73,491 research outputs found
Logic-Based Specification Languages for Intelligent Software Agents
The research field of Agent-Oriented Software Engineering (AOSE) aims to find
abstractions, languages, methodologies and toolkits for modeling, verifying,
validating and prototyping complex applications conceptualized as Multiagent
Systems (MASs). A very lively research sub-field studies how formal methods can
be used for AOSE. This paper presents a detailed survey of six logic-based
executable agent specification languages that have been chosen for their
potential to be integrated in our ARPEGGIO project, an open framework for
specifying and prototyping a MAS. The six languages are ConGoLog, Agent-0, the
IMPACT agent programming language, DyLog, Concurrent METATEM and Ehhf. For each
executable language, the logic foundations are described and an example of use
is shown. A comparison of the six languages and a survey of similar approaches
complete the paper, together with considerations of the advantages of using
logic-based languages in MAS modeling and prototyping.Comment: 67 pages, 1 table, 1 figure. Accepted for publication by the Journal
"Theory and Practice of Logic Programming", volume 4, Maurice Bruynooghe
Editor-in-Chie
Linear Haskell: practical linearity in a higher-order polymorphic language
Linear type systems have a long and storied history, but not a clear path
forward to integrate with existing languages such as OCaml or Haskell. In this
paper, we study a linear type system designed with two crucial properties in
mind: backwards-compatibility and code reuse across linear and non-linear users
of a library. Only then can the benefits of linear types permeate conventional
functional programming. Rather than bifurcate types into linear and non-linear
counterparts, we instead attach linearity to function arrows. Linear functions
can receive inputs from linearly-bound values, but can also operate over
unrestricted, regular values.
To demonstrate the efficacy of our linear type system - both how easy it can
be integrated in an existing language implementation and how streamlined it
makes it to write programs with linear types - we implemented our type system
in GHC, the leading Haskell compiler, and demonstrate two kinds of applications
of linear types: mutable data with pure interfaces; and enforcing protocols in
I/O-performing functions
Work Analysis with Resource-Aware Session Types
While there exist several successful techniques for supporting programmers in
deriving static resource bounds for sequential code, analyzing the resource
usage of message-passing concurrent processes poses additional challenges. To
meet these challenges, this article presents an analysis for statically
deriving worst-case bounds on the total work performed by message-passing
processes. To decompose interacting processes into components that can be
analyzed in isolation, the analysis is based on novel resource-aware session
types, which describe protocols and resource contracts for inter-process
communication. A key innovation is that both messages and processes carry
potential to share and amortize cost while communicating. To symbolically
express resource usage in a setting without static data structures and
intrinsic sizes, resource contracts describe bounds that are functions of
interactions between processes. Resource-aware session types combine standard
binary session types and type-based amortized resource analysis in a linear
type system. This type system is formulated for a core session-type calculus of
the language SILL and proved sound with respect to a multiset-based operational
cost semantics that tracks the total number of messages that are exchanged in a
system. The effectiveness of the analysis is demonstrated by analyzing standard
examples from amortized analysis and the literature on session types and by a
comparative performance analysis of different concurrent programs implementing
the same interface.Comment: 25 pages, 2 pages of references, 11 pages of appendix, Accepted at
LICS 201
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An Ontology for Grounding Vague Geographic Terms
Many geographic terms, such as “river” and “lake”, are vague, with no clear boundaries of application. In particular, the spatial extent of such features is often vaguely carved out of a continuously varying observable domain. We present a means of defining vague terms using standpoint semantics, a refinement of the
philosophical idea of supervaluation semantics. Such definitions can be grounded in actual data by geometric analysis and segmentation of the data set. The issues
raised by this process with regard to the nature of boundaries and domains of logical quantification are discussed. We describe a prototype implementation of a system capable of segmenting attributed polygon data into geographically significant regions and evaluating queries involving vague geographic feature terms
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