15,783 research outputs found

    Incremental Truncated LSTD

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    Balancing between computational efficiency and sample efficiency is an important goal in reinforcement learning. Temporal difference (TD) learning algorithms stochastically update the value function, with a linear time complexity in the number of features, whereas least-squares temporal difference (LSTD) algorithms are sample efficient but can be quadratic in the number of features. In this work, we develop an efficient incremental low-rank LSTD({\lambda}) algorithm that progresses towards the goal of better balancing computation and sample efficiency. The algorithm reduces the computation and storage complexity to the number of features times the chosen rank parameter while summarizing past samples efficiently to nearly obtain the sample complexity of LSTD. We derive a simulation bound on the solution given by truncated low-rank approximation, illustrating a bias- variance trade-off dependent on the choice of rank. We demonstrate that the algorithm effectively balances computational complexity and sample efficiency for policy evaluation in a benchmark task and a high-dimensional energy allocation domain.Comment: Accepted to IJCAI 201

    Dyna-Style Planning with Linear Function Approximation and Prioritized Sweeping

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    We consider the problem of efficiently learning optimal control policies and value functions over large state spaces in an online setting in which estimates must be available after each interaction with the world. This paper develops an explicitly model-based approach extending the Dyna architecture to linear function approximation. Dynastyle planning proceeds by generating imaginary experience from the world model and then applying model-free reinforcement learning algorithms to the imagined state transitions. Our main results are to prove that linear Dyna-style planning converges to a unique solution independent of the generating distribution, under natural conditions. In the policy evaluation setting, we prove that the limit point is the least-squares (LSTD) solution. An implication of our results is that prioritized-sweeping can be soundly extended to the linear approximation case, backing up to preceding features rather than to preceding states. We introduce two versions of prioritized sweeping with linear Dyna and briefly illustrate their performance empirically on the Mountain Car and Boyan Chain problems.Comment: Appears in Proceedings of the Twenty-Fourth Conference on Uncertainty in Artificial Intelligence (UAI2008

    Least Squares Policy Iteration with Instrumental Variables vs. Direct Policy Search: Comparison Against Optimal Benchmarks Using Energy Storage

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    This paper studies approximate policy iteration (API) methods which use least-squares Bellman error minimization for policy evaluation. We address several of its enhancements, namely, Bellman error minimization using instrumental variables, least-squares projected Bellman error minimization, and projected Bellman error minimization using instrumental variables. We prove that for a general discrete-time stochastic control problem, Bellman error minimization using instrumental variables is equivalent to both variants of projected Bellman error minimization. An alternative to these API methods is direct policy search based on knowledge gradient. The practical performance of these three approximate dynamic programming methods are then investigated in the context of an application in energy storage, integrated with an intermittent wind energy supply to fully serve a stochastic time-varying electricity demand. We create a library of test problems using real-world data and apply value iteration to find their optimal policies. These benchmarks are then used to compare the developed policies. Our analysis indicates that API with instrumental variables Bellman error minimization prominently outperforms API with least-squares Bellman error minimization. However, these approaches underperform our direct policy search implementation.Comment: 37 pages, 9 figure

    Reinforcement Learning

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    Reinforcement learning (RL) is a general framework for adaptive control, which has proven to be efficient in many domains, e.g., board games, video games or autonomous vehicles. In such problems, an agent faces a sequential decision-making problem where, at every time step, it observes its state, performs an action, receives a reward and moves to a new state. An RL agent learns by trial and error a good policy (or controller) based on observations and numeric reward feedback on the previously performed action. In this chapter, we present the basic framework of RL and recall the two main families of approaches that have been developed to learn a good policy. The first one, which is value-based, consists in estimating the value of an optimal policy, value from which a policy can be recovered, while the other, called policy search, directly works in a policy space. Actor-critic methods can be seen as a policy search technique where the policy value that is learned guides the policy improvement. Besides, we give an overview of some extensions of the standard RL framework, notably when risk-averse behavior needs to be taken into account or when rewards are not available or not known.Comment: Chapter in "A Guided Tour of Artificial Intelligence Research", Springe

    Shallow Updates for Deep Reinforcement Learning

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    Deep reinforcement learning (DRL) methods such as the Deep Q-Network (DQN) have achieved state-of-the-art results in a variety of challenging, high-dimensional domains. This success is mainly attributed to the power of deep neural networks to learn rich domain representations for approximating the value function or policy. Batch reinforcement learning methods with linear representations, on the other hand, are more stable and require less hyper parameter tuning. Yet, substantial feature engineering is necessary to achieve good results. In this work we propose a hybrid approach -- the Least Squares Deep Q-Network (LS-DQN), which combines rich feature representations learned by a DRL algorithm with the stability of a linear least squares method. We do this by periodically re-training the last hidden layer of a DRL network with a batch least squares update. Key to our approach is a Bayesian regularization term for the least squares update, which prevents over-fitting to the more recent data. We tested LS-DQN on five Atari games and demonstrate significant improvement over vanilla DQN and Double-DQN. We also investigated the reasons for the superior performance of our method. Interestingly, we found that the performance improvement can be attributed to the large batch size used by the LS method when optimizing the last layer

    Concentration bounds for temporal difference learning with linear function approximation: The case of batch data and uniform sampling

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    We propose a stochastic approximation (SA) based method with randomization of samples for policy evaluation using the least squares temporal difference (LSTD) algorithm. Our proposed scheme is equivalent to running regular temporal difference learning with linear function approximation, albeit with samples picked uniformly from a given dataset. Our method results in an O(d)O(d) improvement in complexity in comparison to LSTD, where dd is the dimension of the data. We provide non-asymptotic bounds for our proposed method, both in high probability and in expectation, under the assumption that the matrix underlying the LSTD solution is positive definite. The latter assumption can be easily satisfied for the pathwise LSTD variant proposed in [23]. Moreover, we also establish that using our method in place of LSTD does not impact the rate of convergence of the approximate value function to the true value function. These rate results coupled with the low computational complexity of our method make it attractive for implementation in big data settings, where dd is large. A similar low-complexity alternative for least squares regression is well-known as the stochastic gradient descent (SGD) algorithm. We provide finite-time bounds for SGD. We demonstrate the practicality of our method as an efficient alternative for pathwise LSTD empirically by combining it with the least squares policy iteration (LSPI) algorithm in a traffic signal control application. We also conduct another set of experiments that combines the SA based low-complexity variant for least squares regression with the LinUCB algorithm for contextual bandits, using the large scale news recommendation dataset from Yahoo

    Randomised Bayesian Least-Squares Policy Iteration

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    We introduce Bayesian least-squares policy iteration (BLSPI), an off-policy, model-free, policy iteration algorithm that uses the Bayesian least-squares temporal-difference (BLSTD) learning algorithm to evaluate policies. An online variant of BLSPI has been also proposed, called randomised BLSPI (RBLSPI), that improves its policy based on an incomplete policy evaluation step. In online setting, the exploration-exploitation dilemma should be addressed as we try to discover the optimal policy by using samples collected by ourselves. RBLSPI exploits the advantage of BLSTD to quantify our uncertainty about the value function. Inspired by Thompson sampling, RBLSPI first samples a value function from a posterior distribution over value functions, and then selects actions based on the sampled value function. The effectiveness and the exploration abilities of RBLSPI are demonstrated experimentally in several environments.Comment: European Workshop on Reinforcement Learning 14, October 2018, Lille, Franc

    Lambda-Policy Iteration: A Review and a New Implementation

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    In this paper we discuss \l-policy iteration, a method for exact and approximate dynamic programming. It is intermediate between the classical value iteration (VI) and policy iteration (PI) methods, and it is closely related to optimistic (also known as modified) PI, whereby each policy evaluation is done approximately, using a finite number of VI. We review the theory of the method and associated questions of bias and exploration arising in simulation-based cost function approximation. We then discuss various implementations, which offer advantages over well-established PI methods that use LSPE(\l), LSTD(\l), or TD(\l) for policy evaluation with cost function approximation. One of these implementations is based on a new simulation scheme, called geometric sampling, which uses multiple short trajectories rather than a single infinitely long trajectory

    Vision-based reinforcement learning using approximate policy iteration

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    A major issue for reinforcement learning (RL) applied to robotics is the time required to learn a new skill. While RL has been used to learn mobile robot control in many simulated domains, applications involving learning on real robots are still relatively rare. In this paper, the Least-Squares Policy Iteration (LSPI) reinforcement learning algorithm and a new model-based algorithm Least-Squares Policy Iteration with Prioritized Sweeping (LSPI+), are implemented on a mobile robot to acquire new skills quickly and efficiently. LSPI+ combines the benefits of LSPI and prioritized sweeping, which uses all previous experience to focus the computational effort on the most ā€œinterestingā€ or dynamic parts of the state space. The proposed algorithms are tested on a household vacuum cleaner robot for learning a docking task using vision as the only sensor modality. In experiments these algorithms are compared to other model-based and model-free RL algorithms. The results show that the number of trials required to learn the docking task is significantly reduced using LSPI compared to the other RL algorithms investigated, and that LSPI+ further improves on the performance of LSPI

    Policy Evaluation with Variance Related Risk Criteria in Markov Decision Processes

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    In this paper we extend temporal difference policy evaluation algorithms to performance criteria that include the variance of the cumulative reward. Such criteria are useful for risk management, and are important in domains such as finance and process control. We propose both TD(0) and LSTD(lambda) variants with linear function approximation, prove their convergence, and demonstrate their utility in a 4-dimensional continuous state space problem
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