Rate of a Generalized Proximal Point Algorithm

    Full text link
    The proximal point algorithm (PPA) has been well studied in the literature. In particular, its linear convergence rate has been studied by Rockafellar in 1976 under certain condition. We consider a generalized PPA in the generic setting of finding a zero point of a maximal monotone operator, and show that the condition proposed by Rockafellar can also sufficiently ensure the linear convergence rate for this generalized PPA. Indeed we show that these linear convergence rates are optimal. Both the exact and inexact versions of this generalized PPA are discussed. The motivation to consider this generalized PPA is that it includes as special cases the relaxed versions of some splitting methods that are originated from PPA. Thus, linear convergence results of this generalized PPA can be used to better understand the convergence of some widely used algorithms in the literature. We focus on the particular convex minimization context and specify Rockafellar's condition to see how to ensure the linear convergence rate for some efficient numerical schemes, including the classical augmented Lagrangian method proposed by Hensen and Powell in 1969 and its relaxed version, the original alternating direction method of multipliers (ADMM) by Glowinski and Marrocco in 1975 and its relaxed version (i.e., the generalized ADMM by Eckstein and Bertsekas in 1992). Some refined conditions weaker than existing ones are proposed in these particular contexts.Comment: 22 pages, 1 figur

    A Douglas-Rachford splitting for semi-decentralized equilibrium seeking in generalized aggregative games

    Full text link
    We address the generalized aggregative equilibrium seeking problem for noncooperative agents playing average aggregative games with affine coupling constraints. First, we use operator theory to characterize the generalized aggregative equilibria of the game as the zeros of a monotone set-valued operator. Then, we massage the Douglas-Rachford splitting to solve the monotone inclusion problem and derive a single layer, semi-decentralized algorithm whose global convergence is guaranteed under mild assumptions. The potential of the proposed Douglas-Rachford algorithm is shown on a simplified resource allocation game, where we observe faster convergence with respect to forward-backward algorithms.Comment: arXiv admin note: text overlap with arXiv:1803.1044
    • …
    corecore