3,906 research outputs found

    Computing in the RAIN: a reliable array of independent nodes

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    The RAIN project is a research collaboration between Caltech and NASA-JPL on distributed computing and data-storage systems for future spaceborne missions. The goal of the project is to identify and develop key building blocks for reliable distributed systems built with inexpensive off-the-shelf components. The RAIN platform consists of a heterogeneous cluster of computing and/or storage nodes connected via multiple interfaces to networks configured in fault-tolerant topologies. The RAIN software components run in conjunction with operating system services and standard network protocols. Through software-implemented fault tolerance, the system tolerates multiple node, link, and switch failures, with no single point of failure. The RAIN-technology has been transferred to Rainfinity, a start-up company focusing on creating clustered solutions for improving the performance and availability of Internet data centers. In this paper, we describe the following contributions: 1) fault-tolerant interconnect topologies and communication protocols providing consistent error reporting of link failures, 2) fault management techniques based on group membership, and 3) data storage schemes based on computationally efficient error-control codes. We present several proof-of-concept applications: a highly-available video server, a highly-available Web server, and a distributed checkpointing system. Also, we describe a commercial product, Rainwall, built with the RAIN technology

    Datacenter Traffic Control: Understanding Techniques and Trade-offs

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    Datacenters provide cost-effective and flexible access to scalable compute and storage resources necessary for today's cloud computing needs. A typical datacenter is made up of thousands of servers connected with a large network and usually managed by one operator. To provide quality access to the variety of applications and services hosted on datacenters and maximize performance, it deems necessary to use datacenter networks effectively and efficiently. Datacenter traffic is often a mix of several classes with different priorities and requirements. This includes user-generated interactive traffic, traffic with deadlines, and long-running traffic. To this end, custom transport protocols and traffic management techniques have been developed to improve datacenter network performance. In this tutorial paper, we review the general architecture of datacenter networks, various topologies proposed for them, their traffic properties, general traffic control challenges in datacenters and general traffic control objectives. The purpose of this paper is to bring out the important characteristics of traffic control in datacenters and not to survey all existing solutions (as it is virtually impossible due to massive body of existing research). We hope to provide readers with a wide range of options and factors while considering a variety of traffic control mechanisms. We discuss various characteristics of datacenter traffic control including management schemes, transmission control, traffic shaping, prioritization, load balancing, multipathing, and traffic scheduling. Next, we point to several open challenges as well as new and interesting networking paradigms. At the end of this paper, we briefly review inter-datacenter networks that connect geographically dispersed datacenters which have been receiving increasing attention recently and pose interesting and novel research problems.Comment: Accepted for Publication in IEEE Communications Surveys and Tutorial

    Exploiting Traffic Balancing and Multicast Efficiency in Distributed Video-on-Demand Architectures

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    Distributed Video-on-Demand (DVoD) systems are proposed as a solution to the limited streaming capacity and null scalability of centralized systems. In a previous work, we proposed a fully distributed large-scale VoD architecture, called Double P-Tree, which has shown itself to be a good approach to the design of flexible and scalable DVoD systems. In this paper, we present relevant design aspects related to video mapping and traffic balancing in order to improve Double P-Tree architecture performance. Our simulation results demonstrate that these techniques yield a more efficient system and considerably increase its streaming capacity. The results also show the crucial importance of topology connectivity in improving multicasting performance in DVoD systems. Finally, a comparison among several DVoD architectures was performed using simulation, and the results show that the Double P-Tree architecture incorporating mapping and load balancing policies outperforms similar DVoD architectures.This work was supported by the MCyT-Spain under contract TIC 2001-2592 and partially supported by the Generalitat de Catalunya- Grup de Recerca Consolidat 2001SGR-00218

    Cooperative Caching for Multimedia Streaming in Overlay Networks

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    Traditional data caching, such as web caching, only focuses on how to boost the hit rate of requested objects in caches, and therefore, how to reduce the initial delay for object retrieval. However, for multimedia objects, not only reducing the delay of object retrieval, but also provisioning reasonably stable network bandwidth to clients, while the fetching of the cached objects goes on, is important as well. In this paper, we propose our cooperative caching scheme for a multimedia delivery scenario, supporting a large number of peers over peer-to-peer overlay networks. In order to facilitate multimedia streaming and downloading service from servers, our caching scheme (1) determines the appropriate availability of cached stream segments in a cache community, (2) determines the appropriate peer for cache replacement, and (3) performs bandwidth-aware and availability-aware cache replacement. By doing so, it achieves (1) small delay of stream retrieval, (2) stable bandwidth provisioning during retrieval session, and (3) load balancing of clients' requests among peers

    An Efficient Storage Mechanism to Distribute Disk Load in a VoD Server

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    In this paper, a storage mechanism is devised to balance the load and to provide immediate service to the clients with a start-up delay of 2ms to 7 ms. The video storage is based on the probability of the clients requesting for the video. Videos with higher probability of being requested are stored and replicated to ensure guaranteed retrieval. Parity generation scheme is employed to provide reliability to non-popular videos. The system is also capable of handling disk failures transparently and thereby providing a reliable service to the clients
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