99,095 research outputs found
A Minimal Architecture for General Cognition
A minimalistic cognitive architecture called MANIC is presented. The MANIC
architecture requires only three function approximating models, and one state
machine. Even with so few major components, it is theoretically sufficient to
achieve functional equivalence with all other cognitive architectures, and can
be practically trained. Instead of seeking to transfer architectural
inspiration from biology into artificial intelligence, MANIC seeks to minimize
novelty and follow the most well-established constructs that have evolved
within various sub-fields of data science. From this perspective, MANIC offers
an alternate approach to a long-standing objective of artificial intelligence.
This paper provides a theoretical analysis of the MANIC architecture.Comment: 8 pages, 8 figures, conference, Proceedings of the 2015 International
Joint Conference on Neural Network
Multi-agent evolutionary systems for the generation of complex virtual worlds
Modern films, games and virtual reality applications are dependent on
convincing computer graphics. Highly complex models are a requirement for the
successful delivery of many scenes and environments. While workflows such as
rendering, compositing and animation have been streamlined to accommodate
increasing demands, modelling complex models is still a laborious task. This
paper introduces the computational benefits of an Interactive Genetic Algorithm
(IGA) to computer graphics modelling while compensating the effects of user
fatigue, a common issue with Interactive Evolutionary Computation. An
intelligent agent is used in conjunction with an IGA that offers the potential
to reduce the effects of user fatigue by learning from the choices made by the
human designer and directing the search accordingly. This workflow accelerates
the layout and distribution of basic elements to form complex models. It
captures the designer's intent through interaction, and encourages playful
discovery
SADA: Semantic Adversarial Diagnostic Attacks for Autonomous Applications
One major factor impeding more widespread adoption of deep neural networks
(DNNs) is their lack of robustness, which is essential for safety-critical
applications such as autonomous driving. This has motivated much recent work on
adversarial attacks for DNNs, which mostly focus on pixel-level perturbations
void of semantic meaning. In contrast, we present a general framework for
adversarial attacks on trained agents, which covers semantic perturbations to
the environment of the agent performing the task as well as pixel-level
attacks. To do this, we re-frame the adversarial attack problem as learning a
distribution of parameters that always fools the agent. In the semantic case,
our proposed adversary (denoted as BBGAN) is trained to sample parameters that
describe the environment with which the black-box agent interacts, such that
the agent performs its dedicated task poorly in this environment. We apply
BBGAN on three different tasks, primarily targeting aspects of autonomous
navigation: object detection, self-driving, and autonomous UAV racing. On these
tasks, BBGAN can generate failure cases that consistently fool a trained agent.Comment: Accepted at AAAI'2
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