506 research outputs found

    Gradient Dynamics in Linear Quadratic Network Games with Time-Varying Connectivity and Population Fluctuation

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    In this paper, we consider a learning problem among non-cooperative agents interacting in a time-varying system. Specifically, we focus on repeated linear quadratic network games, in which the network of interactions changes with time and agents may not be present at each iteration. To get tractability, we assume that at each iteration, the network of interactions is sampled from an underlying random network model and agents participate at random with a given probability. Under these assumptions, we consider a gradient-based learning algorithm and establish almost sure convergence of the agents' strategies to the Nash equilibrium of the game played over the expected network. Additionally, we prove, in the large population regime, that the learned strategy is an ϵ\epsilon-Nash equilibrium for each stage game with high probability. We validate our results over an online market application.Comment: 8 pages, 2 figures, Extended version of the original paper to appear in the proceedings of the 2023 IEEE Conference on Decision and Control (CDC

    Joint Coverage and Power Control in Highly Dynamic and Massive UAV Networks: An Aggregative Game-theoretic Learning Approach

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    Unmanned aerial vehicles (UAV) ad-hoc network is a significant contingency plan for communication after a natural disaster, such as typhoon and earthquake. To achieve efficient and rapid networks deployment, we employ noncooperative game theory and amended binary log-linear algorithm (BLLA) seeking for the Nash equilibrium which achieves the optimal network performance. We not only take channel overlap and power control into account but also consider coverage and the complexity of interference. However, extensive UAV game theoretical models show limitations in post-disaster scenarios which require large-scale UAV network deployments. Besides, the highly dynamic post-disaster scenarios cause strategies updating constraint and strategy-deciding error on UAV ad-hoc networks. To handle these problems, we employ aggregative game which could capture and cover those characteristics. Moreover, we propose a novel synchronous payoff-based binary log-linear learning algorithm (SPBLLA) to lessen information exchange and reduce time consumption. Ultimately, the experiments indicate that, under the same strategy-deciding error rate, SPBLLA's learning rate is manifestly faster than that of the revised BLLA. Hence, the new model and algorithm are more suitable and promising for large-scale highly dynamic scenarios
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