54,136 research outputs found

    Movement, Action, and Situation: Presence in Virtual Environments

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    Presence is commonly defined as the subjective feeling of "being there". It has been mainly conceived of as deriving from immersion, interaction, and social and narrative involvement with suitable technology. We argue that presence depends on a suitable integration of aspects relevant to an agent's movement and perception, to her actions, and to her conception of the overall situation in which she finds herself, as well as on how these aspects mesh with the possibilities for action afforded in the interaction with the virtual environment

    Spartan Daily, November 7, 2017

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    Volume 149, Issue 32https://scholarworks.sjsu.edu/spartan_daily_2017/1073/thumbnail.jp

    The Cord Weekly (October 6, 1999)

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    Spartan Daily, October 13, 1997

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    Volume 109, Issue 31https://scholarworks.sjsu.edu/spartandaily/9178/thumbnail.jp

    Spartan Daily, October 18, 1993

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    Volume 101, Issue 35https://scholarworks.sjsu.edu/spartandaily/8463/thumbnail.jp

    Spartan Daily September 2, 2010

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    Volume 135, Issue 4https://scholarworks.sjsu.edu/spartandaily/1167/thumbnail.jp

    Basic Behavioral Concepts (Chapter 1 from The Human Reflex)

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    Spartan Daily, September 13, 1976

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    Volume 67, Issue 6https://scholarworks.sjsu.edu/spartandaily/6093/thumbnail.jp

    Spartan Daily, March 3, 2008

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    Volume 130, Issue 22https://scholarworks.sjsu.edu/spartandaily/10448/thumbnail.jp
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