10,613 research outputs found
Distributed Game Theoretic Optimization and Management of Multichannel ALOHA Networks
The problem of distributed rate maximization in multi-channel ALOHA networks
is considered. First, we study the problem of constrained distributed rate
maximization, where user rates are subject to total transmission probability
constraints. We propose a best-response algorithm, where each user updates its
strategy to increase its rate according to the channel state information and
the current channel utilization. We prove the convergence of the algorithm to a
Nash equilibrium in both homogeneous and heterogeneous networks using the
theory of potential games. The performance of the best-response dynamic is
analyzed and compared to a simple transmission scheme, where users transmit
over the channel with the highest collision-free utility. Then, we consider the
case where users are not restricted by transmission probability constraints.
Distributed rate maximization under uncertainty is considered to achieve both
efficiency and fairness among users. We propose a distributed scheme where
users adjust their transmission probability to maximize their rates according
to the current network state, while maintaining the desired load on the
channels. We show that our approach plays an important role in achieving the
Nash bargaining solution among users. Sequential and parallel algorithms are
proposed to achieve the target solution in a distributed manner. The
efficiencies of the algorithms are demonstrated through both theoretical and
simulation results.Comment: 34 pages, 6 figures, accepted for publication in the IEEE/ACM
Transactions on Networking, part of this work was presented at IEEE CAMSAP
201
A Multi-Game Framework for Harmonized LTE-U and WiFi Coexistence over Unlicensed Bands
The introduction of LTE over unlicensed bands (LTE-U) will enable LTE base
stations (BSs) to boost their capacity and offload their traffic by exploiting
the underused unlicensed bands. However, to reap the benefits of LTE-U, it is
necessary to address various new challenges associated with LTE-U and WiFi
coexistence. In particular, new resource management techniques must be
developed to optimize the usage of the network resources while handling the
interdependence between WiFi and LTE users and ensuring that WiFi users are not
jeopardized. To this end, in this paper, a new game theoretic tool, dubbed as
\emph{multi-game} framework is proposed as a promising approach for modeling
resource allocation problems in LTE-U. In such a framework, multiple,
co-existing and coupled games across heterogeneous channels can be formulated
to capture the specific characteristics of LTE-U. Such games can be of
different properties and types but their outcomes are largely interdependent.
After introducing the basics of the multi-game framework, two classes of
algorithms are outlined to achieve the new solution concepts of multi-games.
Simulation results are then conducted to show how such a multi-game can
effectively capture the specific properties of LTE-U and make of it a
"friendly" neighbor to WiFi.Comment: Accepted for publication at IEEE Wireless Communications Magazine,
Special Issue on LTE in Unlicensed Spectru
Distributed workload control for federated service discovery
The diffusion of the internet paradigm in each aspect of human life continuously fosters the widespread of new technologies and related services. In the Future Internet scenario, where 5G telecommunication facilities will interact with the internet of things world, analyzing in real time big amounts of data to feed a potential infinite set of services belonging to different administrative domains, the role of a federated service discovery will become crucial. In this paper the authors propose a distributed workload control algorithm to handle efficiently the service discovery requests, with the aim of minimizing the overall latencies experienced by the requesting user agents. The authors propose an algorithm based on the Wardrop equilibrium, which is a gametheoretical concept, applied to the federated service discovery domain. The proposed solution has been implemented and its performance has been assessed adopting different network topologies and metrics. An open source simulation environment has been created allowing other researchers to test the proposed solution
- …