130,086 research outputs found

    Actions speak louder than words: designing transdisciplinary approaches to enact solutions

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    Sustainability science uses a transdisciplinary research process in which academic and non-academic partners collaborate to identify a common problem and co-produce knowledge to develop more sustainable solutions. Sustainability scientists have advanced the theory and practice of facilitating collaborative efforts such that the knowledge created is usable. There has been less emphasis, however, on the last step of the transdisciplinary process: enacting solutions. We analyzed a case study of a transdisciplinary research effort in which co-produced policy simulation information shaped the creation of a new policy mechanism. More specifically, by studying the development of a mechanism for conserving vernal pool ecosystems, we found that four factors helped overcome common challenges to acting upon new information: creating a culture of learning, co-producing policy simulations that acted as boundary objects, integrating research into solution development, and employing an adaptive management approach. With an increased focus on these four factors that enable action, we can better develop the same level of nuanced theoretical concepts currently characterizing the earlier phases of transdisciplinary research, and the practical advice for deliberately designing these efforts

    Transition, Decoding and Heutagogy; A strategy for improving undergraduate learning in sport, health and exercise.

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    Heutagogy, an established concept in educational literature, puts an emphasis on the development of a student’s ability to understand how they learn certain skills and abilities. To gain a clearer understanding on the implementation of heutagogy within the higher education environment, the present study considered the adoption of heutagogical approaches with students at University. A review of the literature was conducted to understand the use of pedagogy and andragogy in higher education and how a heutagogical approach could create a self-directed learning experience. Contemporary research has evidenced that the implementation of heutagogy at higher education encourages students to develop highly employable skills such as determination and initiative. In contrast, it has been discovered that students find heutagogy to be challenging, therefore a progressive development from pedagogy to andragogy to heutagogy is required. Nevertheless, the beneficial outcomes are apparent to educators and students, and increase employability rates. The beneficial learning outcomes of heutagogical learning such as employability and self-directed learning is discussed

    Evaluating students' perspective of the value of work placements and simulation-based learning as assets for vocational higher education

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    Abstract The challenges confronting students in higher education in today’s competitive environments have highlighted the importance for graduating students to feel competent and prepared for practice. In vocational disciplines such as nursing and engineering, the significance of student work placement experience together with other elements of ‘real-world’ practice built into the courses are especially crucial in terms of achieving readiness of the new graduates for employment. This paper is based on the authors’ experiences in two separate scholarship funded international projects beyond the context of the United Kingdom in nursing and engineering. The aim of the paper is to explain the significance of the nature and quality of student work placements and simulation-based learning as on-course practical activities in the two disciplines, demonstrating how the innovative implementation of active learning methods affect student motivation. Using student focus group discussion, the first author collected data in Singapore in the period between July 2012 and October 2013; and the second author collected data in Australia, North America and Continental Europe from September 2012 to January 2013. Work placements, albeit in different parts of the world and in very different disciplines; health and engineering, are regarded as important by students as a vital platform for linking theory to practice. While work placement environments are important for developing students’ confidence and organisational skills and hence motivation to learn, effective learning occurred best when they were complemented by appropriate on course pedagogies, and placements were supervised by individuals with good disciplinary knowledge and at the same time, proficient pedagogic skills to guide student

    Toward future 'mixed reality' learning spaces for STEAM education

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    Digital technology is becoming more integrated and part of modern society. As this begins to happen, technologies including augmented reality, virtual reality, 3d printing and user supplied mobile devices (collectively referred to as mixed reality) are often being touted as likely to become more a part of the classroom and learning environment. In the discipline areas of STEAM education, experts are expected to be at the forefront of technology and how it might fit into their classroom. This is especially important because increasingly, educators are finding themselves surrounded by new learners that expect to be engaged with participatory, interactive, sensory-rich, experimental activities with greater opportunities for student input and creativity. This paper will explore learner and academic perspectives on mixed reality case studies in 3d spatial design (multimedia and architecture), paramedic science and information technology, through the use of existing data as well as additional one-on-one interviews around the use of mixed reality in the classroom. Results show that mixed reality can provide engagement, critical thinking and problem solving benefits for students in line with this new generation of learners, but also demonstrates that more work needs to be done to refine mixed reality solutions for the classroom

    Nanoinformatics: developing new computing applications for nanomedicine

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    Nanoinformatics has recently emerged to address the need of computing applications at the nano level. In this regard, the authors have participated in various initiatives to identify its concepts, foundations and challenges. While nanomaterials open up the possibility for developing new devices in many industrial and scientific areas, they also offer breakthrough perspectives for the prevention, diagnosis and treatment of diseases. In this paper, we analyze the different aspects of nanoinformatics and suggest five research topics to help catalyze new research and development in the area, particularly focused on nanomedicine. We also encompass the use of informatics to further the biological and clinical applications of basic research in nanoscience and nanotechnology, and the related concept of an extended ?nanotype? to coalesce information related to nanoparticles. We suggest how nanoinformatics could accelerate developments in nanomedicine, similarly to what happened with the Human Genome and other -omics projects, on issues like exchanging modeling and simulation methods and tools, linking toxicity information to clinical and personal databases or developing new approaches for scientific ontologies, among many others

    A comparison of techniques for learning and using mathematics and a study of their relationship to logical principles

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    Various techniques exist for learning mathematical concepts, like experimentation and exploration, respectively using mathematics, like modelling and simulation. For a clear application of such techniques in mathematics education, there should be a clear distinction between these techniques. A recently developed theory of fuzzy concepts can be applied to analyse the four mentioned concepts. For all four techniques one can pose the question of their relationship to deduction, induction and abduction as logical principles. An empirical study was conducted with 12-13 aged students, aiming at checking the three reasoning processes

    Psychometrics in Practice at RCEC

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    A broad range of topics is dealt with in this volume: from combining the psychometric generalizability and item response theories to the ideas for an integrated formative use of data-driven decision making, assessment for learning and diagnostic testing. A number of chapters pay attention to computerized (adaptive) and classification testing. Other chapters treat the quality of testing in a general sense, but for topics like maintaining standards or the testing of writing ability, the quality of testing is dealt with more specifically.\ud All authors are connected to RCEC as researchers. They present one of their current research topics and provide some insight into the focus of RCEC. The selection of the topics and the editing intends that the book should be of special interest to educational researchers, psychometricians and practitioners in educational assessment
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