393,042 research outputs found

    Exploiting Prior Knowledge in Robot Motion Skills Learning

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    This thesis presents a new robot learning framework, its application to exploit prior knowledge by encoding movement primitives in the form of a novel motion library, and the transfer of such knowledge to other robotic platforms in the form of shared latent spaces. In robot learning, it is often desirable to have robots that learn and acquire new skills rapidly. However, existing methods are specific to a certain task defined by the user, as well as time consuming to train. This includes for instance end-to-end models that can require a substantial amount of time to learn a certain skill. Such methods often start with no prior knowledge or little, and move slowly from erratic movements to the specific required motion. This is very different from how animals and humans learn motion skills. For instance, zebras in the African Savannah can learn to walk in few minutes just after being born. This suggests that some kind of prior knowledge is encoded into them. Leveraging this information may help improve and accelerate the learning and generation of new skills. These observations raise questions such as: how would this prior knowledge be represented? And how much would it help the learning process? Additionally, once learned, these models often do not transfer well to other robotic platforms requiring to teach to each other robot the same skills. This significantly increases the total training time and render the demonstration phase a tedious process. Would it be possible instead to exploit this prior knowledge to accelerate the learning process of new skills by transferring it to other robots? These are some of the questions that we are interested to investigate in this thesis. However, before examining these questions, a practical tool that allows one to easily test ideas in robot learning is needed. This tool would have to be easy-to-use, intuitive, generic, modular, and would need to let the user easily implement different ideas and compare different models/algorithms. Once implemented, we would then be able to focus on our original questions

    The Effectiveness of Using the Anatomage Table as a Learning Adjunct to Peripheral Nerve Blocks Among Student Registered Nurse Anesthetists

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    Abstract In anesthesia programs across the country, learning advanced level human anatomy and physiology concepts provides a large foundation for which skills used in clinical application are learned. Student registered nurse anesthetists (SRNAs) are clinically trained to perform a variety of invasive procedures in practice including peripheral nerve blocks (PNBs). This project aimed to implement a supplemental, hands-on learning activity to improve overall PNB education, ultimately improving patient care and safety. A series of guided lessons were created to help the students walk through the anatomy of PNBs utilizing the Anatomage table (AT). SRNAs attended a workshop where they went through these lessons and then applied their knowledge to ultrasound images. An anonymous survey was given to students prior to and after the workshop to assess their confidence with the blocks. The pre-survey revealed that only 24.1% of students were confident in completing a PNB with guidance. Student confidence rose to 82.8% after attending the AT workshop. Incorporating the AT in an ultrasound guided PNB lab improved knowledge of the anatomy associated with each block. Having resources, such as these, available to SRNAs will lead to the production of strong nurse anesthesiologists, proficient in regional anesthesia

    Gait recognition and understanding based on hierarchical temporal memory using 3D gait semantic folding

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    Gait recognition and understanding systems have shown a wide-ranging application prospect. However, their use of unstructured data from image and video has affected their performance, e.g., they are easily influenced by multi-views, occlusion, clothes, and object carrying conditions. This paper addresses these problems using a realistic 3-dimensional (3D) human structural data and sequential pattern learning framework with top-down attention modulating mechanism based on Hierarchical Temporal Memory (HTM). First, an accurate 2-dimensional (2D) to 3D human body pose and shape semantic parameters estimation method is proposed, which exploits the advantages of an instance-level body parsing model and a virtual dressing method. Second, by using gait semantic folding, the estimated body parameters are encoded using a sparse 2D matrix to construct the structural gait semantic image. In order to achieve time-based gait recognition, an HTM Network is constructed to obtain the sequence-level gait sparse distribution representations (SL-GSDRs). A top-down attention mechanism is introduced to deal with various conditions including multi-views by refining the SL-GSDRs, according to prior knowledge. The proposed gait learning model not only aids gait recognition tasks to overcome the difficulties in real application scenarios but also provides the structured gait semantic images for visual cognition. Experimental analyses on CMU MoBo, CASIA B, TUM-IITKGP, and KY4D datasets show a significant performance gain in terms of accuracy and robustness

    Network constraints on learnability of probabilistic motor sequences

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    Human learners are adept at grasping the complex relationships underlying incoming sequential input. In the present work, we formalize complex relationships as graph structures derived from temporal associations in motor sequences. Next, we explore the extent to which learners are sensitive to key variations in the topological properties inherent to those graph structures. Participants performed a probabilistic motor sequence task in which the order of button presses was determined by the traversal of graphs with modular, lattice-like, or random organization. Graph nodes each represented a unique button press and edges represented a transition between button presses. Results indicate that learning, indexed here by participants' response times, was strongly mediated by the graph's meso-scale organization, with modular graphs being associated with shorter response times than random and lattice graphs. Moreover, variations in a node's number of connections (degree) and a node's role in mediating long-distance communication (betweenness centrality) impacted graph learning, even after accounting for level of practice on that node. These results demonstrate that the graph architecture underlying temporal sequences of stimuli fundamentally constrains learning, and moreover that tools from network science provide a valuable framework for assessing how learners encode complex, temporally structured information.Comment: 29 pages, 4 figure
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