10,003 research outputs found
Integration of Action and Language Knowledge: A Roadmap for Developmental Robotics
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A framework for Thinking about Distributed Cognition
As is often the case when scientific or engineering fields emerge, new concepts are forged or old ones are adapted. When this happens, various arguments rage over what ultimately turns out to be conceptual misunderstandings. At that critical time, there is a need for an explicit reflection on the meaning of the concepts that define the field. In this position paper, we aim to provide a reasoned framework in which to think about various issues in the field of distributed cognition. We argue that both relevant concepts, distribution and cognition, must be understood as continuous. As it is used in the context of distributed cognition, the concept of distribution is essentially fuzzy, and we will link it to the notion of emergence of system-level properties. The concept of cognition must also be seen as fuzzy, but for different a reason: due its origin as an anthropocentric concept, no one has a clear handle on its meaning in a distributed setting. As the proposed framework forms a space, we then explore its geography and (re)visit famous landmarks
A Machine Learning Based Analytical Framework for Semantic Annotation Requirements
The Semantic Web is an extension of the current web in which information is
given well-defined meaning. The perspective of Semantic Web is to promote the
quality and intelligence of the current web by changing its contents into
machine understandable form. Therefore, semantic level information is one of
the cornerstones of the Semantic Web. The process of adding semantic metadata
to web resources is called Semantic Annotation. There are many obstacles
against the Semantic Annotation, such as multilinguality, scalability, and
issues which are related to diversity and inconsistency in content of different
web pages. Due to the wide range of domains and the dynamic environments that
the Semantic Annotation systems must be performed on, the problem of automating
annotation process is one of the significant challenges in this domain. To
overcome this problem, different machine learning approaches such as supervised
learning, unsupervised learning and more recent ones like, semi-supervised
learning and active learning have been utilized. In this paper we present an
inclusive layered classification of Semantic Annotation challenges and discuss
the most important issues in this field. Also, we review and analyze machine
learning applications for solving semantic annotation problems. For this goal,
the article tries to closely study and categorize related researches for better
understanding and to reach a framework that can map machine learning techniques
into the Semantic Annotation challenges and requirements
Mapping Design Contributions in Information Systems Research: The Design Research Activity Framework
Despite growing interest in design science research in information systems, our understanding about what constitutes a design contribution and the range of research activities that can produce design contributions remains limited. We propose the design research activity (DRA) framework for classifying design contributions based on the type of statements researchers use to express knowledge contributions and the researcher role with respect to the artifact. These dimensions combine to produce a DRA framework that contains four quadrants: construction, manipulation, deployment, and elucidation. We use the framework in two ways. First, we classify design contributions that the Journal of the Association for Information Systems (JAIS) published from 2007 to 2019 and show that the journal published a broad range of design research across all four quadrants. Second, we show how one can use our framework to analyze the maturity of design-oriented knowledge in a specific field as reflected in the degree of activity across the different quadrants. The DRA framework contributes by showing that design research encompasses both design science research and design-oriented behavioral research. The framework can help authors and reviewers assess research with design implications and help researchers position and understand design research as a journey through the four quadrants
Macro action selection with deep reinforcement learning in StarCraft
StarCraft (SC) is one of the most popular and successful Real Time Strategy
(RTS) games. In recent years, SC is also widely accepted as a challenging
testbed for AI research because of its enormous state space, partially observed
information, multi-agent collaboration, and so on. With the help of annual
AIIDE and CIG competitions, a growing number of SC bots are proposed and
continuously improved. However, a large gap remains between the top-level bot
and the professional human player. One vital reason is that current SC bots
mainly rely on predefined rules to select macro actions during their games.
These rules are not scalable and efficient enough to cope with the enormous yet
partially observed state space in the game. In this paper, we propose a deep
reinforcement learning (DRL) framework to improve the selection of macro
actions. Our framework is based on the combination of the Ape-X DQN and the
Long-Short-Term-Memory (LSTM). We use this framework to build our bot, named as
LastOrder. Our evaluation, based on training against all bots from the AIIDE
2017 StarCraft AI competition set, shows that LastOrder achieves an 83% winning
rate, outperforming 26 bots in total 28 entrants
The implications of embodiment for behavior and cognition: animal and robotic case studies
In this paper, we will argue that if we want to understand the function of
the brain (or the control in the case of robots), we must understand how the
brain is embedded into the physical system, and how the organism interacts with
the real world. While embodiment has often been used in its trivial meaning,
i.e. 'intelligence requires a body', the concept has deeper and more important
implications, concerned with the relation between physical and information
(neural, control) processes. A number of case studies are presented to
illustrate the concept. These involve animals and robots and are concentrated
around locomotion, grasping, and visual perception. A theoretical scheme that
can be used to embed the diverse case studies will be presented. Finally, we
will establish a link between the low-level sensory-motor processes and
cognition. We will present an embodied view on categorization, and propose the
concepts of 'body schema' and 'forward models' as a natural extension of the
embodied approach toward first representations.Comment: Book chapter in W. Tschacher & C. Bergomi, ed., 'The Implications of
Embodiment: Cognition and Communication', Exeter: Imprint Academic, pp. 31-5
Distinguishing Emergent and Sequential Processes by Learning Emergent Second-Order Features
abstract: Emergent processes can roughly be defined as processes that self-arise from interactions without a centralized control. People have many robust misconceptions in explaining emergent process concepts such as natural selection and diffusion. This is because they lack a proper categorical representation of emergent processes and often misclassify these processes into the sequential processes category that they are more familiar with. The two kinds of processes can be distinguished by their second-order features that describe how one interaction relates to another interaction. This study investigated if teaching emergent second-order features can help people more correctly categorize new processes, it also compared different instructional methods in teaching emergent second-order features. The prediction was that learning emergent features should help more than learning sequential features because what most people lack is the representation of emergent processes. Results confirmed this by showing participants who generated emergent features and got correct features as feedback were better at distinguishing two kinds of processes compared to participants who rewrote second-order sequential features. Another finding was that participants who generated emergent features followed by reading correct features as feedback did better in distinguishing the processes than participants who only attempted to generate the emergent features without feedback. Finally, switching the order of instruction by teaching emergent features and then asking participants to explain the difference between emergent and sequential features resulted in equivalent learning gain as the experimental group that received feedback. These results proved teaching emergent second-order features helps people categorize processes and demonstrated the most efficient way to teach them.Dissertation/ThesisMasters Thesis Psychology 201
A Survey on Reinforcement Learning Security with Application to Autonomous Driving
Reinforcement learning allows machines to learn from their own experience.
Nowadays, it is used in safety-critical applications, such as autonomous
driving, despite being vulnerable to attacks carefully crafted to either
prevent that the reinforcement learning algorithm learns an effective and
reliable policy, or to induce the trained agent to make a wrong decision. The
literature about the security of reinforcement learning is rapidly growing, and
some surveys have been proposed to shed light on this field. However, their
categorizations are insufficient for choosing an appropriate defense given the
kind of system at hand. In our survey, we do not only overcome this limitation
by considering a different perspective, but we also discuss the applicability
of state-of-the-art attacks and defenses when reinforcement learning algorithms
are used in the context of autonomous driving
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