62 research outputs found
Orderly Spanning Trees with Applications
We introduce and study the {\em orderly spanning trees} of plane graphs. This
algorithmic tool generalizes {\em canonical orderings}, which exist only for
triconnected plane graphs. Although not every plane graph admits an orderly
spanning tree, we provide an algorithm to compute an {\em orderly pair} for any
connected planar graph , consisting of a plane graph of , and an
orderly spanning tree of . We also present several applications of orderly
spanning trees: (1) a new constructive proof for Schnyder's Realizer Theorem,
(2) the first area-optimal 2-visibility drawing of , and (3) the best known
encodings of with O(1)-time query support. All algorithms in this paper run
in linear time.Comment: 25 pages, 7 figures, A preliminary version appeared in Proceedings of
the 12th Annual ACM-SIAM Symposium on Discrete Algorithms (SODA 2001),
Washington D.C., USA, January 7-9, 2001, pp. 506-51
Schnyder woods for higher genus triangulated surfaces, with applications to encoding
Schnyder woods are a well-known combinatorial structure for plane
triangulations, which yields a decomposition into 3 spanning trees. We extend
here definitions and algorithms for Schnyder woods to closed orientable
surfaces of arbitrary genus. In particular, we describe a method to traverse a
triangulation of genus and compute a so-called -Schnyder wood on the
way. As an application, we give a procedure to encode a triangulation of genus
and vertices in bits. This matches the worst-case
encoding rate of Edgebreaker in positive genus. All the algorithms presented
here have execution time , hence are linear when the genus is fixed.Comment: 27 pages, to appear in a special issue of Discrete and Computational
Geometr
Schnyder woods for higher genus triangulated surfaces
The final version of this extended abstract has been published in "Discrete and Computational Geometry (2009)"International audienceSchnyder woods are a well known combinatorial structure for planar graphs, which yields a decomposition into 3 vertex-spanning trees. Our goal is to extend definitions and algorithms for Schnyder woods designed for planar graphs (corresponding to combinatorial surfaces with the topology of the sphere, i.e., of genus 0) to the more general case of graphs embedded on surfaces of arbitrary genus. First, we define a new traversal order of the vertices of a triangulated surface of genus g together with an orientation and coloration of the edges that extends the one proposed by Schnyder for the planar case. As a by-product we show how some recent schemes for compression and compact encoding of graphs can be extended to higher genus. All the algorithms presented here have linear time complexity
On the Hardness and Inapproximability of Recognizing Wheeler Graphs
In recent years several compressed indexes based on variants of the Burrows-Wheeler transformation have been introduced. Some of these are used to index structures far more complex than a single string, as was originally done with the FM-index [Ferragina and Manzini, J. ACM 2005]. As such, there has been an increasing effort to better understand under which conditions such an indexing scheme is possible. This has led to the introduction of Wheeler graphs [Gagie et al., Theor. Comput. Sci., 2017]. Gagie et al. showed that de Bruijn graphs, generalized compressed suffix arrays, and several other BWT related structures can be represented as Wheeler graphs, and that Wheeler graphs can be indexed in a way which is space efficient. Hence, being able to recognize whether a given graph is a Wheeler graph, or being able to approximate a given graph by a Wheeler graph, could have numerous applications in indexing. Here we resolve the open question of whether there exists an efficient algorithm for recognizing if a given graph is a Wheeler graph. We present:
- The problem of recognizing whether a given graph G=(V,E) is a Wheeler graph is NP-complete for any edge label alphabet of size sigma >= 2, even when G is a DAG. This holds even on a restricted, subset of graphs called d-NFA\u27s for d >= 5. This is in contrast to recent results demonstrating the problem can be solved in polynomial time for d-NFA\u27s where d <= 2. We also show the recognition problem can be solved in linear time for sigma =1;
- There exists an 2^{e log sigma + O(n + e)} time exact algorithm where n = |V| and e = |E|. This algorithm relies on graph isomorphism being computable in strictly sub-exponential time;
- We define an optimization variant of the problem called Wheeler Graph Violation, abbreviated WGV, where the aim is to remove the minimum number of edges in order to obtain a Wheeler graph. We show WGV is APX-hard, even when G is a DAG, implying there exists a constant C >= 1 for which there is no C-approximation algorithm (unless P = NP). Also, conditioned on the Unique Games Conjecture, for all C >= 1, it is NP-hard to find a C-approximation;
- We define the Wheeler Subgraph problem, abbreviated WS, where the aim is to find the largest subgraph which is a Wheeler Graph (the dual of the WGV). In contrast to WGV, we prove that the WS problem is in APX for sigma=O(1);
The above findings suggest that most problems under this theme are computationally difficult. However, we identify a class of graphs for which the recognition problem is polynomial time solvable, raising the open question of which parameters determine this problem\u27s difficulty
Improved Compact Visibility Representation of Planar Graph via Schnyder's Realizer
Let be an -node planar graph. In a visibility representation of ,
each node of is represented by a horizontal line segment such that the line
segments representing any two adjacent nodes of are vertically visible to
each other. In the present paper we give the best known compact visibility
representation of . Given a canonical ordering of the triangulated , our
algorithm draws the graph incrementally in a greedy manner. We show that one of
three canonical orderings obtained from Schnyder's realizer for the
triangulated yields a visibility representation of no wider than
. Our easy-to-implement O(n)-time algorithm bypasses the
complicated subroutines for four-connected components and four-block trees
required by the best previously known algorithm of Kant. Our result provides a
negative answer to Kant's open question about whether is a
worst-case lower bound on the required width. Also, if has no degree-three
(respectively, degree-five) internal node, then our visibility representation
for is no wider than (respectively, ).
Moreover, if is four-connected, then our visibility representation for
is no wider than , matching the best known result of Kant and He. As a
by-product, we obtain a much simpler proof for a corollary of Wagner's Theorem
on realizers, due to Bonichon, Sa\"{e}c, and Mosbah.Comment: 11 pages, 6 figures, the preliminary version of this paper is to
appear in Proceedings of the 20th Annual Symposium on Theoretical Aspects of
Computer Science (STACS), Berlin, Germany, 200
Connectivity Compression for Irregular Quadrilateral Meshes
Applications that require Internet access to remote 3D datasets are often
limited by the storage costs of 3D models. Several compression methods are
available to address these limits for objects represented by triangle meshes.
Many CAD and VRML models, however, are represented as quadrilateral meshes or
mixed triangle/quadrilateral meshes, and these models may also require
compression. We present an algorithm for encoding the connectivity of such
quadrilateral meshes, and we demonstrate that by preserving and exploiting the
original quad structure, our approach achieves encodings 30 - 80% smaller than
an approach based on randomly splitting quads into triangles. We present both a
code with a proven worst-case cost of 3 bits per vertex (or 2.75 bits per
vertex for meshes without valence-two vertices) and entropy-coding results for
typical meshes ranging from 0.3 to 0.9 bits per vertex, depending on the
regularity of the mesh. Our method may be implemented by a rule for a
particular splitting of quads into triangles and by using the compression and
decompression algorithms introduced in [Rossignac99] and
[Rossignac&Szymczak99]. We also present extensions to the algorithm to compress
meshes with holes and handles and meshes containing triangles and other
polygons as well as quads
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