674 research outputs found

    Development Of Information Visualization Methods For Use In Multimedia Applications

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    The aim of the article is development of a technique for visualizing information for use in multimedia applications. In this study, to visualize information, it is proposed first to compile a list of key terms of the subject area and create data tables. Based on the structuring of fragments of the subject area, a visual display of key terms in the form of pictograms, a visual display of key terms in the form of images, and a visual display of data tables are performed. The types of visual structures that should be used to visualize information for further use in multimedia applications are considered. The analysis of existing visual structures in desktop publishing systems and word processors is performed.To build a mechanism for visualizing information about the task as a presentation, a multimedia application is developed using Microsoft Visual Studio software, the C# programming language by using the Windows Forms application programming interface. An algorithm is proposed for separating pieces of information text that have key terms. Tabular data was visualized using the “parametric ruler” metaphorical visualization method, based on the metaphor of a slide rule.The use of the parametric ruler method on the example of data visualization for the font design of children's publications is proposed. Interaction of using the method is ensured due to the fact that the user will enter the size of the size that interests for it and will see the ratio of the values of other parameters. The practical result of the work is the creation of a multimedia application “Visualization of Publishing Standards” for the visualization of information for the font design of publications for children. The result of the software implementation is the finished multimedia applications, which, according to the standardization visualization technique in terms of prepress preparation of publications, is the final product of the third stage of the presentation of the visual for

    Learning icons appearance similarity

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    Selecting an optimal set of icons is a crucial step in the pipeline of visual design to structure and navigate through content. However, designing the icons sets is usually a difficult task for which expert knowledge is required. In this work, to ease the process of icon set selection to the users, we propose a similarity metric which captures the properties of style and visual identity. We train a Siamese Neural Network with an online dataset of icons organized in visually coherent collections that are used to adaptively sample training data and optimize the training process. As the dataset contains noise, we further collect human-rated information on the perception of icon's similarity which will be used for evaluating and testing the proposed model. We present several results and applications based on searches, kernel visualizations and optimized set proposals that can be helpful for designers and non-expert users while exploring large collections of icons.Comment: 12 pages, 11 figure

    Text2Icons: using AI to tell a story with icons

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    Data Journalism: Placing Content and Practice among Nigerian Journalists

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    This study attempts to provide the basis for restructuring data-driven reporting among Nigerian journalists by examining its content and practice. Field Theory and Normalization Theory provide the theoretic framework, while focus group discussions by 30 respondents help generate the requisite data. Findings show that Nigerian journalists are not only knowledgeable about the concept of data-driven journalism, but they are also actively engaged as practitioners. Discussants attest to the factuality, verifiability, and reliability associated with data-driven journalism, the challenges notwithstanding. It turned out that its reshaping and sustainability would hinge on two factors. The first is to intensify data-driven journalism training and research. The second is for government to formulate policies or popularize the legislations that guarantee access to data and make data-driven journalism more professional

    Digital literacy practices in tertiary education: A case of EFL postgraduate students

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    Over the past few decades, technologies grew rapidly, transforming traditional instructions to be more digitalized and stimulating many researchers to study digital literacy practices in a school-educational context. However, studies exploring digital literacy practices in the context of tertiary education are still scarce. Within the qualitative approach, this study investigated digital literacy practices by EFL (English as a Foreign Language) postgraduate students. Moreover, it intensively discusses the kinds of digital tools used by the participants and the purposes of using them. Additionally, the way the participants conceptualized digital literacy was also elaborated. Thirty-four EFL Master students of a public university in Bandung, Indonesia, participated in this study. An online open-ended questionnaire and semi-structured interviews were applied in data collection. Meanwhile, eight dimensions of digital literacy in the Hague and Payton’s frameworks were used as the basis of the thematical analysis of the interview data. Results showed that the participants conceptualized digital literacy as soft skills for managing digital information covering the acts of searching, comprehending, evaluating, creating, and sharing. The prominent result of this study relates to how the participants used digital tools for academic/research and general purposes. Subsequently, this study recommends that tertiary education institutions provide more training on maximizing digital tools for academic writing and broader access to prepaid journal articles. Further exploration of lecturers’ digital literacy practices is highly recommended.

    Staves & Stones: The Truth of Runic Tradition

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    The research problem and task for this thesis was in the analysis of the Old Norse Futhark, or written runic language and how it has been represented through history. In order to educate the reader with a greater understanding and put the runes in context, the runes are analyzed thoroughly before being compared and contrasted to other runic systems that have been represented in modern media. The objective being to identify these similarities and differences in each language and maintain a consistent criteria to measure each language, via original use, design and form, and in-mythos development. Using this criteria and context, further conclusions and familiarity are gained and perhaps new hypotheses drawn about the Futhark and how it acts both as a written system, and a vehicle for human imagination. Additional conclusions include runes as memory and artifacts of cultural significance
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