2,339 research outputs found

    Triangulating the Square and Squaring the Triangle: Quadtrees and Delaunay Triangulations are Equivalent

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    We show that Delaunay triangulations and compressed quadtrees are equivalent structures. More precisely, we give two algorithms: the first computes a compressed quadtree for a planar point set, given the Delaunay triangulation; the second finds the Delaunay triangulation, given a compressed quadtree. Both algorithms run in deterministic linear time on a pointer machine. Our work builds on and extends previous results by Krznaric and Levcopolous and Buchin and Mulzer. Our main tool for the second algorithm is the well-separated pair decomposition(WSPD), a structure that has been used previously to find Euclidean minimum spanning trees in higher dimensions (Eppstein). We show that knowing the WSPD (and a quadtree) suffices to compute a planar Euclidean minimum spanning tree (EMST) in linear time. With the EMST at hand, we can find the Delaunay triangulation in linear time. As a corollary, we obtain deterministic versions of many previous algorithms related to Delaunay triangulations, such as splitting planar Delaunay triangulations, preprocessing imprecise points for faster Delaunay computation, and transdichotomous Delaunay triangulations.Comment: 37 pages, 13 figures, full version of a paper that appeared in SODA 201

    Querying Probabilistic Neighborhoods in Spatial Data Sets Efficiently

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    \newcommand{\dist}{\operatorname{dist}} In this paper we define the notion of a probabilistic neighborhood in spatial data: Let a set PP of nn points in Rd\mathbb{R}^d, a query point qRdq \in \mathbb{R}^d, a distance metric \dist, and a monotonically decreasing function f:R+[0,1]f : \mathbb{R}^+ \rightarrow [0,1] be given. Then a point pPp \in P belongs to the probabilistic neighborhood N(q,f)N(q, f) of qq with respect to ff with probability f(\dist(p,q)). We envision applications in facility location, sensor networks, and other scenarios where a connection between two entities becomes less likely with increasing distance. A straightforward query algorithm would determine a probabilistic neighborhood in Θ(nd)\Theta(n\cdot d) time by probing each point in PP. To answer the query in sublinear time for the planar case, we augment a quadtree suitably and design a corresponding query algorithm. Our theoretical analysis shows that -- for certain distributions of planar PP -- our algorithm answers a query in O((N(q,f)+n)logn)O((|N(q,f)| + \sqrt{n})\log n) time with high probability (whp). This matches up to a logarithmic factor the cost induced by quadtree-based algorithms for deterministic queries and is asymptotically faster than the straightforward approach whenever N(q,f)o(n/logn)|N(q,f)| \in o(n / \log n). As practical proofs of concept we use two applications, one in the Euclidean and one in the hyperbolic plane. In particular, our results yield the first generator for random hyperbolic graphs with arbitrary temperatures in subquadratic time. Moreover, our experimental data show the usefulness of our algorithm even if the point distribution is unknown or not uniform: The running time savings over the pairwise probing approach constitute at least one order of magnitude already for a modest number of points and queries.Comment: The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-44543-4_3

    Robust Proximity Search for Balls using Sublinear Space

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    Given a set of n disjoint balls b1, . . ., bn in IRd, we provide a data structure, of near linear size, that can answer (1 \pm \epsilon)-approximate kth-nearest neighbor queries in O(log n + 1/\epsilon^d) time, where k and \epsilon are provided at query time. If k and \epsilon are provided in advance, we provide a data structure to answer such queries, that requires (roughly) O(n/k) space; that is, the data structure has sublinear space requirement if k is sufficiently large

    A quadtree-polygon-based scaled boundary finite element method for image-based mesoscale fracture modelling in concrete

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    A quadtree-polygon scaled boundary finite element-based approach for image-based modelling of concrete fracture at the mesoscale is developed. Digital images representing the two-phase mesostructure of concrete, which comprises of coarse aggregates and mortar are either generated using a take-and-place algorithm with a user-defined aggregate volume ratio or obtained from X-ray computed tomography as an input. The digital images are automatically discretised for analysis by applying a balanced quadtree decomposition in combination with a smoothing operation. The scaled boundary finite element method is applied to model the constituents in the concrete mesostructure. A quadtree formulation within the framework of the scaled boundary finite element method is advantageous in that the displacement compatibility between the cells are automatically preserved even in the presence of hanging nodes. Moreover, the geometric flexibility of the scaled boundary finite element method facilitates the use of arbitrary sided polygons, allowing better representation of the aggregate boundaries. The computational burden is significantly reduced as there are only finite number of cell types in a balanced quadtree mesh. The cells in the mesh are connected to each other using cohesive interface elements with appropriate softening laws to model the fracture of the mesostructure. Parametric studies are carried out on concrete specimens subjected to uniaxial tension to investigate the effects of various parameters e.g. aggregate size distribution, porosity and aggregate volume ratio on the fracture of concrete at the meso-scale. Mesoscale fracture of concrete specimens obtained from X-ray computed tomography scans are carried out to demonstrate its feasibility

    Down the Rabbit Hole: Robust Proximity Search and Density Estimation in Sublinear Space

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    For a set of nn points in d\Re^d, and parameters kk and \eps, we present a data structure that answers (1+\eps,k)-\ANN queries in logarithmic time. Surprisingly, the space used by the data-structure is \Otilde (n /k); that is, the space used is sublinear in the input size if kk is sufficiently large. Our approach provides a novel way to summarize geometric data, such that meaningful proximity queries on the data can be carried out using this sketch. Using this, we provide a sublinear space data-structure that can estimate the density of a point set under various measures, including: \begin{inparaenum}[(i)] \item sum of distances of kk closest points to the query point, and \item sum of squared distances of kk closest points to the query point. \end{inparaenum} Our approach generalizes to other distance based estimation of densities of similar flavor. We also study the problem of approximating some of these quantities when using sampling. In particular, we show that a sample of size \Otilde (n /k) is sufficient, in some restricted cases, to estimate the above quantities. Remarkably, the sample size has only linear dependency on the dimension
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