4,046 research outputs found

    Responsible research and innovation in science education: insights from evaluating the impact of using digital media and arts-based methods on RRI values

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    The European Commission policy approach of Responsible Research and Innovation (RRI) is gaining momentum in European research planning and development as a strategy to align scientific and technological progress with socially desirable and acceptable ends. One of the RRI agendas is science education, aiming to foster future generations' acquisition of skills and values needed to engage in society responsibly. To this end, it is argued that RRI-based science education can benefit from more interdisciplinary methods such as those based on arts and digital technologies. However, the evidence existing on the impact of science education activities using digital media and arts-based methods on RRI values remains underexplored. This article comparatively reviews previous evidence on the evaluation of these activities, from primary to higher education, to examine whether and how RRI-related learning outcomes are evaluated and how these activities impact on students' learning. Forty academic publications were selected and its content analysed according to five RRI values: creative and critical thinking, engagement, inclusiveness, gender equality and integration of ethical issues. When evaluating the impact of digital and arts-based methods in science education activities, creative and critical thinking, engagement and partly inclusiveness are the RRI values mainly addressed. In contrast, gender equality and ethics integration are neglected. Digital-based methods seem to be more focused on students' questioning and inquiry skills, whereas those using arts often examine imagination, curiosity and autonomy. Differences in the evaluation focus between studies on digital media and those on arts partly explain differences in their impact on RRI values, but also result in non-documented outcomes and undermine their potential. Further developments in interdisciplinary approaches to science education following the RRI policy agenda should reinforce the design of the activities as well as procedural aspects of the evaluation research

    Three Decades of Deception Techniques in Active Cyber Defense -- Retrospect and Outlook

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    Deception techniques have been widely seen as a game changer in cyber defense. In this paper, we review representative techniques in honeypots, honeytokens, and moving target defense, spanning from the late 1980s to the year 2021. Techniques from these three domains complement with each other and may be leveraged to build a holistic deception based defense. However, to the best of our knowledge, there has not been a work that provides a systematic retrospect of these three domains all together and investigates their integrated usage for orchestrated deceptions. Our paper aims to fill this gap. By utilizing a tailored cyber kill chain model which can reflect the current threat landscape and a four-layer deception stack, a two-dimensional taxonomy is developed, based on which the deception techniques are classified. The taxonomy literally answers which phases of a cyber attack campaign the techniques can disrupt and which layers of the deception stack they belong to. Cyber defenders may use the taxonomy as a reference to design an organized and comprehensive deception plan, or to prioritize deception efforts for a budget conscious solution. We also discuss two important points for achieving active and resilient cyber defense, namely deception in depth and deception lifecycle, where several notable proposals are illustrated. Finally, some outlooks on future research directions are presented, including dynamic integration of different deception techniques, quantified deception effects and deception operation cost, hardware-supported deception techniques, as well as techniques developed based on better understanding of the human element.Comment: 19 page

    Cross-system recommendation: user-modelling via social media versus self-declared preferences

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    It is increasingly rare to encounter a Web service that doesn’t engage in some form of automated recommendation, with Collaborative Filtering (CF) techniques being virtually ubiquitous as the means for delivering relevant content. Yet several key issues still remain unresolved, including optimal handling of cold starts and how best to maintain user privacy within that context. Recent work has demonstrated a potentially fruitful line of attack in the form of cross system user modelling, which uses features generated from one domain to bootstrap recommendations in another. In this paper we evidence the effectiveness of this approach through direct real-world user feedback, deconstructing a cross-system news recommendation service where user models are generated via social media data. It is shown that even when a relatively naive vector-space approach is used, it is possible to automatically generate user-models that provide statistically superior performance than when items are explicitly filtered based on a user’s self-declared preferences. Detailed qualitative analysis of why such effects occur indicate that different models are capturing widely different areas within a user’s preference space, and that hybrid models represent fertile ground for future research

    A Comprehensive Insight into Game Theory in relevance to Cyber Security

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    The progressively ubiquitous connectivity in the present information systems pose newer challenges tosecurity. The conventional security mechanisms have come a long way in securing the well-definedobjectives of confidentiality, integrity, authenticity and availability. Nevertheless, with the growth in thesystem complexities and attack sophistication, providing security via traditional means can beunaffordable. A novel theoretical perspective and an innovative approach are thus required forunderstanding security from decision-making and strategic viewpoint. One of the analytical tools whichmay assist the researchers in designing security protocols for computer networks is game theory. Thegame-theoretic concept finds extensive applications in security at different levels, including thecyberspace and is generally categorized under security games. It can be utilized as a robust mathematicaltool for modelling and analyzing contemporary security issues. Game theory offers a natural frameworkfor capturing the defensive as well as adversarial interactions between the defenders and the attackers.Furthermore, defenders can attain a deep understanding of the potential attack threats and the strategiesof attackers by equilibrium evaluation of the security games. In this paper, the concept of game theoryhas been presented, followed by game-theoretic applications in cybersecurity including cryptography.Different types of games, particularly those focused on securing the cyberspace, have been analysed andvaried game-theoretic methodologies including mechanism design theories have been outlined foroffering a modern foundation of the science of cybersecurity

    Recuperação multimodal e interativa de informação orientada por diversidade

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    Orientador: Ricardo da Silva TorresTese (doutorado) - Universidade Estadual de Campinas, Instituto de ComputaçãoResumo: Os métodos de Recuperação da Informação, especialmente considerando-se dados multimídia, evoluíram para a integração de múltiplas fontes de evidência na análise de relevância de itens em uma tarefa de busca. Neste contexto, para atenuar a distância semântica entre as propriedades de baixo nível extraídas do conteúdo dos objetos digitais e os conceitos semânticos de alto nível (objetos, categorias, etc.) e tornar estes sistemas adaptativos às diferentes necessidades dos usuários, modelos interativos que consideram o usuário mais próximo do processo de recuperação têm sido propostos, permitindo a sua interação com o sistema, principalmente por meio da realimentação de relevância implícita ou explícita. Analogamente, a promoção de diversidade surgiu como uma alternativa para lidar com consultas ambíguas ou incompletas. Adicionalmente, muitos trabalhos têm tratado a ideia de minimização do esforço requerido do usuário em fornecer julgamentos de relevância, à medida que mantém níveis aceitáveis de eficácia. Esta tese aborda, propõe e analisa experimentalmente métodos de recuperação da informação interativos e multimodais orientados por diversidade. Este trabalho aborda de forma abrangente a literatura acerca da recuperação interativa da informação e discute sobre os avanços recentes, os grandes desafios de pesquisa e oportunidades promissoras de trabalho. Nós propusemos e avaliamos dois métodos de aprimoramento do balanço entre relevância e diversidade, os quais integram múltiplas informações de imagens, tais como: propriedades visuais, metadados textuais, informação geográfica e descritores de credibilidade dos usuários. Por sua vez, como integração de técnicas de recuperação interativa e de promoção de diversidade, visando maximizar a cobertura de múltiplas interpretações/aspectos de busca e acelerar a transferência de informação entre o usuário e o sistema, nós propusemos e avaliamos um método multimodal de aprendizado para ranqueamento utilizando realimentação de relevância sobre resultados diversificados. Nossa análise experimental mostra que o uso conjunto de múltiplas fontes de informação teve impacto positivo nos algoritmos de balanceamento entre relevância e diversidade. Estes resultados sugerem que a integração de filtragem e re-ranqueamento multimodais é eficaz para o aumento da relevância dos resultados e também como mecanismo de potencialização dos métodos de diversificação. Além disso, com uma análise experimental minuciosa, nós investigamos várias questões de pesquisa relacionadas à possibilidade de aumento da diversidade dos resultados e a manutenção ou até mesmo melhoria da sua relevância em sessões interativas. Adicionalmente, nós analisamos como o esforço em diversificar afeta os resultados gerais de uma sessão de busca e como diferentes abordagens de diversificação se comportam para diferentes modalidades de dados. Analisando a eficácia geral e também em cada iteração de realimentação de relevância, nós mostramos que introduzir diversidade nos resultados pode prejudicar resultados iniciais, enquanto que aumenta significativamente a eficácia geral em uma sessão de busca, considerando-se não apenas a relevância e diversidade geral, mas também o quão cedo o usuário é exposto ao mesmo montante de itens relevantes e nível de diversidadeAbstract: Information retrieval methods, especially considering multimedia data, have evolved towards the integration of multiple sources of evidence in the analysis of the relevance of items considering a given user search task. In this context, for attenuating the semantic gap between low-level features extracted from the content of the digital objects and high-level semantic concepts (objects, categories, etc.) and making the systems adaptive to different user needs, interactive models have brought the user closer to the retrieval loop allowing user-system interaction mainly through implicit or explicit relevance feedback. Analogously, diversity promotion has emerged as an alternative for tackling ambiguous or underspecified queries. Additionally, several works have addressed the issue of minimizing the required user effort on providing relevance assessments while keeping an acceptable overall effectiveness. This thesis discusses, proposes, and experimentally analyzes multimodal and interactive diversity-oriented information retrieval methods. This work, comprehensively covers the interactive information retrieval literature and also discusses about recent advances, the great research challenges, and promising research opportunities. We have proposed and evaluated two relevance-diversity trade-off enhancement work-flows, which integrate multiple information from images, such as: visual features, textual metadata, geographic information, and user credibility descriptors. In turn, as an integration of interactive retrieval and diversity promotion techniques, for maximizing the coverage of multiple query interpretations/aspects and speeding up the information transfer between the user and the system, we have proposed and evaluated a multimodal learning-to-rank method trained with relevance feedback over diversified results. Our experimental analysis shows that the joint usage of multiple information sources positively impacted the relevance-diversity balancing algorithms. Our results also suggest that the integration of multimodal-relevance-based filtering and reranking was effective on improving result relevance and also boosted diversity promotion methods. Beyond it, with a thorough experimental analysis we have investigated several research questions related to the possibility of improving result diversity and keeping or even improving relevance in interactive search sessions. Moreover, we analyze how much the diversification effort affects overall search session results and how different diversification approaches behave for the different data modalities. By analyzing the overall and per feedback iteration effectiveness, we show that introducing diversity may harm initial results whereas it significantly enhances the overall session effectiveness not only considering the relevance and diversity, but also how early the user is exposed to the same amount of relevant items and diversityDoutoradoCiência da ComputaçãoDoutor em Ciência da ComputaçãoP-4388/2010140977/2012-0CAPESCNP
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