88 research outputs found

    Live Texturing of Augmented Reality Characters from Colored Drawings

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    Coloring books capture the imagination of children and provide them with one of their earliest opportunities for creative expression. However, given the proliferation and popularity of digital devices, real-world activities like coloring can seem unexciting, and children become less engaged in them. Augmented reality holds unique potential to impact this situation by providing a bridge between real-world activities and digital enhancements. In this paper, we present an augmented reality coloring book App in which children color characters in a printed coloring book and inspect their work using a mobile device. The drawing is detected and tracked, and the video stream is augmented with an animated 3-D version of the character that is textured according to the child's coloring. This is possible thanks to several novel technical contributions. We present a texturing process that applies the captured texture from a 2-D colored drawing to both the visible and occluded regions of a 3-D character in real time. We develop a deformable surface tracking method designed for colored drawings that uses a new outlier rejection algorithm for real-time tracking and surface deformation recovery. We present a content creation pipeline to efficiently create the 2-D and 3-D content. And, finally, we validate our work with two user studies that examine the quality of our texturing algorithm and the overall App experience

    A Smart Picture Book Design Using Augmented Reality Technology

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    The developments that’s currently being experienced today are passing very fast and growing exponentially, as well as education, teaching methods from the past cannot be applied into the new era. With utilizing developing technology, teaching methods can be developed to adjust to today’s needs. The purpose of this research is to design and develop educational and entertaining picture books to motivate and interest children in learning. This research uses the prototype or designing method with the implementation of Augmented Reality technology into the picture books, where the books will show animation which will draw interest in reading and learning to children. The expected result from this research is the increase of children's literacy interest in Indonesia and implementing the use of books with Augmented Reality in Indonesian education curriculum

    Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses

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    Shadow-retargeting maps depict the appearance of real shadows to virtual shadows given corresponding deformation of scene geometry, such that appearance is seamlessly maintained. By performing virtual shadow reconstruction from unoccluded real-shadow samples observed in the camera frame, this method efficiently recovers deformed shadow appearance. In this manuscript, we introduce a light-estimation approach that enables light-source detection using flat Fresnel lenses that allow this method to work without a set of pre-established conditions. We extend the adeptness of this approach by handling scenarios with multiple receiver surfaces and a non-grounded occluder with high accuracy. Results are presented on a range of objects, deformations, and illumination conditions in real-time Augmented Reality (AR) on a mobile device. We demonstrate the practical application of the method in generating otherwise laborious in-betweening frames for 3D printed stop-motion animatio
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