190 research outputs found

    Fujaba hits the Wall(-e)

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    With the ever increasing pervasiveness of software in every day's life, it is quite easy to explain children the importance of software development. Especially when using gadgets such as LEGO robots, one can fascinate young pupils. It is much harder though to and fair link to the actual educational and research programs from a particular university without blowing the audience away with details of a particular Java framework. This paper illustrates how one can use Fujaba to involve children from 8 to 18 years old in realistic requirements elicitation workshops. The children implicitly get in touch with the object-oriented paradigm by playing in the real world the communication between objects in a robot's computer. Fujaba's visual object browser provides a convincing means to illustrate that the game adequately represents the robot's internals

    Lessons learned applying CASE methods/tools to Ada software development projects

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    This paper describes the lessons learned from introducing CASE methods/tools into organizations and applying them to actual Ada software development projects. This paper will be useful to any organization planning to introduce a software engineering environment (SEE) or evolving an existing one. It contains management level lessons learned, as well as lessons learned in using specific SEE tools/methods. The experiences presented are from Alpha Test projects established under the STARS (Software Technology for Adaptable and Reliable Systems) project. They reflect the front end efforts by those projects to understand the tools/methods, initial experiences in their introduction and use, and later experiences in the use of specific tools/methods and the introduction of new ones

    Fujaba days 2009 : proceedings of the 7th international Fujaba days, Eindhoven University of Technology, the Netherlands, November 16-17, 2009

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    Fujaba is an Open Source UML CASE tool project started at the software engineering group of Paderborn University in 1997. In 2002 Fujaba has been redesigned and became the Fujaba Tool Suite with a plug-in architecture allowing developers to add functionality easily while retaining full control over their contributions. Multiple Application Domains Fujaba followed the model-driven development philosophy right from its beginning in 1997. At the early days, Fujaba had a special focus on code generation from UML diagrams resulting in a visual programming language with a special emphasis on object structure manipulating rules. Today, at least six rather independent tool versions are under development in Paderborn, Kassel, and Darmstadt for supporting (1) reengineering, (2) embedded real-time systems, (3) education, (4) specification of distributed control systems, (5) integration with the ECLIPSE platform, and (6) MOF-based integration of system (re-) engineering tools. International Community According to our knowledge, quite a number of research groups have also chosen Fujaba as a platform for UML and MDA related research activities. In addition, quite a number of Fujaba users send requests for more functionality and extensions. Therefore, the 7th International Fujaba Days aimed at bringing together Fujaba developers and Fujaba users from all over the world to present their ideas and projects and to discuss them with each other and with the Fujaba core development team

    Fujaba days 2009 : proceedings of the 7th international Fujaba days, Eindhoven University of Technology, the Netherlands, November 16-17, 2009

    Get PDF
    Fujaba is an Open Source UML CASE tool project started at the software engineering group of Paderborn University in 1997. In 2002 Fujaba has been redesigned and became the Fujaba Tool Suite with a plug-in architecture allowing developers to add functionality easily while retaining full control over their contributions. Multiple Application Domains Fujaba followed the model-driven development philosophy right from its beginning in 1997. At the early days, Fujaba had a special focus on code generation from UML diagrams resulting in a visual programming language with a special emphasis on object structure manipulating rules. Today, at least six rather independent tool versions are under development in Paderborn, Kassel, and Darmstadt for supporting (1) reengineering, (2) embedded real-time systems, (3) education, (4) specification of distributed control systems, (5) integration with the ECLIPSE platform, and (6) MOF-based integration of system (re-) engineering tools. International Community According to our knowledge, quite a number of research groups have also chosen Fujaba as a platform for UML and MDA related research activities. In addition, quite a number of Fujaba users send requests for more functionality and extensions. Therefore, the 7th International Fujaba Days aimed at bringing together Fujaba developers and Fujaba users from all over the world to present their ideas and projects and to discuss them with each other and with the Fujaba core development team

    A survey of health care models that encompass multiple departments

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    In this survey we review quantitative health care models to illustrate the extent to which they encompass multiple hospital departments. The paper provides general overviews of the relationships that exists between major hospital departments and describes how these relationships are accounted for by researchers. We find the atomistic view of hospitals often taken by researchers is partially due to the ambiguity of patient care trajectories. To this end clinical pathways literature is reviewed to illustrate its potential for clarifying patient flows and for providing a holistic hospital perspective

    Interactive Model-Based Compilation: A Modeller-Driven Development Approach

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    There is a growing tendency for using domain-specific languages, which help domain experts to stay focussed on abstract problem solutions. It is important to carefully design these languages and tools, which fundamentally perform model-to-model transformations. The quality of both usually decides the effectiveness of the subsequent development and therefore the quality of the final applications. However, as the complexity and safety requirements of modern systems grow, it becomes increasingly burdensome to create highly customized languages and difficult to provide reasonable overviews within these tools. This thesis introduces a new interactive model-based compilation methodology. Compilations for arbitrary model-to-model transformations are themselves described as models. They can be instantiated for particular inputs, e. g. a program, to create concrete compilation runs, which return the result of that compilation. The compilation instance is interactively observable. Intermediate results serve as new inputs and as documentation. They can be used to create highly customized views and facilitate understandability. This methodology guides modellers from the start of the compilation to the final result so that they can interactively refine their models. The methodology has been implemented and validated as the KIELER Compiler (KiCo) and is available as part of the KIELER open-source project. It is used to implement the current reference compiler for the SCCharts language, a statecharts dialect designed for specifying safety-critical reactive systems based on a synchronous model of computation. The interactive model-based compilation approach was key to the rapid prototyping of three different compilation strategies, as well as new language extensions, variations and closely related languages. The results are verified with benchmarks, which are again modelled using the same approach and technology. The usability of the SCCharts language and the KiCo tooling is documented with long-term surveys and real-life industrial, academic and teaching examples

    The synchronous languages 12 years later

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    Learning and Execution of Object Manipulation Tasks on Humanoid Robots

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    Equipping robots with complex capabilities still requires a great amount of effort. In this work, a novel approach is proposed to understand, to represent and to execute object manipulation tasks learned from observation by combining methods of data analysis, graphical modeling and artificial intelligence. Employing this approach enables robots to reason about how to solve tasks in dynamic environments and to adapt to unseen situations
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