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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Abstract â Wireless Multimedia Sensor Networks
(WMSN) can handle different traffic classes of multimedia content (video, audio streams and still images) as well as scalar data over the network. Use of general and efficient routing protocols for WMSN is of crucial significance. Similar to other traditional networks, in WMSN a noticeable proportion of energy is consumed due to communications. Many routing protocols have been proposed for WMSN. The design of more efficient protocols in terms of energy awareness, video packet scheduling and QoS in terms of checkpoint arrangement still remains a challenge. This paper proposes the actuation of sensor on demand basis and routing protocol based on cost function which efficiently utilizes the network resources such as the intermediate nodes energy and load. Cost function is introduced to improve the route selection and control congestion. Simulation results, using the NS-2 simulator show that the proposed protocol prolongs the network lifetime, increase the reliability and decrease the network load
Towards the 3D Web with Open Simulator
Continuing advances and reduced costs in computational power, graphics processors and network bandwidth have led to 3D immersive multi-user virtual worlds becoming increasingly accessible while offering an improved and engaging Quality of Experience. At the same time the functionality of the World Wide Web continues to expand alongside the computing infrastructure it runs on and pages can now routinely accommodate many forms of interactive multimedia components as standard features - streaming video for example. Inevitably there is an emerging expectation that the Web will expand further to incorporate immersive 3D environments. This is exciting because humans are well adapted to operating in 3D environments and it is challenging because existing software and skill sets are focused around competencies in 2D Web applications. Open Simulator (OpenSim) is a freely available open source tool-kit that empowers users to create and deploy their own 3D environments in the same way that anyone can create and deploy a Web site. Its characteristics can be seen as a set of references as to how the 3D Web could be instantiated. This paper describes experiments carried out with OpenSim to better understand network and system issues, and presents experience in using OpenSim to develop and deliver applications for education and cultural heritage. Evaluation is based upon observations of these applications in use and measurements of systems both in the lab and in the wild.Postprin
Clustering objectives in wireless sensor networks: A survey and research direction analysis
Wireless Sensor Networks (WSNs) typically include thousands of resource-constrained sensors to monitor their surroundings, collect data, and transfer it to remote servers for further processing. Although WSNs are considered highly flexible ad-hoc networks, network management has been a fundamental challenge in these types of net- works given the deployment size and the associated quality concerns such as resource management, scalability, and reliability. Topology management is considered a viable technique to address these concerns. Clustering is the most well-known topology management method in WSNs, grouping nodes to manage them and/or executing various tasks in a distributed manner, such as resource management. Although clustering techniques are mainly known to improve energy consumption, there are various quality-driven objectives that can be realized through clustering. In this paper, we review comprehensively existing WSN clustering techniques, their objectives and the network properties supported by those techniques. After refining more than 500 clustering techniques, we extract about 215 of them as the most important ones, which we further review, catergorize and classify based on clustering objectives and also the network properties such as mobility and heterogeneity. In addition, statistics are provided based on the chosen metrics, providing highly useful insights into the design of clustering techniques in WSNs.publishedVersio
A Survey of QoS Routing Protocols for Ad Hoc Networks
The aim of this paper is to give a big survey in enhancing the balance of the routing load and the consumption of resources using network layer metrics for the path discovery in the MAODV protocol. A ad hoc network (AD HOC NETWORKS) consists of a collection of wireless mobile nodes, which form a temporary network without relying on any existing infrastructure or centralized administration. The bandwidth of the ad hoc networks architecture is limited and shared between the participating nodes in the network, therefore an efficient utilization of the network bandwidth is very important. Multicasting technology can minimize the consumption of the link bandwidth and reduce the communication cost too. As multimedia and group-oriented computing gains more popularity for users of ad hoc networks, the effective Quality of Service (QoS) of the multicasting protocol plays a significant role in ad hoc networks. In this paper we propose a reconstruction of the MAODV protocol by extending some featuring QoS in MAODV. All simulations are prepared with the NS2 simulator and compare the performance of this algorithm with the MAODV algorithm. The achieved results illustrate faster path discovery and more performing routing balance in the use of MAODV-Extension.This paper would give relatively a modest support in Mobile Technology according to QoS communication
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