51,925 research outputs found

    Exploiting conceptual spaces for ontology integration

    Get PDF
    The widespread use of ontologies raises the need to integrate distinct conceptualisations. Whereas the symbolic approach of established representation standards – based on first-order logic (FOL) and syllogistic reasoning – does not implicitly represent semantic similarities, ontology mapping addresses this problem by aiming at establishing formal relations between a set of knowledge entities which represent the same or a similar meaning in distinct ontologies. However, manually or semi-automatically identifying similarity relationships is costly. Hence, we argue, that representational facilities are required which enable to implicitly represent similarities. Whereas Conceptual Spaces (CS) address similarity computation through the representation of concepts as vector spaces, CS rovide neither an implicit representational mechanism nor a means to represent arbitrary relations between concepts or instances. In order to overcome these issues, we propose a hybrid knowledge representation approach which extends FOL-based ontologies with a conceptual grounding through a set of CS-based representations. Consequently, semantic similarity between instances – represented as members in CS – is indicated by means of distance metrics. Hence, automatic similarity detection across distinct ontologies is supported in order to facilitate ontology integration

    Human gesture classification by brute-force machine learning for exergaming in physiotherapy

    Get PDF
    In this paper, a novel approach for human gesture classification on skeletal data is proposed for the application of exergaming in physiotherapy. Unlike existing methods, we propose to use a general classifier like Random Forests to recognize dynamic gestures. The temporal dimension is handled afterwards by majority voting in a sliding window over the consecutive predictions of the classifier. The gestures can have partially similar postures, such that the classifier will decide on the dissimilar postures. This brute-force classification strategy is permitted, because dynamic human gestures show sufficient dissimilar postures. Online continuous human gesture recognition can classify dynamic gestures in an early stage, which is a crucial advantage when controlling a game by automatic gesture recognition. Also, ground truth can be easily obtained, since all postures in a gesture get the same label, without any discretization into consecutive postures. This way, new gestures can be easily added, which is advantageous in adaptive game development. We evaluate our strategy by a leave-one-subject-out cross-validation on a self-captured stealth game gesture dataset and the publicly available Microsoft Research Cambridge-12 Kinect (MSRC-12) dataset. On the first dataset we achieve an excellent accuracy rate of 96.72%. Furthermore, we show that Random Forests perform better than Support Vector Machines. On the second dataset we achieve an accuracy rate of 98.37%, which is on average 3.57% better then existing methods

    Mining Heterogeneous Multivariate Time-Series for Learning Meaningful Patterns: Application to Home Health Telecare

    Full text link
    For the last years, time-series mining has become a challenging issue for researchers. An important application lies in most monitoring purposes, which require analyzing large sets of time-series for learning usual patterns. Any deviation from this learned profile is then considered as an unexpected situation. Moreover, complex applications may involve the temporal study of several heterogeneous parameters. In that paper, we propose a method for mining heterogeneous multivariate time-series for learning meaningful patterns. The proposed approach allows for mixed time-series -- containing both pattern and non-pattern data -- such as for imprecise matches, outliers, stretching and global translating of patterns instances in time. We present the early results of our approach in the context of monitoring the health status of a person at home. The purpose is to build a behavioral profile of a person by analyzing the time variations of several quantitative or qualitative parameters recorded through a provision of sensors installed in the home
    • …
    corecore