27,945 research outputs found
Linear Facial Expression Transfer With Active Appearance Models
The issue of transferring facial expressions from one person's face to another's has been an area of interest for the movie industry and the computer graphics community for quite some time. In recent years, with the proliferation of online image and video collections and web applications, such as Google Street View, the question of preserving privacy through face de-identification has gained interest in the computer vision community. In this paper, we focus on the problem of real-time dynamic facial expression transfer using an Active Appearance Model framework. We provide a theoretical foundation for a generalisation of two well-known expression transfer methods and demonstrate the improved visual quality of the proposed linear extrapolation transfer method on examples of face swapping and expression transfer using the AVOZES data corpus. Realistic talking faces can be generated in real-time at low computational cost
Improving Facial Analysis and Performance Driven Animation through Disentangling Identity and Expression
We present techniques for improving performance driven facial animation,
emotion recognition, and facial key-point or landmark prediction using learned
identity invariant representations. Established approaches to these problems
can work well if sufficient examples and labels for a particular identity are
available and factors of variation are highly controlled. However, labeled
examples of facial expressions, emotions and key-points for new individuals are
difficult and costly to obtain. In this paper we improve the ability of
techniques to generalize to new and unseen individuals by explicitly modeling
previously seen variations related to identity and expression. We use a
weakly-supervised approach in which identity labels are used to learn the
different factors of variation linked to identity separately from factors
related to expression. We show how probabilistic modeling of these sources of
variation allows one to learn identity-invariant representations for
expressions which can then be used to identity-normalize various procedures for
facial expression analysis and animation control. We also show how to extend
the widely used techniques of active appearance models and constrained local
models through replacing the underlying point distribution models which are
typically constructed using principal component analysis with
identity-expression factorized representations. We present a wide variety of
experiments in which we consistently improve performance on emotion
recognition, markerless performance-driven facial animation and facial
key-point tracking.Comment: to appear in Image and Vision Computing Journal (IMAVIS
HeadOn: Real-time Reenactment of Human Portrait Videos
We propose HeadOn, the first real-time source-to-target reenactment approach
for complete human portrait videos that enables transfer of torso and head
motion, face expression, and eye gaze. Given a short RGB-D video of the target
actor, we automatically construct a personalized geometry proxy that embeds a
parametric head, eye, and kinematic torso model. A novel real-time reenactment
algorithm employs this proxy to photo-realistically map the captured motion
from the source actor to the target actor. On top of the coarse geometric
proxy, we propose a video-based rendering technique that composites the
modified target portrait video via view- and pose-dependent texturing, and
creates photo-realistic imagery of the target actor under novel torso and head
poses, facial expressions, and gaze directions. To this end, we propose a
robust tracking of the face and torso of the source actor. We extensively
evaluate our approach and show significant improvements in enabling much
greater flexibility in creating realistic reenacted output videos.Comment: Video: https://www.youtube.com/watch?v=7Dg49wv2c_g Presented at
Siggraph'1
GAGAN: Geometry-Aware Generative Adversarial Networks
Deep generative models learned through adversarial training have become
increasingly popular for their ability to generate naturalistic image textures.
However, aside from their texture, the visual appearance of objects is
significantly influenced by their shape geometry; information which is not
taken into account by existing generative models. This paper introduces the
Geometry-Aware Generative Adversarial Networks (GAGAN) for incorporating
geometric information into the image generation process. Specifically, in GAGAN
the generator samples latent variables from the probability space of a
statistical shape model. By mapping the output of the generator to a canonical
coordinate frame through a differentiable geometric transformation, we enforce
the geometry of the objects and add an implicit connection from the prior to
the generated object. Experimental results on face generation indicate that the
GAGAN can generate realistic images of faces with arbitrary facial attributes
such as facial expression, pose, and morphology, that are of better quality
than current GAN-based methods. Our method can be used to augment any existing
GAN architecture and improve the quality of the images generated
Recognising facial expressions in video sequences
We introduce a system that processes a sequence of images of a front-facing human face and recognises a set of facial expressions. We use an efficient appearance-based face tracker to locate the face in the image sequence and estimate the deformation of its non-rigid components. The tracker works in real-time. It is robust to strong illumination changes and factors out changes in appearance caused by illumination from changes due to face deformation. We adopt a model-based approach for facial expression recognition. In our model, an image of a face is represented by a point in a deformation space. The variability of the classes of images associated to facial expressions are represented by a set of samples which model a low-dimensional manifold in the space of deformations. We introduce a probabilistic procedure based on a nearest-neighbour approach to combine the information provided by the incoming image sequence with the prior information stored in the expression manifold in order to compute a posterior probability associated to a facial expression. In the experiments conducted we show that this system is able to work in an unconstrained environment with strong changes in illumination and face location. It achieves an 89\% recognition rate in a set of 333 sequences from the Cohn-Kanade data base
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