1,710 research outputs found
Learning from sensory predictions for autonomous and adaptive exploration of object shape with a tactile robot
Humans use information from sensory predictions, together with current observations, for the optimal exploration and recognition of their surrounding environment. In this work, two novel adaptive perception strategies are proposed for accurate and fast exploration of object shape with a robotic tactile sensor. These strategies called (1) adaptive weighted prior and (2) adaptive weighted posterior, combine tactile sensory predictions and current sensor observations to autonomously adapt the accuracy and speed of active Bayesian perception in object exploration tasks. Sensory predictions, obtained from a forward model, use a novel Predicted Information Gain method. These predictions are used by the tactile robot to analyse ‘what would have happened’ if certain decisions ‘would have been made’ at previous decision times. The accuracy of predictions is evaluated and controlled by a confidence parameter, to ensure that the adaptive perception strategies rely more on predictions when they are accurate, and more on current sensory observations otherwise. This work is systematically validated with the recognition of angle and position data extracted from the exploration of object shape, using a biomimetic tactile sensor and a robotic platform. The exploration task implements the contour following procedure used by humans to extract object shape with the sense of touch. The validation process is performed with the adaptive weighted strategies and active perception alone. The adaptive approach achieved higher angle accuracy (2.8 deg) over active perception (5 deg). The position accuracy was similar for all perception methods (0.18 mm). The reaction time or number of tactile contacts, needed by the tactile robot to make a decision, was improved by the adaptive perception (1 tap) over active perception (5 taps). The results show that the adaptive perception strategies can enable future robots to adapt their performance, while improving the trade-off between accuracy and reaction time, for tactile exploration, interaction and recognition tasks
Adaptive perception: learning from sensory predictions to extract object shape with a biomimetic fingertip
In this work, we present an adaptive perception method to improve the performance in accuracy and speed of a tactile exploration task. This work extends our previous studies on sensorimotor control strategies for active tactile perception in robotics. First, we present the active Bayesian perception method to actively reposition a robot to accumulate evidence from better locations to reduce uncertainty. Second, we describe the adaptive perception method that, based on a forward model and a predicted information gain approach, allows to the robot to analyse `what would have happened' if a different decision `would have been made' at previous decision time. This approach permits to adapt the active Bayesian perception process to improve the performance in accuracy and reaction time of an exploration task. Our methods are validated with a contour following exploratory procedure with a touch sensor. The results show that the adaptive perception method allows the robot to make sensory predictions and autonomously adapt, improving the performance of the exploration task
Embodied Robot Models for Interdisciplinary Emotion Research
Due to their complex nature, emotions cannot be properly understood from the perspective of a single discipline. In this paper, I discuss how the use of robots as models is beneficial for interdisciplinary emotion research. Addressing this issue through the lens of my own research, I focus on a critical analysis of embodied robots models of different aspects of emotion, relate them to theories in psychology and neuroscience, and provide representative examples. I discuss concrete ways in which embodied robot models can be used to carry out interdisciplinary emotion research, assessing their contributions: as hypothetical models, and as operational models of specific emotional phenomena, of general emotion principles, and of specific emotion ``dimensions''. I conclude by discussing the advantages of using embodied robot models over other models.Peer reviewe
Robots as Powerful Allies for the Study of Embodied Cognition from the Bottom Up
A large body of compelling evidence has been accumulated demonstrating that embodiment – the agent’s physical setup, including its shape, materials, sensors and actuators – is constitutive for any form of cognition and as a consequence, models of cognition need to be embodied. In contrast to methods from empirical sciences to study cognition, robots can be freely manipulated and virtually all key variables of their embodiment and control programs can be systematically varied. As such, they provide an extremely powerful tool of investigation. We present a robotic bottom-up or developmental approach, focusing on three stages: (a) low-level behaviors like walking and reflexes, (b) learning regularities in sensorimotor spaces, and (c) human-like cognition. We also show that robotic based research is not only a productive path to deepening our understanding of cognition, but that robots can strongly benefit from human-like cognition in order to become more autonomous, robust, resilient, and safe
More Than a Feeling: Learning to Grasp and Regrasp using Vision and Touch
For humans, the process of grasping an object relies heavily on rich tactile
feedback. Most recent robotic grasping work, however, has been based only on
visual input, and thus cannot easily benefit from feedback after initiating
contact. In this paper, we investigate how a robot can learn to use tactile
information to iteratively and efficiently adjust its grasp. To this end, we
propose an end-to-end action-conditional model that learns regrasping policies
from raw visuo-tactile data. This model -- a deep, multimodal convolutional
network -- predicts the outcome of a candidate grasp adjustment, and then
executes a grasp by iteratively selecting the most promising actions. Our
approach requires neither calibration of the tactile sensors, nor any
analytical modeling of contact forces, thus reducing the engineering effort
required to obtain efficient grasping policies. We train our model with data
from about 6,450 grasping trials on a two-finger gripper equipped with GelSight
high-resolution tactile sensors on each finger. Across extensive experiments,
our approach outperforms a variety of baselines at (i) estimating grasp
adjustment outcomes, (ii) selecting efficient grasp adjustments for quick
grasping, and (iii) reducing the amount of force applied at the fingers, while
maintaining competitive performance. Finally, we study the choices made by our
model and show that it has successfully acquired useful and interpretable
grasping behaviors.Comment: 8 pages. Published on IEEE Robotics and Automation Letters (RAL).
Website: https://sites.google.com/view/more-than-a-feelin
Autonomous active exploration for tactile sensing in robotics
The sense of touch permits humans to directly touch, feel and perceive the state of their surrounding environment. For an exploration task, humans normally reduce uncertainty by actively moving their hands and fingers towards more interesting locations. This active exploration is a sophisticated procedure that involves sensing and perception processes.
In robotics, the sense of touch also plays an important role for the development of intelligent systems capable to safely explore and interact with their environment. However, robust and accurate sensing and perception methods, crucial to exploit the benefits offered by the sense of touch, still represents a major research challenge in the field of robotics.
A novel method for sensing and perception in robotics using the sense of touch is developed in this research work. This novel active Bayesian perception method, biologically inspired by humans, demonstrates its superiority over passive perception modality, achieving accurate tactile perception with a biomimetic fingertip sensor. The accurate results are accomplished by the accumulation of evidence through the interaction with the environment, and by actively moving the biomimetic fingertip sensor towards better locations to improve perception as humans do. A contour following exploration, commonly used by humans to extract object shape, was used to validate the proposed method using simulated and real objects. The exploration
procedure demonstrated the ability of the tactile sensor to autonomously interact, performing active movements to improve the perception from the contour of the objects being explored, in a natural way as humans do.
An investigation of the effects on the perception and decisions taken by the combination of the experience acquired along an exploration task with the active Bayesian perception process is also presented. This investigation, based on two novel sensorimotor control strategies (SMC1 and SMC2), was able to improve the performance in speed and accuracy of the exploration task. To exploit the benefits
of the control strategies in a realistic exploration, the learning of a forward model and confidence factor was needed. For that reason, a novel method based on the
combination of Predicted Information Gain (PIG) and Dynamic Bayesian Networks (DBN) permitted to achieve an online and adaptive learning of the forward model and confidence factor, allowing to improve the performance of the exploration task for both sensorimotor control strategies.
Overall, the novel methods presented in this thesis, validated in simulated and real environments, demonstrated to be robust, accurate and suitable for robots to perform autonomous active perception and exploration using the sense touch
On Neuromechanical Approaches for the Study of Biological Grasp and Manipulation
Biological and robotic grasp and manipulation are undeniably similar at the
level of mechanical task performance. However, their underlying fundamental
biological vs. engineering mechanisms are, by definition, dramatically
different and can even be antithetical. Even our approach to each is
diametrically opposite: inductive science for the study of biological systems
vs. engineering synthesis for the design and construction of robotic systems.
The past 20 years have seen several conceptual advances in both fields and the
quest to unify them. Chief among them is the reluctant recognition that their
underlying fundamental mechanisms may actually share limited common ground,
while exhibiting many fundamental differences. This recognition is particularly
liberating because it allows us to resolve and move beyond multiple paradoxes
and contradictions that arose from the initial reasonable assumption of a large
common ground. Here, we begin by introducing the perspective of neuromechanics,
which emphasizes that real-world behavior emerges from the intimate
interactions among the physical structure of the system, the mechanical
requirements of a task, the feasible neural control actions to produce it, and
the ability of the neuromuscular system to adapt through interactions with the
environment. This allows us to articulate a succinct overview of a few salient
conceptual paradoxes and contradictions regarding under-determined vs.
over-determined mechanics, under- vs. over-actuated control, prescribed vs.
emergent function, learning vs. implementation vs. adaptation, prescriptive vs.
descriptive synergies, and optimal vs. habitual performance. We conclude by
presenting open questions and suggesting directions for future research. We
hope this frank assessment of the state-of-the-art will encourage and guide
these communities to continue to interact and make progress in these important
areas
Final report key contents: main results accomplished by the EU-Funded project IM-CLeVeR - Intrinsically Motivated Cumulative Learning Versatile Robots
This document has the goal of presenting the main scientific and technological achievements of the project IM-CLeVeR. The document is organised as follows: 1. Project executive summary: a brief overview of the project vision, objectives and keywords. 2. Beneficiaries of the project and contacts: list of Teams (partners) of the project, Team Leaders and contacts. 3. Project context and objectives: the vision of the project and its overall objectives 4. Overview of work performed and main results achieved: a one page overview of the main results of the project 5. Overview of main results per partner: a bullet-point list of main results per partners 6. Main achievements in detail, per partner: a throughout explanation of the main results per partner (but including collaboration work), with also reference to the main publications supporting them
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