126 research outputs found

    A history and future of Web APIs

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    Associating Natural Language Comment and Source Code Entities

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    Comments are an integral part of software development; they are natural language descriptions associated with source code elements. Understanding explicit associations can be useful in improving code comprehensibility and maintaining the consistency between code and comments. As an initial step towards this larger goal, we address the task of associating entities in Javadoc comments with elements in Java source code. We propose an approach for automatically extracting supervised data using revision histories of open source projects and present a manually annotated evaluation dataset for this task. We develop a binary classifier and a sequence labeling model by crafting a rich feature set which encompasses various aspects of code, comments, and the relationships between them. Experiments show that our systems outperform several baselines learning from the proposed supervision.Comment: Accepted in AAAI 202

    Serendipitous web applications through semantic hypermedia

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    The Ontario Universities’ Teaching Evaluation Toolkit: Feasibility Study

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    This feasibility study (the first of three phases) sought to develop a framework for improvement-oriented formative and summative assessment of teaching in Ontario. It is intended to inform future developments in teaching evaluation in the Province, and to offer a well-contextualized understanding of what the goals of teaching evaluation ought to be, what the challenges are, and the kinds of initiatives and infrastructure that would best promote the evolution of a data- informed and inquiry-inspiring approach to evaluating and improving teaching. Our institutionally-based project teams identified and examined leading teaching evaluation practices in use internationally, compared to those in use in the Ontario context, and identified a range of aggregate data and technical tool elements to be considered when moving forward.https://scholar.uwindsor.ca/ctlreports/1003/thumbnail.jp

    Un/Composing (Visual) Rhetorics: A (Strange) Comic(s) View of Writing in the Age of New Media

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    This dissertation finds its exigency in \u27The 9/11 Commission Report,\u27 and specifically its claim that \u27a failure of imagination\u27 that dismisses possibilities relates to the work currently in focus within rhetoric and composition studies as it relates to writing (with) new media. My argument relies on the underdeveloped concept of `imagination\u27 in composition as a way to argue for an alternate theoretical framework for addressing what writing (with) new media entails as a growing form of art. As such, I take up Geoff Sirc\u27s invitation to `remake\u27 his English Composition as a Happening with all of its references to avant-garde art as conceptualized in Allan Kaprow\u27s figure of the unartist and Dick Higgins calls for intermedia practices. Both of these concepts appear in the unart of comics - an `art\u27 for artists who have left their `homes\u27 in disciplinary iterations of art (unart) and for artists who are more concerned with working between media than they are within a specific medium (intermedia). Comics, as I use the term, does not refer to a specific medium, but works as a form of thought in the Deleuzian sense: a sort of intuition exercised by imagination engaged in the continuous discovery of possibilities. Building on `post-pedagogical\u27 theories of invention--Italo Calvino, Byron Hawk, Cynthia Haynes, Gregory Ulmer--avant-garde writing and art practices (as it relates to new media)--Maurice Blanchot, Andre Breton, Friedrich Kittler, Jean-Francois Lyotard--and institutional rhetorics--Giorgio Agamben, Jacques Derrida, Bill Readings, Thomas Rickert--I propose a `strange\u27 manner of writing that foregoes the demands of argumentative writing in favor of a playful writing that attunes itself to imaginative possibilities of discovery. To write strangely connotes an unconventional approach to composition that would offer us the opportunities to think about `the coming composition\u27 as we invent new forms and ways of thinking according to methods invented for the occasion. In inventing new forms by thinking in terms of intermedia, we can realize the goal of Lyotard\u27s postmodern writer: to present (allusions to) the unpresentable. If we are to address the `failure of imagination\u27 in institutional practice and in `the scene of teaching,\u27 we need to be willing to be nomadic as both artists AND writers. Comics `artists,\u27 or those who I refere to as unartists, are adept at demonstrating ways in which this work can proceed, especially if we think of comics in terms of Haynes\u27 slash-technology that cuts through the divisions between media. In this dissertation, comics function as a form of thought that extends `multimodal composition\u27 and `art\u27 to their limits in order to suggest a strangely imaginative composition capable of attending to the disast(e)rous `failure of imagination.\u2

    Design and implementation of a high productivity user interface for a digital dermatoscope

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    Information technology offers great potential for healthcare applications. Modern medicine is increasingly taking advantage of digital imaging and computer-assisted diagnosis. Dermatology is no different. Digital dermatoscopy is emerging as the standard for diagnosis of cutaneous lesions. High quality digital images allow dermatologists to improve accuracy, and to assess the evolution of lesions. However, state-of-the-art technology fails to support dermatologists in daily practice: the available systems on the market increase average visit time, and are expensive. Enabling a highly efficient use of the digital dermatoscope will shorten average visit time, and thus allow screening a higher portion of the population at risk with higher frequenc

    Spimes:A Multidimensional Lens for Designing Future Sustainable Internet Connected Devices

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    There are numerous loud and powerful voices promoting the Internet of Things (IoT) as a catalyst for changing many aspects of our lives for the better. Healthcare, energy, transport, finance, entertainment and in the home – billions of everyday objects across all sorts of sectors are being connected to the Internet to generate data so that we can make quicker and more efficient decisions about many facets of our lives. But is this technological development completely benign? I argue that, despite all their positive potential, IoT devices are still being designed, manufactured and disposed of in the same manner that most other ‘non-connected’ consumer products have been for decades – unsustainably. Further, while much fanfare is made of the IoT’s potential utility for reducing energy usage through pervasive monitoring, little discourse recognises the intrinsically unsustainable nature of the IoT devices themselves. In response to this growing unsustainable product culture, my thesis centres on the role that sustainability can potentially play in the design of future IoT devices. I propose the recharacterisation of IoT devices as spimes in order to provide an alternative approach for facilitating sustainable Internet-connected product design practice. The concept of spimes was first introduced in 2004 by the futurist Bruce Sterling and then outlined further a year later in his book Shaping Things. When viewed simply, a spime would be a type of near future, internet-connected device which marries physical and digital elements with innate sustainable characteristics. Whereas the majority of sustainable design theory and practice has focused on the development of sustainable non-connected devices, a credible strategy for the design of environmentally friendly Internet-connected physical objects has yet to be put forward. In light of this, I argue that now is the right time to develop the spimes concept in greater depth so that it may begin to serve as a viable counterpoint to the increasing unsustainability of the IoT. To make this case, my thesis explores the following three key questions: • What are spimes? • Can we begin to design spimes? • What does spime-orientated research mean for unsustainable Internet-connected design practice? I outline how, in order to explore these important questions, I utilised a Research through Design approach to unpack and augment the notion of spimes through three Design Fiction case studies. Each case study concretises different key design criteria for spime devices, while also probing the broader implications that could arise as a result of adopting such spime designs in the near future. I discuss the significance of reflecting upon my Spime-based Design Fiction Practice and how this enabled me to develop the spimes concept into a multidimensional lens, which I contend, other designers can potentially harness as a means to reframe their IoT praxis with sustainability baked-in. The key aspects of my process and its outputs are also summarised in form of a design manifesto with the aim of inspiring prospective designers and technologists to create future sustainable Internet-connected devices

    The South Sydney project: interaction and archive aesthetics

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    This practice-based thesis questions how interactive media artworks affect the way audiences engage with the past. It considers contemporary art’s ‘impulse’ towards archives within the context of the age of Big Data. At a time when society is generating more information than ever before, this thesis explores how artists working with interactive databases can contribute novel systems and aesthetic experiences in order to carve new ways into and through archives. This thesis brings into dialogue practical and theoretical discoveries made along the journey of reimagining an oral history archive through the system of an immersive responsive installation. It argues that interactive artworks can allow for an embodied, exploratory and generative engagement with archival material. Further, it suggests that such processual and emergent accounts of the past are appropriate ways of modelling the world and its archived traces in a digital era characterised by swathes of stored data and fluctuating information flows. As critically interdisciplinary work across the fields of new media art and history, this research also suggests the value of such experimental methodologies for rethinking traditional approaches to archives with a view to generating aesthetic and affective, rather than factual and textual, engagements with the past
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