975 research outputs found

    The effectiveness of using intelligent tutoring systems to increase student achievement

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    Intelligent Tutoring Systems could be used to provide differentiated instruction. This review examines qualities of Intelligent Tutoring Systems and their impact on student achievement. Thirty peer-reviewed research studies published from 1997 to 2019 were selected for analysis. This review considers how intelligent tutoring systems compare with other methods of instruction, and how an intelligent tutoring system’s on-screen tutor impacts student achievement. Finally, this review considers methods of ITS personalization and how those methods impact student achievement. The reviewed research studies indicated that ITS was more effective than all forms of instruction except small group and individualized instruction. Additionally, on-screen agents in and personalization of Intelligent Tutoring Systems often have a positive impact on student learning. Recommendations for classroom implementation of intelligent tutoring systems and suggestions for future research are discusse

    A data mining approach to ontology learning for automatic content-related question-answering in MOOCs.

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    The advent of Massive Open Online Courses (MOOCs) allows massive volume of registrants to enrol in these MOOCs. This research aims to offer MOOCs registrants with automatic content related feedback to fulfil their cognitive needs. A framework is proposed which consists of three modules which are the subject ontology learning module, the short text classification module, and the question answering module. Unlike previous research, to identify relevant concepts for ontology learning a regular expression parser approach is used. Also, the relevant concepts are extracted from unstructured documents. To build the concept hierarchy, a frequent pattern mining approach is used which is guided by a heuristic function to ensure that sibling concepts are at the same level in the hierarchy. As this process does not require specific lexical or syntactic information, it can be applied to any subject. To validate the approach, the resulting ontology is used in a question-answering system which analyses students' content-related questions and generates answers for them. Textbook end of chapter questions/answers are used to validate the question-answering system. The resulting ontology is compared vs. the use of Text2Onto for the question-answering system, and it achieved favourable results. Finally, different indexing approaches based on a subject's ontology are investigated when classifying short text in MOOCs forum discussion data; the investigated indexing approaches are: unigram-based, concept-based and hierarchical concept indexing. The experimental results show that the ontology-based feature indexing approaches outperform the unigram-based indexing approach. Experiments are done in binary classification and multiple labels classification settings . The results are consistent and show that hierarchical concept indexing outperforms both concept-based and unigram-based indexing. The BAGGING and random forests classifiers achieved the best result among the tested classifiers

    A generic architecture for interactive intelligent tutoring systems

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    This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University, 07/06/2001.This research is focused on developing a generic intelligent architecture for an interactive tutoring system. A review of the literature in the areas of instructional theories, cognitive and social views of learning, intelligent tutoring systems development methodologies, and knowledge representation methods was conducted. As a result, a generic ITS development architecture (GeNisa) has been proposed, which combines the features of knowledge base systems (KBS) with object-oriented methodology. The GeNisa architecture consists of the following components: a tutorial events communication module, which encapsulates the interactive processes and other independent computations between different components; a software design toolkit; and an autonomous knowledge acquisition from a probabilistic knowledge base. A graphical application development environment includes tools to support application development, and learning environments and which use a case scenario as a basis for instruction. The generic architecture is designed to support client-side execution in a Web browser environment, and further testing will show that it can disseminate applications over the World Wide Web. Such an architecture can be adapted to different teaching styles and domains, and reusing instructional materials automatically can reduce the effort of the courseware developer (hence cost and time) in authoring new materials. GeNisa was implemented using Java scripts, and subsequently evaluated at various commercial and academic organisations. Parameters chosen for the evaluation include quality of courseware, relevancy of case scenarios, portability to other platforms, ease of use, content, user-friendliness, screen display, clarity, topic interest, and overall satisfaction with GeNisa. In general, the evaluation focused on the novel characteristics and performances of the GeNisa architecture in comparison with other ITS and the results obtained are discussed and analysed. On the basis of the experience gained during the literature research and GeNisa development and evaluation. a generic methodology for ITS development is proposed as well as the requirements for the further development of ITS tools. Finally, conclusions are drawn and areas for further research are identified

    Framework to Enhance Teaching and Learning in System Analysis and Unified Modelling Language

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    Cowling, MA ORCiD: 0000-0003-1444-1563; Munoz Carpio, JC ORCiD: 0000-0003-0251-5510Systems Analysis modelling is considered foundational for Information and Communication Technology (ICT) students, with introductory and advanced units included in nearly all ICT and computer science degrees. Yet despite this, novice systems analysts (learners) find modelling and systems thinking quite difficult to learn and master. This makes the process of teaching the fundamentals frustrating and time intensive. This paper will discuss the foundational problems that learners face when learning Systems Analysis modelling. Through a systematic literature review, a framework will be proposed based on the key problems that novice learners experience. In this proposed framework, a sequence of activities has been developed to facilitate understanding of the requirements, solutions and incremental modelling. An example is provided illustrating how the framework could be used to incorporate visualization and gaming elements into a Systems Analysis classroom; therefore, improving motivation and learning. Through this work, a greater understanding of the approach to teaching modelling within the computer science classroom will be provided, as well as a framework to guide future teaching activities

    GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems

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    Intelligent Tutoring Systems (ITSs) are concerned with the use of artificial intelligence techniques for performing adaptive tutoring to learners' according to what they know about the domain. Researchers are increasingly interested in applying gamification in e-learning systems to engage students and to drive desired learning behaviors. However, little attention has been drawn to the effective application of gamification in ITS, and how to connect theories of both concepts in a standard and formal way. Moreover, gamified ITS should manipulate a huge amount of knowledge regarding several models, i.e., gamification, domain, student and pedagogical models. Formally connecting such theories as well as representing system's knowledge relies on the use of ontologies. In this paper, we present an ontological model that connects gamification and ITS concepts. Our model takes advantage of ontologies to allow automated reasoning (e.g., on the domain, student, pedagogical or gamification models), to enable interoperability, and create awareness about theories and good practices for the designers of gamified ITS. To evaluate our model, we use an ontology evaluation method based on five knowledge representation roles. We also illustrate how it could support the development of an intelligent authoring tool to design gamified ITS
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