3,211 research outputs found
FlowNet: Learning Optical Flow with Convolutional Networks
Convolutional neural networks (CNNs) have recently been very successful in a
variety of computer vision tasks, especially on those linked to recognition.
Optical flow estimation has not been among the tasks where CNNs were
successful. In this paper we construct appropriate CNNs which are capable of
solving the optical flow estimation problem as a supervised learning task. We
propose and compare two architectures: a generic architecture and another one
including a layer that correlates feature vectors at different image locations.
Since existing ground truth data sets are not sufficiently large to train a
CNN, we generate a synthetic Flying Chairs dataset. We show that networks
trained on this unrealistic data still generalize very well to existing
datasets such as Sintel and KITTI, achieving competitive accuracy at frame
rates of 5 to 10 fps.Comment: Added supplementary materia
Empiricism without Magic: Transformational Abstraction in Deep Convolutional Neural Networks
In artificial intelligence, recent research has demonstrated the remarkable potential of Deep Convolutional Neural Networks (DCNNs), which seem to exceed state-of-the-art performance in new domains weekly, especially on the sorts of very difficult perceptual discrimination tasks that skeptics thought would remain beyond the reach of artificial intelligence. However, it has proven difficult to explain why DCNNs perform so well. In philosophy of mind, empiricists have long suggested that complex cognition is based on information derived from sensory experience, often appealing to a faculty of abstraction. Rationalists have frequently complained, however, that empiricists never adequately explained how this faculty of abstraction actually works. In this paper, I tie these two questions together, to the mutual benefit of both disciplines. I argue that the architectural features that distinguish DCNNs from earlier neural networks allow them to implement a form of hierarchical processing that I call “transformational abstraction”. Transformational abstraction iteratively converts sensory-based representations of category exemplars into new formats that are increasingly tolerant to “nuisance variation” in input. Reflecting upon the way that DCNNs leverage a combination of linear and non-linear processing to efficiently accomplish this feat allows us to understand how the brain is capable of bi-directional travel between exemplars and abstractions, addressing longstanding problems in empiricist philosophy of mind. I end by considering the prospects for future research on DCNNs, arguing that rather than simply implementing 80s connectionism with more brute-force computation, transformational abstraction counts as a qualitatively distinct form of processing ripe with philosophical and psychological significance, because it is significantly better suited to depict the generic mechanism responsible for this important kind of psychological processing in the brain
Inner Space Preserving Generative Pose Machine
Image-based generative methods, such as generative adversarial networks
(GANs) have already been able to generate realistic images with much context
control, specially when they are conditioned. However, most successful
frameworks share a common procedure which performs an image-to-image
translation with pose of figures in the image untouched. When the objective is
reposing a figure in an image while preserving the rest of the image, the
state-of-the-art mainly assumes a single rigid body with simple background and
limited pose shift, which can hardly be extended to the images under normal
settings. In this paper, we introduce an image "inner space" preserving model
that assigns an interpretable low-dimensional pose descriptor (LDPD) to an
articulated figure in the image. Figure reposing is then generated by passing
the LDPD and the original image through multi-stage augmented hourglass
networks in a conditional GAN structure, called inner space preserving
generative pose machine (ISP-GPM). We evaluated ISP-GPM on reposing human
figures, which are highly articulated with versatile variations. Test of a
state-of-the-art pose estimator on our reposed dataset gave an accuracy over
80% on PCK0.5 metric. The results also elucidated that our ISP-GPM is able to
preserve the background with high accuracy while reasonably recovering the area
blocked by the figure to be reposed.Comment: http://www.northeastern.edu/ostadabbas/2018/07/23/inner-space-preserving-generative-pose-machine
GRASS: Generative Recursive Autoencoders for Shape Structures
We introduce a novel neural network architecture for encoding and synthesis
of 3D shapes, particularly their structures. Our key insight is that 3D shapes
are effectively characterized by their hierarchical organization of parts,
which reflects fundamental intra-shape relationships such as adjacency and
symmetry. We develop a recursive neural net (RvNN) based autoencoder to map a
flat, unlabeled, arbitrary part layout to a compact code. The code effectively
captures hierarchical structures of man-made 3D objects of varying structural
complexities despite being fixed-dimensional: an associated decoder maps a code
back to a full hierarchy. The learned bidirectional mapping is further tuned
using an adversarial setup to yield a generative model of plausible structures,
from which novel structures can be sampled. Finally, our structure synthesis
framework is augmented by a second trained module that produces fine-grained
part geometry, conditioned on global and local structural context, leading to a
full generative pipeline for 3D shapes. We demonstrate that without
supervision, our network learns meaningful structural hierarchies adhering to
perceptual grouping principles, produces compact codes which enable
applications such as shape classification and partial matching, and supports
shape synthesis and interpolation with significant variations in topology and
geometry.Comment: Corresponding author: Kai Xu ([email protected]
Shape Generation using Spatially Partitioned Point Clouds
We propose a method to generate 3D shapes using point clouds. Given a
point-cloud representation of a 3D shape, our method builds a kd-tree to
spatially partition the points. This orders them consistently across all
shapes, resulting in reasonably good correspondences across all shapes. We then
use PCA analysis to derive a linear shape basis across the spatially
partitioned points, and optimize the point ordering by iteratively minimizing
the PCA reconstruction error. Even with the spatial sorting, the point clouds
are inherently noisy and the resulting distribution over the shape coefficients
can be highly multi-modal. We propose to use the expressive power of neural
networks to learn a distribution over the shape coefficients in a
generative-adversarial framework. Compared to 3D shape generative models
trained on voxel-representations, our point-based method is considerably more
light-weight and scalable, with little loss of quality. It also outperforms
simpler linear factor models such as Probabilistic PCA, both qualitatively and
quantitatively, on a number of categories from the ShapeNet dataset.
Furthermore, our method can easily incorporate other point attributes such as
normal and color information, an additional advantage over voxel-based
representations.Comment: To appear at BMVC 201
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