1,373 research outputs found

    USING HUMOR TO ENHANCE METALINGUISTIC AWARENESS AND EXPAND CULTURAL COMPETENCE IN ADULT ESL CLASSROOMS

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    Research has shown that there are many benefits to using humor in the ESL classroom. Although this is known, oftentimes humor is avoided. There are a variety of reasons for humor not being incorporated into the ESL classroom. In addition, because much of the research and curriculum development regarding humorous wordplay and its benefits for ESL students has been focused on children, there is a paucity of curriculum, materials, and resources which focus on humor and wordplay relating to adult topics and themes. The purpose of this project is to fill the gap between what is available and what is needed to give ESL teachers in community-based adult education programs and community colleges in the United States a resource and a guide to help them not only incorporate humor into their classrooms, but to also help them help their students increase their metalinguistic awareness through the use of adult related humor and humorous wordplay. Using jokes, puns, and riddles, which are all forms of humorous wordplay, to incorporate humor in the adult ESL classroom will not only create a fun and more relaxed environment, but it will also help ESL students in increasing their understanding of the English language and American culture in ways that they might not get in any other way

    Towards an embedded real-time Java virtual machine

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    Most computers today are embedded, i.e. they are built into some products or system that is not perceived as a computer. It is highly desirable to use modern safe object-oriented software techniques for a rapid development of reliable systems. However, languages and run-time platforms for embedded systems have not kept up with the front line of language development. Reasons include complex and, in some cases, contradictory requirements on timing, concurrency, predictability, safety, and flexibility. A carefully tailored Java virtual machine (called IVM) is proposed as an approach to overcome these difficulties. In particular, real-time garbage collection has been considered an essential part. The set of bytecodes has been revised to require less memory and to facilitate predictable execution. To further reduce the memory footprint, the class loader can be located outside the embedded processor. Since the accomplished concurrency is crucial for the function of many embedded applications, the scheduling can be defined on the application level in Java. Finally considering future needs for flexibility and on-line configuration of embedded system, the IVM has a unique structure with which, for instance, methods being objects that can be replaced and GCed. The approach has been experimentally verified by a full prototype implementation of such a virtual machine. By making the prototype available for development of real products, this in turn has confronted the solutions with real industrial demands. It was found that the IVM can be easily integrated in typical systems today and the mentioned requirements are fulfilled. Based on experiences from more than 10 projects utilising the novel Java-oriented techniques, there are reasons to believe that the proposed approach is very promising for future flexible embedded systems

    Subheap-Augmented Garbage Collection

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    Automated memory management avoids the tedium and danger of manual techniques. However, as no programmer input is required, no widely available interface exists to permit principled control over sometimes unacceptable performance costs. This dissertation explores the idea that performance-oriented languages should give programmers greater control over where and when the garbage collector (GC) expends effort. We describe an interface and implementation to expose heap partitioning and collection decisions without compromising type safety. We show that our interface allows the programmer to encode a form of reference counting using Hayes\u27 notion of key objects. Preliminary experimental data suggests that our proposed mechanism can avoid high overheads suffered by tracing collectors in some scenarios, especially with tight heaps. However, for other applications, the costs of applying subheaps---in human effort and runtime overheads---remain daunting

    Codification—Town of Yarmouth, Recodified January 15, 1998

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    An ordinance for revising, codifying, and compiling the general ordinances of the Town of Yarmouth. Part I Ch. 201 Administrative CodeCh. 202 Planning Board OrdinanceCh. 203 General Board of Appeals OrdinanceCh. 301 Building CodeCh. 302 Trailer and Trailer Camps OrdinanceCh. 303 Fire OrdinanceCh. 304 Sewerage OrdinanceCh. 305 Shellfish Conservation OrdinanceCh. 306 Solid Waste OrdinanceCh. 307 Health OrdinanceCh. 308 Harbor Waterfront and Boat Ordinance Ch. 309 Dog Control OrdinanceCh. 310 Peddlers OrdinanceCh. 311 Electrical CodeCh. 312 Public Property Licensing OrdinanceCh. 313 Septic Tank Septage Processing OrdinanceCh. 314 Firearms OrdinanceCh. 315 Floodplain Management OrdinanceCh. 316 Sex Offender Exclusion MapCh. 316 Sex Offender Residency Restriction OrdinanceCh. 317 Sprinkler OrdinanceCh. 320 Stormwater Discharge OrdinanceCh. 330 Post-Construction Stormwater Management Ordinance Part II Ch. 401 Fees and Permits OrdinanceCh. 402 Special Amusement OrdinanceCh. 403 Alarm Systems OrdinanceCh. 405 Concealed Weapons OrdinanceCh. 406 Commercial Launch OrdinanceCh. 407 Fire and Emergency Medical Service FeesCh. 501 Public Grounds OrdinanceCh. 502 CATV OrdinanceCh. 503 Personnel PolicyCh. 504 General Assistance OrdinanceCh. 505 War Memorial OrdinanceCh. 506 Property Assessed Clean Energy OrdinanceCh. 507 Senior Tax Assistance Yarmouth Ch. 509 Retail Marijuana Establishments and Retail Marijuana Social Clubs OrdinanceCh. 601 Subdivision OrdinanceCh. 602 Traffic Ordinance Ch. 603 Directional Sign OrdinanceCh. 604 Right of Way OrdinanceCh. 605 Street Addressing OrdinanceCh. 701 Zoning OrdinanceCh. 702 Site Plan Review OrdinanceCh. 703 Character Based Development Cod
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