21,769 research outputs found

    Software for Wearable Devices: Challenges and Opportunities

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    Wearable devices are a new form of mobile computer system that provides exclusive and user-personalized services. Wearable devices bring new issues and challenges to computer science and technology. This paper summarizes the development process and the categories of wearable devices. In addition, we present new key issues arising in aspects of wearable devices, including operating systems, database management system, network communication protocol, application development platform, privacy and security, energy consumption, human-computer interaction, software engineering, and big data.Comment: 6 pages, 1 figure, for Compsac 201

    Container network functions: bringing NFV to the network edge

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    In order to cope with the increasing network utilization driven by new mobile clients, and to satisfy demand for new network services and performance guarantees, telecommunication service providers are exploiting virtualization over their network by implementing network services in virtual machines, decoupled from legacy hardware accelerated appliances. This effort, known as NFV, reduces OPEX and provides new business opportunities. At the same time, next generation mobile, enterprise, and IoT networks are introducing the concept of computing capabilities being pushed at the network edge, in close proximity of the users. However, the heavy footprint of today's NFV platforms prevents them from operating at the network edge. In this article, we identify the opportunities of virtualization at the network edge and present Glasgow Network Functions (GNF), a container-based NFV platform that runs and orchestrates lightweight container VNFs, saving core network utilization and providing lower latency. Finally, we demonstrate three useful examples of the platform: IoT DDoS remediation, on-demand troubleshooting for telco networks, and supporting roaming of network functions

    Mobile application platform heterogeneity: Android vs Windows phone vs iOS vs Firefox OS

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    Modern smartphones have a rich spectrum of increasingly sophisticated features, opening opportunities for software-led innovation. Of the large number of platforms to develop new software on, in this paper we look closely at three platforms identified as market leaders for the smartphone market by Gartner Group in 2013 and one platform, Firefox OS, representing a new paradigm for operating systems based on web technologies. We compare the platforms in several different categories, such as software architecture, application development, platform capabilities and constraints, and, finally, developer support. Using the implementation of a mobile version of the tic-tac-toe game on all the four platforms, we seek to investigate strengths, weaknesses and challenges of mobile application development on these platforms. Big differences are highlighted when inspecting community environments, hardware abilities and platform maturity. These inevitably impact upon developer choices when deciding on mobile platform development strategies

    Description and Experience of the Clinical Testbeds

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    This deliverable describes the up-to-date technical environment at three clinical testbed demonstrator sites of the 6WINIT Project, including the adapted clinical applications, project components and network transition technologies in use at these sites after 18 months of the Project. It also provides an interim description of early experiences with deployment and usage of these applications, components and technologies, and their clinical service impact

    Design and evaluation of dynamic policy-based flow redirection for multihomed mobile netwotks

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    This paper presents the design, implementation and evaluation of a solution for dynamic redirection of traffic flows for multihomed mobile networks. The solution was developed for a mobile user that disposes of a Personal Area Network (PAN) with a Personal Mobile Router (PMR), in order to achieve Always Best Connected(ABC) service by distributing flows belonging to different applications among the most appropriate access networks. Designed in a modular way for a NEMO based mobility and multihoming support, the proposed flow redirection solution can be easily coupled with and controlled by dynamic traffic policies that come from advanced network intelligence, according to the currently available network resources and user and application requirements. A prototype implementation was validated and assessed on a testbed as proof-of-concept

    On participatory service provision at the network edge with community home gateways

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    Edge computing is considered as a technology to enable new types of services which operate at the network edge. There are important use cases in ambient intelligence and the Internet of Things (IoT) for edge computing driven by huge business potentials. Most of today's edge computing platforms, however, consist of proprietary gateways, which are either closed or fairly restricted to deploy any third-party services. In this paper we discuss a participatory edge computing system running on home gateways to serve as an open environment to deploy local services. We present first motivating use cases and review existing approaches and design considerations for the proposed system. Then we show our platform which materializes the principles of an open and participatory edge environment, to lower the entry barriers for service deployment at the network edge. By using containers, our platform can flexibly enable third-party services, and may serve as an infrastructure to support several application domains of ambient intelligence.Peer ReviewedPostprint (author's final draft
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