27,800 research outputs found

    Design of a digital compression technique for shuttle television

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    The determination of the performance and hardware complexity of data compression algorithms applicable to color television signals, were studied to assess the feasibility of digital compression techniques for shuttle communications applications. For return link communications, it is shown that a nonadaptive two dimensional DPCM technique compresses the bandwidth of field-sequential color TV to about 13 MBPS and requires less than 60 watts of secondary power. For forward link communications, a facsimile coding technique is recommended which provides high resolution slow scan television on a 144 KBPS channel. The onboard decoder requires about 19 watts of secondary power

    Overview of MV-HEVC prediction structures for light field video

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    Light field video is a promising technology for delivering the required six-degrees-of-freedom for natural content in virtual reality. Already existing multi-view coding (MVC) and multi-view plus depth (MVD) formats, such as MV-HEVC and 3D-HEVC, are the most conventional light field video coding solutions since they can compress video sequences captured simultaneously from multiple camera angles. 3D-HEVC treats a single view as a video sequence and the other sub-aperture views as gray-scale disparity (depth) maps. On the other hand, MV-HEVC treats each view as a separate video sequence, which allows the use of motion compensated algorithms similar to HEVC. While MV-HEVC and 3D-HEVC provide similar results, MV-HEVC does not require any disparity maps to be readily available, and it has a more straightforward implementation since it only uses syntax elements rather than additional prediction tools for inter-view prediction. However, there are many degrees of freedom in choosing an appropriate structure and it is currently still unknown which one is optimal for a given set of application requirements. In this work, various prediction structures for MV-HEVC are implemented and tested. The findings reveal the trade-off between compression gains, distortion and random access capabilities in MVHEVC light field video coding. The results give an overview of the most optimal solutions developed in the context of this work, and prediction structure algorithms proposed in state-of-the-art literature. This overview provides a useful benchmark for future development of light field video coding solutions

    Depth Fields: Extending Light Field Techniques to Time-of-Flight Imaging

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    A variety of techniques such as light field, structured illumination, and time-of-flight (TOF) are commonly used for depth acquisition in consumer imaging, robotics and many other applications. Unfortunately, each technique suffers from its individual limitations preventing robust depth sensing. In this paper, we explore the strengths and weaknesses of combining light field and time-of-flight imaging, particularly the feasibility of an on-chip implementation as a single hybrid depth sensor. We refer to this combination as depth field imaging. Depth fields combine light field advantages such as synthetic aperture refocusing with TOF imaging advantages such as high depth resolution and coded signal processing to resolve multipath interference. We show applications including synthesizing virtual apertures for TOF imaging, improved depth mapping through partial and scattering occluders, and single frequency TOF phase unwrapping. Utilizing space, angle, and temporal coding, depth fields can improve depth sensing in the wild and generate new insights into the dimensions of light's plenoptic function.Comment: 9 pages, 8 figures, Accepted to 3DV 201

    Full color hybrid display for aircraft simulators

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    A full spectrum color monitor, connected to the camera and lens system of a television camera supported by a gantry frame over a terrain model simulating an aircraft landing zone, projects the monitor image onto a lens or screen visually accessible to a trainee in the simulator. A digital computer produces a pattern corresponding to the lights associated with the landing strip onto a monochromatic display, and an optical system projects the calligraphic image onto the same lens so that it is superposed on the video representation of the landing field. The optical system includes a four-color wheel which is rotated between the calligraphic display and the lens, and an apparatus for synchronizing the generation of a calligraphic pattern with the color segments on the color wheel. A servo feedback system responsive to the servo motors on the gantry frame produces an input to the computer so that the calligraphically generated signal corresponds in shape, size and location to the video signal

    The High Energy Telescope on EXIST

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    The Energetic X-ray Imaging Survey Telescope (EXIST) is a proposed next generation multi-wavelength survey mission. The primary instrument is a High Energy telescope (HET) that conducts the deepest survey for Gamma-ray Bursts (GRBs), obscured-accreting and dormant Supermassive Black Holes and Transients of all varieties for immediate followup studies by the two secondary instruments: a Soft X-ray Imager (SXI) and an Optical/Infrared Telescope (IRT). EXIST will explore the early Universe using high redshift GRBs as cosmic probes and survey black holes on all scales. The HET is a coded aperture telescope employing a large array of imaging CZT detectors (4.5 m^2, 0.6 mm pixel) and a hybrid Tungsten mask. We review the current HET concept which follows an intensive design revision by the HET imaging working group and the recent engineering studies in the Instrument and Mission Design Lab at the Goddard Space Flight Center. The HET will locate GRBs and transients quickly (<10-30 sec) and accurately (< 20") for rapid (< 1-3 min) onboard followup soft X-ray and optical/IR (0.3-2.2 micron) imaging and spectroscopy. The broad energy band (5-600 keV) and the wide field of view (~90 deg x 70 deg at 10% coding fraction) are optimal for capturing GRBs, obscured AGNs and rare transients. The continuous scan of the entire sky every 3 hours will establish a finely-sampled long-term history of many X-ray sources, opening up new possibilities for variability studies.Comment: 10 pages, 6 figures, 3 tables, SPIE conference proceedings (UV, X-ray, and Gamma-Ray Space Instrumentation for Astronomy XVI, 7435-9

    Simulator method and apparatus for practicing the mating of an observer-controlled object with a target

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    A servo controlled target replica, and a surface bearing a computer generated line drawing of an object are individually viewed by separate television cameras allowing a two-dimensional composite of the target replica and the object to be displayed on a monitor simulating what an observer would see through a window in a spacecraft. The target replica is coded along one self coordinate axis in such a way that the distance of an elemental area on the target along the axis is capable of being remotely readout by a television camera. A third television camera responsive to the code reads out this information by which the Z-coordinate, relative to the observer, can be calculated, on-line with the scan, for the contents of each picture element of the scene televised by the target camera

    Compressed television transmission: A market survey

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    NASA's compressed television transmission technology is described, and its potential market is considered; a market that encompasses teleconferencing, remote medical diagnosis, patient monitoring, transit station surveillance, as well as traffic management and control. In addition, current and potential television transmission systems and their costs and potential manufacturers are considered

    VolumeEVM: A new surface/volume integrated model

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    Volume visualization is a very active research area in the field of scien-tific visualization. The Extreme Vertices Model (EVM) has proven to be a complete intermediate model to visualize and manipulate volume data using a surface rendering approach. However, the ability to integrate the advantages of surface rendering approach with the superiority in visual exploration of the volume rendering would actually produce a very complete visualization and edition system for volume data. Therefore, we decided to define an enhanced EVM-based model which incorporates the volumetric information required to achieved a nearly direct volume visualization technique. Thus, VolumeEVM was designed maintaining the same EVM-based data structure plus a sorted list of density values corresponding to the EVM-based VoIs interior voxels. A function which relates interior voxels of the EVM with the set of densities was mandatory to be defined. This report presents the definition of this new surface/volume integrated model based on the well known EVM encoding and propose implementations of the main software-based direct volume rendering techniques through the proposed model.Postprint (published version

    Light field image coding based on hybrid data representation

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    This paper proposes a novel efficient light field coding approach based on a hybrid data representation. Current state-of-the-art light field coding solutions either operate on micro-images or sub-aperture images. Consequently, the intrinsic redundancy that exists in light field images is not fully exploited, as is demonstrated. This novel hybrid data representation approach allows to simultaneously exploit four types of redundancies: i) sub-aperture image intra spatial redundancy, ii) sub-aperture image inter-view redundancy, iii) intra-micro-image redundancy, and iv) inter-micro-image redundancy between neighboring micro-images. The proposed light field coding solution allows flexibility for several types of baselines, by adaptively exploiting the most predominant type of redundancy on a coding block basis. To demonstrate the efficiency of using a hybrid representation, this paper proposes a set of efficient pixel prediction methods combined with a pseudo-video sequence coding approach, based on the HEVC standard. Experimental results show consistent average bitrate savings when the proposed codec is compared to relevant state-of-the-art benchmarks. For lenslet light field content, the proposed coding algorithm outperforms the HEVC-based pseudo-video sequence coding benchmark by an average bitrate savings of 23%. It is shown for the same light field content that the proposed solution outperforms JPEG Pleno verification models MuLE and WaSP, as these codecs are only able to achieve 11% and -14% bitrate savings over the same HEVC-based benchmark, respectively. The performance of the proposed coding approach is also validated for light fields with wider baselines, captured with high-density camera arrays, being able to outperform both the HEVC-based benchmark, as well as MuLE and WaSP.info:eu-repo/semantics/publishedVersio
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