1,606 research outputs found
Bringing Background into the Foreground: Making All Classes Equal in Weakly-supervised Video Semantic Segmentation
Pixel-level annotations are expensive and time-consuming to obtain. Hence,
weak supervision using only image tags could have a significant impact in
semantic segmentation. Recent years have seen great progress in
weakly-supervised semantic segmentation, whether from a single image or from
videos. However, most existing methods are designed to handle a single
background class. In practical applications, such as autonomous navigation, it
is often crucial to reason about multiple background classes. In this paper, we
introduce an approach to doing so by making use of classifier heatmaps. We then
develop a two-stream deep architecture that jointly leverages appearance and
motion, and design a loss based on our heatmaps to train it. Our experiments
demonstrate the benefits of our classifier heatmaps and of our two-stream
architecture on challenging urban scene datasets and on the YouTube-Objects
benchmark, where we obtain state-of-the-art results.Comment: 11 pages, 4 figures, 7 tables, Accepted in ICCV 201
Joint Training of a Convolutional Network and a Graphical Model for Human Pose Estimation
This paper proposes a new hybrid architecture that consists of a deep
Convolutional Network and a Markov Random Field. We show how this architecture
is successfully applied to the challenging problem of articulated human pose
estimation in monocular images. The architecture can exploit structural domain
constraints such as geometric relationships between body joint locations. We
show that joint training of these two model paradigms improves performance and
allows us to significantly outperform existing state-of-the-art techniques
Optimization of facade segmentation based on layout priors
We propose an algorithm that provides a pixel-wise classification of building facades. Building facades provide a rich environment for testing semantic segmentation techniques. They come in a variety of styles affecting appearance and layout. On the other hand, they exhibit a degree of stability in the arrangement of structures across different instances. Furthermore, a single image is often composed of a repetitive architectural pattern. We integrate appearance, layout and repetition cues in a single energy function, that is optimized through the TRW-S algorithm to provide a classification of superpixels. The appearance energy is based on scores of a Random Forrest classifier. The feature space is composed of higher-level vectors encoding distance to structure clusters. Layout priors are obtained from locations and structural adjacencies in training data. In addition, priors result from translational symmetry cues acquired from the scene itself through clustering via the α -expansion graphcut algorithm. We are on par with state-of-the-art. We are able to fine tune classifications at the superpixel level, while most methods model all architectural features with bounding rectangles
Approximate Bayesian Image Interpretation using Generative Probabilistic Graphics Programs
The idea of computer vision as the Bayesian inverse problem to computer
graphics has a long history and an appealing elegance, but it has proved
difficult to directly implement. Instead, most vision tasks are approached via
complex bottom-up processing pipelines. Here we show that it is possible to
write short, simple probabilistic graphics programs that define flexible
generative models and to automatically invert them to interpret real-world
images. Generative probabilistic graphics programs consist of a stochastic
scene generator, a renderer based on graphics software, a stochastic likelihood
model linking the renderer's output and the data, and latent variables that
adjust the fidelity of the renderer and the tolerance of the likelihood model.
Representations and algorithms from computer graphics, originally designed to
produce high-quality images, are instead used as the deterministic backbone for
highly approximate and stochastic generative models. This formulation combines
probabilistic programming, computer graphics, and approximate Bayesian
computation, and depends only on general-purpose, automatic inference
techniques. We describe two applications: reading sequences of degraded and
adversarially obscured alphanumeric characters, and inferring 3D road models
from vehicle-mounted camera images. Each of the probabilistic graphics programs
we present relies on under 20 lines of probabilistic code, and supports
accurate, approximately Bayesian inferences about ambiguous real-world images.Comment: The first two authors contributed equally to this wor
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