1,116 research outputs found
Recursive Algorithms for Distributed Forests of Octrees
The forest-of-octrees approach to parallel adaptive mesh refinement and
coarsening (AMR) has recently been demonstrated in the context of a number of
large-scale PDE-based applications. Although linear octrees, which store only
leaf octants, have an underlying tree structure by definition, it is not often
exploited in previously published mesh-related algorithms. This is because the
branches are not explicitly stored, and because the topological relationships
in meshes, such as the adjacency between cells, introduce dependencies that do
not respect the octree hierarchy. In this work we combine hierarchical and
topological relationships between octree branches to design efficient recursive
algorithms.
We present three important algorithms with recursive implementations. The
first is a parallel search for leaves matching any of a set of multiple search
criteria. The second is a ghost layer construction algorithm that handles
arbitrarily refined octrees that are not covered by previous algorithms, which
require a 2:1 condition between neighboring leaves. The third is a universal
mesh topology iterator. This iterator visits every cell in a domain partition,
as well as every interface (face, edge and corner) between these cells. The
iterator calculates the local topological information for every interface that
it visits, taking into account the nonconforming interfaces that increase the
complexity of describing the local topology. To demonstrate the utility of the
topology iterator, we use it to compute the numbering and encoding of
higher-order nodal basis functions.
We analyze the complexity of the new recursive algorithms theoretically, and
assess their performance, both in terms of single-processor efficiency and in
terms of parallel scalability, demonstrating good weak and strong scaling up to
458k cores of the JUQUEEN supercomputer.Comment: 35 pages, 15 figures, 3 table
3D Reconstruction & Assessment Framework based on affordable 2D Lidar
Lidar is extensively used in the industry and mass-market. Due to its
measurement accuracy and insensitivity to illumination compared to cameras, It
is applied onto a broad range of applications, like geodetic engineering, self
driving cars or virtual reality. But the 3D Lidar with multi-beam is very
expensive, and the massive measurements data can not be fully leveraged on some
constrained platforms. The purpose of this paper is to explore the possibility
of using cheap 2D Lidar off-the-shelf, to preform complex 3D Reconstruction,
moreover, the generated 3D map quality is evaluated by our proposed metrics at
the end. The 3D map is constructed in two ways, one way in which the scan is
performed at known positions with an external rotary axis at another plane. The
other way, in which the 2D Lidar for mapping and another 2D Lidar for
localization are placed on a trolley, the trolley is pushed on the ground
arbitrarily. The generated maps by different approaches are converted to
octomaps uniformly before the evaluation. The similarity and difference between
two maps will be evaluated by the proposed metrics thoroughly. The whole
mapping system is composed of several modular components. A 3D bracket was made
for assembling of the Lidar with a long range, the driver and the motor
together. A cover platform made for the IMU and 2D Lidar with a shorter range
but high accuracy. The software is stacked up in different ROS packages.Comment: 7 pages, 9 Postscript figures. Accepted by 2018 IEEE International
Conference on Advanced Intelligent Mechatronic
Path-tracing Monte Carlo Library for 3D Radiative Transfer in Highly Resolved Cloudy Atmospheres
Interactions between clouds and radiation are at the root of many
difficulties in numerically predicting future weather and climate and in
retrieving the state of the atmosphere from remote sensing observations. The
large range of issues related to these interactions, and in particular to
three-dimensional interactions, motivated the development of accurate radiative
tools able to compute all types of radiative metrics, from monochromatic, local
and directional observables, to integrated energetic quantities. In the
continuity of this community effort, we propose here an open-source library for
general use in Monte Carlo algorithms. This library is devoted to the
acceleration of path-tracing in complex data, typically high-resolution
large-domain grounds and clouds. The main algorithmic advances embedded in the
library are those related to the construction and traversal of hierarchical
grids accelerating the tracing of paths through heterogeneous fields in
null-collision (maximum cross-section) algorithms. We show that with these
hierarchical grids, the computing time is only weakly sensitivive to the
refinement of the volumetric data. The library is tested with a rendering
algorithm that produces synthetic images of cloud radiances. Two other examples
are given as illustrations, that are respectively used to analyse the
transmission of solar radiation under a cloud together with its sensitivity to
an optical parameter, and to assess a parametrization of 3D radiative effects
of clouds.Comment: Submitted to JAMES, revised and submitted again (this is v2
The Skip Quadtree: A Simple Dynamic Data Structure for Multidimensional Data
We present a new multi-dimensional data structure, which we call the skip
quadtree (for point data in R^2) or the skip octree (for point data in R^d,
with constant d>2). Our data structure combines the best features of two
well-known data structures, in that it has the well-defined "box"-shaped
regions of region quadtrees and the logarithmic-height search and update
hierarchical structure of skip lists. Indeed, the bottom level of our structure
is exactly a region quadtree (or octree for higher dimensional data). We
describe efficient algorithms for inserting and deleting points in a skip
quadtree, as well as fast methods for performing point location and approximate
range queries.Comment: 12 pages, 3 figures. A preliminary version of this paper appeared in
the 21st ACM Symp. Comp. Geom., Pisa, 2005, pp. 296-30
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