4 research outputs found

    Towards Actionable Visualization for Software Developers

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    Abundant studies have shown that visualization is advantageous for software developers, yet adopting visualization during software development is not a common practice due to the large effort involved in finding an appropriate visualization. Developers require support to facilitate that task. Among 368 papers in SOFTVIS/VISSOFT venues, we identify 86 design study papers about the application of visualization to relieve concerns in software development. We extract from these studies the task, need, audience, data source, representation, medium and tool; and we characterize them according to the subject, process and problem domain. On the one hand, we support software developers to put visualization in action by mapping existing visualization techniques to particular needs from different perspectives. On the other hand, we highlight the problem domains that are overlooked in the field and need more support

    The Medium of Visualization for Software Comprehension

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    Although abundant studies have shown how visualization can help software developers to understand software systems, visualization is still not a common practice since developers (i) have little support to find a proper visualization for their needs, and once they find a suitable visualization tool, they (ii) are unsure of its effectiveness. We aim to offer support for identifying proper visualizations, and to increase the effectiveness of visualization techniques. In this dissertation, we characterize proposed software visualizations. To fill the gap between proposed visualizations and their practical application, we encapsulate such characteristics in an ontology, and propose a meta-visualization approach to find suitable visualizations. Amongst others characteristics of software visualizations, we identify that the medium used to display them can be a means to increase the effectiveness of visualization techniques for particular comprehension tasks.We implement visualization prototypes and validate our thesis via experiments. We found that even though developers using a physical 3D model medium required the least time to deal with tasks that involve identifying outliers, they perceived the least difficulty when visualizing systems based on the standard computer screen medium. Moreover, developers using immersive virtual reality obtained the highest recollection. We conclude that the effectiveness of software visualizations that use the city metaphor to support comprehension tasks can be increased when city visualizations are rendered in an appropriate medium. Furthermore, that visualization of software visualizations can be a suitable means for exploring their multiple characteristics that can be properly encapsulated in an ontology

    Live visualization of GUI application code coverage with GUITracer

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