183 research outputs found

    Recursive Frank-Wolfe algorithms

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    In the last decade there has been a resurgence of interest in Frank-Wolfe (FW) style methods for optimizing a smooth convex function over a polytope. Examples of recently developed techniques include {\em Decomposition-invariant Conditional Gradient} (DiCG), {\em Blended Condition Gradient} (BCG), and {\em Frank-Wolfe with in-face directions} (IF-FW) methods. We introduce two extensions of these techniques. First, we augment DiCG with the {\em working set} strategy, and show how to optimize over the working set using {\em shadow simplex steps}. Second, we generalize in-face Frank-Wolfe directions to polytopes in which faces cannot be efficiently computed, and also describe a generic recursive procedure that can be used in conjunction with several FW-style techniques. Experimental results indicate that these extensions are capable of speeding up original algorithms by orders of magnitude for certain applications

    Walking in the Shadow: A New Perspective on Descent Directions for Constrained Minimization

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    Descent directions such as movement towards Frank-Wolfe vertices, away steps, in-face away steps and pairwise directions have been an important design consideration in conditional gradient descent (CGD) variants. In this work, we attempt to demystify the impact of movement in these directions towards attaining constrained minimizers. The best local direction of descent is the directional derivative of the projection of the gradient, which we refer to as the shadow\textit{shadow} of the gradient. We show that the continuous-time dynamics of moving in the shadow are equivalent to those of PGD however non-trivial to discretize. By projecting gradients in PGD, one not only ensures feasibility but is also able to "wrap" around the convex region. We show that Frank-Wolfe (FW) vertices in fact recover the maximal wrap one can obtain by projecting gradients, thus providing a new perspective on these steps. We also claim that the shadow steps give the best direction of descent emanating from the convex hull of all possible away-steps. Viewing PGD movements in terms of shadow steps gives linear convergence, dependent on the number of faces. We combine these insights into a novel SHADOWS\small{HADOW}-CGCG method that uses FW steps (i.e., wrap around the polytope) and shadow steps (i.e., optimal local descent direction), while enjoying linear convergence. Our analysis develops properties of the curve formed by projecting a line on a polytope, which may be of independent interest, while providing a unifying view of various descent directions in the CGD literature
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