168 research outputs found

    The survey on Near Field Communication

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    PubMed ID: 26057043Near Field Communication (NFC) is an emerging short-range wireless communication technology that offers great and varied promise in services such as payment, ticketing, gaming, crowd sourcing, voting, navigation, and many others. NFC technology enables the integration of services from a wide range of applications into one single smartphone. NFC technology has emerged recently, and consequently not much academic data are available yet, although the number of academic research studies carried out in the past two years has already surpassed the total number of the prior works combined. This paper presents the concept of NFC technology in a holistic approach from different perspectives, including hardware improvement and optimization, communication essentials and standards, applications, secure elements, privacy and security, usability analysis, and ecosystem and business issues. Further research opportunities in terms of the academic and business points of view are also explored and discussed at the end of each section. This comprehensive survey will be a valuable guide for researchers and academicians, as well as for business in the NFC technology and ecosystem.Publisher's Versio

    Intergenerational interpretation of the Internet of Things

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    This report investigates how different generations within a household interpret individual members’ data generated by the Internet of Things (IoT). Adopting a mixed methods approach, we are interested in interpretations of the IoT by teenagers, their parents and grandparents, and how they understand and interact with the kinds of data that might be generated by IoT devices. The first part of this document is a technical review that outlines the key existing and envisaged technologies that make up the IoT. It explores the definition and scope of the Internet of Things. Hardware, networking, intelligent objects and Human-Computer Interaction implications are all discussed in detail. The second section focuses on the human perspective, looking at psychological and sociological issues relating to the interpretation of information generated by the IoT. Areas such as privacy, data ambiguity, ageism, and confirmation bias are explored. The third section brings both aspects together, examining how technical and social aspects of the IoT interact in four specific application domains: energy monitoring, groceries and shopping, physical gaming, and sharing experiences. This section also presents three household scenarios developed to communicate and explore the complexities of integrating IoT technologies into family life. The final section draws together all the findings and suggests future research

    Hatter: Empowering Buskers through a Social App

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    The gradual decline of cash and proliferation of digital payments have created a radical shift, promising new levels of convenience for consumers today. This may adversely impact the earning potential of artists and performers from the busking community. Since the busking community primarily relies on hard cash/spare change from their patrons, I will argue, the predictions of a cashless society can pose great challenges for the busking community. This thesis investigates how mobile technology might address this phenomenon to augment methods of making monetary and non-monetary contributions to buskers. Research through ethnographic methods and literature review, as well as usability testing, the gathered insights and results projected a foreseeable need for buskers and patrons to realize an exchange via a mobile application called ‘Hatter.’ Hatter enables patrons to continue to contribute to buskers, who in turn are empowered to receive social and financial capital, even in a cashless society

    Data and the city – accessibility and openness. a cybersalon paper on open data

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    This paper showcases examples of bottom–up open data and smart city applications and identifies lessons for future such efforts. Examples include Changify, a neighbourhood-based platform for residents, businesses, and companies; Open Sensors, which provides APIs to help businesses, startups, and individuals develop applications for the Internet of Things; and Cybersalon’s Hackney Treasures. a location-based mobile app that uses Wikipedia entries geolocated in Hackney borough to map notable local residents. Other experiments with sensors and open data by Cybersalon members include Ilze Black and Nanda Khaorapapong's The Breather, a "breathing" balloon that uses high-end, sophisticated sensors to make air quality visible; and James Moulding's AirPublic, which measures pollution levels. Based on Cybersalon's experience to date, getting data to the people is difficult, circuitous, and slow, requiring an intricate process of leadership, public relations, and perseverance. Although there are myriad tools and initiatives, there is no one solution for the actual transfer of that data

    More playful user interfaces:interfaces that invite social and physical interaction

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    Motivational drivers for mobile shopping adoption: an empirical study of the Chinese Generation Y consumers

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    One of the most prominent trends of the 21st century in China is the emergence of e-commerce, especially mobile commerce, which has changed people’s lives, notably in the way they conduct shopping. This study investigates mobile shopping behaviour in China, focusing on Generation Y, for the following two reasons:( 1) Research on consumers’ behavioural intention in adopting mobile shopping has been carried out previously, yet the research into this trend in China is limited and research with specific focus on the Chinese Generation Y is even more so. ( 2) Since Chinese Generation-Y has played a dominant role and made a significant impact on the online retailing market, the researcher believes it is essential to conduct Chinese Generation-Y-focused research to develop a deeper understanding of this special group’s consumption behaviour so that the online and offline marketers and retailers will be able to develop effective strategies in terms of customer positioning and mobile shopping platform design. Following an extensive literature review, the research develops a new conceptual framework which extends the existing framework of the Unified Theory of Acceptance and use of Technology, also known as the UTAUT (Venkatesh, et al.,2003) and Six Dimensions of Hedonic Shopping Motivation (Arnold and Reynold, 2003). This novel integration has not been attempted in previous research. The research was also designed to employ a combination of quantitative and qualitative methods for a robust understanding of mobile commerce acceptance in Chinese Generation-Y. Data was collected via an online questionnaire survey with a sample of 473 and an additional six interviews. Various statistical techniques in Statistical Package for Social Science (SPSS) are used for quantitative analysis and the thematic method is used for qualitative analysis. The research findings confirm that the key factors affecting the behavioural intention of mobile shopping are as follows: performance expectancy, effort expectancy, facilitating conditions, perceived gratification shopping, perceived role shopping, and perceived value shopping. Other factors found to have an insignificant impact include social influence, perceived individual innovativeness, perceived adventure shopping, perceived social shopping, and perceived idea shopping. These findings help move existing theory forward, and consideration of using this integrated model can help scholars examine all the potential factors that might influence the reasons behind mobile shopping in China. In addition, this research framework further provides three practical implications for mobile shopping platform providers to consider: customer experience, product attributes, and customer positioning
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