910 research outputs found

    ICS Materials

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    This present book covers a series of outstanding reputation researchers’ contributions on the topic of ICS Materials: a new class of emerging materials with properties and qualities concerning interactivity, connectivity and intelligence. In the general framework of ICS Materials’ domain, each chapter deals with a specific aspect following the characteristic perspective of each researcher. As result, methods, tools, guidelines emerged that are relevant and applicable to several contexts such as product, interaction design, materials science and many more

    A sustainable design fiction: Green practices

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    In this article, we argue that an approach informed by practice theory coupled with design fiction provides useful insights into the role of interaction design with respect to environmental sustainability.We argue that a practice-oriented approach can help interaction designers step away from models of individual behavior and studies of artifacts towards seeing sustainable behaviors as part of multidimensional and interrelated practices and practice elements. We analyze two previously conducted studies. The first study of everyday repair focuses on how people repair their broken objects. The second study of green-DIY examines how green enthusiasts facilitate their practices of making sustainable DIY (do-it-yourself ) projects. We describe the practices of everyday repairers and green enthusiasts in terms of materials, competences, and meanings, and the interrelations among those elements, using the framework of Shove et al. [2012]. We argue that understanding the dynamics of practice and their unique configurations is a starting point to redefine the roles of sustainable interaction design (SID). We propose that designers design towards resources and tools in ways that reflect on the challenges of intelligibility of their design interventions in practices. In addition to considering SID in the light of practice theories, we reveal how design fictions are readily incorporated into green practices in ways that transform those practices and hold implications for transformations of design as well. We bring forward opportunities for designers to co-design with DIY enthusiasts, targeted as practitioners in their own right, designing toward or within a design fiction. As a result, we conclude with the possibility for sustainable interaction designers to become practice-oriented designers who design with transparent open strategies and accessible materials and competences

    The Virtual Armory

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    This project developed a QR system to provide an interactive experience at the Higgins Armory Museum. I developed a web page that gives interesting facts on a medieval European helmet. When scanned, a QR Code next to the helmet brings up a mobile-friendly web page with information on the object, randomly selected from a pool of information, and an HTML-based game involving matching Greek, Islamic, Japanese and European helmets to their regions

    Productive Frictions: Moving from Digital to Material Prototyping and Low-Volume Production for Design Research

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    In this paper we discuss the low-volume production of an interaction design research product known as the tilting bowl. The form of the tilting bowl was designed with 3D modeling tools and utilized digital fabrication for rapid prototyping. The final form was produced in a small number of glazed ceramic forms with embedded electronics and actuators. We focus on the lessons we learned from the challenges and design opportunities that arose in moving from digital processes to ceramic processes. We reflected on these lessons and developed thematic notions we refer to as frictions. These include shifting constraints, naïve expertise, manual automation, and dynamic materiality. The contributions of this paper are new design insights into the combination of digital and material processes for studio based prototyping and low-volume production and adds to the emerging relevance of digital fabrication, physical fabrication, and physical materials to interaction design and HCI research

    The Craft Hub Journey:Project Catalogue

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    Introducing the Craft Hub project and the International Exhibition ‘Investigating Craft Practices across Europe’, including its journey across Europe, the artistic curation and set-up methodology for a replicable, accessible and sustainable design, adapting to seven unique exhibition spaces and content. The recurring themes, Heritage, Sustainability, Experimentation, Technological Innovation, Empowerment and Social Inclusion create common threads running through the activities and research carried out by each Craft Hub partner
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