2,566,259 research outputs found

    Strategy for quantum algorithm design assisted by machine learning

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    We propose a method for quantum algorithm design assisted by machine learning. The method uses a quantum-classical hybrid simulator, where a "quantum student" is being taught by a "classical teacher." In other words, in our method, the learning system is supposed to evolve into a quantum algorithm for a given problem assisted by classical main-feedback system. Our method is applicable to design quantum oracle-based algorithm. As a case study, we chose an oracle decision problem, called a Deutsch-Jozsa problem. We showed by using Monte-Carlo simulations that our simulator can faithfully learn quantum algorithm to solve the problem for given oracle. Remarkably, learning time is proportional to the square root of the total number of parameters instead of the exponential dependance found in the classical machine learning based method.Comment: published versio

    Islamic Religious Education Learning Design by Learning Management System (LMS) Assessment of the PAI KKG Group In The Covid-19 Pandemic Era

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    The world is changing with the Covid-19 pandemic, changes occur in all life, including in the education sector. The most visible consequence of the shift in the world of education on the sidelines of the Covid-19 pandemic is the evolution of studying education. Schools must be mature in carrying out distance learning as an alternative to face-to-face learning. The distance learning system has characteristic provocations that inevitably have to be implemented. Learning design is a procedure and the implementation of learning as a whole. This includes learning objectives, learning methods and learning evaluation. In addition, to facilitate the transfer of knowledge from a teacher to students effectively, an appropriate media is needed. Because learning design is a strategy to apply technological media that has been prepared according to learning needs. Therefore, a learning implementation plan is needed that is needed and in accordance with existing conditions in order to realize learning goals. Teacher productivity is very much needed, especially PAI teachers in this Covid-19 pandemic era, so they must stop using simple or standard techniques. The Learning Management System is an alternative solution for distance learning in this pandemic era. Learning Management System (LMS) is a software application or software for online activities, in which there is training content or also called software for planning, electronic learning programs (e-learning programs), and virtual classrooms, and instructor programs. the guided, delivery, and management of learning activities within an organization, including 'online'. LMS combines traditional courses with digital media or interactive tools such as online and offline tutoring, virtual live sessions and discussion forums

    Mixing and Matching Learning Design and Learning Analytics

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    In the last five years, learning analytics has proved its potential in predicting academic performance based on trace data of learning activities. However, the role of pedagogical context in learning analytics has not been fully understood. To date, it has been difficult to quantify learning in a way that can be measured and compared. By coding the design of e-learning courses, this study demonstrates how learning design is being implemented on a large scale at the Open University UK, and how learning analytics could support as well as benefit from learning design. Building on our previous work, our analysis was conducted longitudinally on 23 undergraduate distance learning modules and their 40,083 students. The innovative aspect of this study is the availability of fine-grained learning design data at individual task level, which allows us to consider the connections between learning activities, and the media used to produce the activities. Using a combination of visualizations and social network analysis, our findings revealed a diversity in how learning activities were designed within and between disciplines as well as individual learning activities. By reflecting on the learning design in an explicit manner, educators are empowered to compare and contrast their design using their own institutional data

    Modelling collective learning in design

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    In this paper, a model of collective learning in design is developed in the context of team design. It explains that a team design activity uses input knowledge, environmental information, and design goals to produce output knowledge. A collective learning activity uses input knowledge from different agents and produces learned knowledge with the process of knowledge acquisition and transformation between different agents, which may be triggered by learning goals and rationale triggers. Different forms of collective learning were observed with respect to agent interactions, goal(s) of learning, and involvement of an agent. Three types of links between team design and collective learning were identified, namely teleological, rationale, and epistemic. Hypotheses of collective learning are made based upon existing theories and models in design and learning, which were tested using a protocol analysis approach. The model of collective learning in design is derived from the test results. The proposed model can be used as a basis to develop agent-based learning systems in design. In the future, collective learning between design teams, the links between collective learning and creativity, and computational support for collective learning can be investigated

    A novel model of learning in design

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    Learning in design is a phenomenon that has been observed in design practice by many researchers. The observation that designers learn is supported by protocol studies in design that experienced designers can reach satisfactory design solutions more effectively than novice/naive designers. That there was no comprehensive model or theory of learning in design to explain the phenomenon was identified by Sim. Hence a need was raised to develop a comprehensive model of learning in design that can describe the phenomenon and therefore serve as a basis to develop effective and efficient design support system(s)

    By design : negotiating flexible learning in the built environment discipline

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    The term ‘flexible education’ is now firmly entrenched within Australian higher education discourse, yet the term is a contested one imbued with a multiplicity of meanings. This paper describes a process designed to elucidate how the idea of flexible education can be translated into teaching models that are informed by the specific demands of disciplinary contexts. The process uses a flexible learning ‘matching’ tool to articulate the understandings and preferences of students and academics of the Built Environment to bridge the gap between student expectations of flexibility and their teacher’s willingness and ability to provide that flexibility within the limits of the pedagogical context and teaching resources. The findings suggest an informed starting point for educators in the Built Environment and other creative disciplines from which to traverse the complexities inherent in negotiating flexibility in an increasingly digital world

    An Evaluation of the Impact of "Learning Design" on the Distance Learning and Teaching Experience

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    This paper evaluates the implementation of Learning Design on the production of a core FHEQ level 6 (QAA, 2008)[1] unit of study at a UK distance learning institution. By comparing student (n=656) and tutor (n=42) survey data with questionnaire responses (n=9) from the unit of study’s core production team, this paper assesses the impact of incorporating the Open University Learning Design Initiative (OULDI) methodology into curriculum production by looking specifically at barriers and facilitators in the application of Learning Design and its impact on module development, delivery, and the resulting student and tutor learning experience. With a focus on developing and embedding Learning Design into the curriculum planning and production process, the paper explores how lessons learned from this experience have helped to guide and inform the future implementation of Learning Design into module and qualification level frameworks

    Prototype system for supporting the incremental modelling of vague geometric configurations

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    In this paper the need for Intelligent Computer Aided Design (Int.CAD) to jointly support design and learning assistance is introduced. The paper focuses on presenting and exploring the possibility of realizing learning assistance in Int.CAD by introducing a new concept called Shared Learning. Shared Learning is proposed to empower CAD tools with more useful learning capabilities than that currently available and thereby provide a stronger interaction of learning between a designer and a computer. Controlled computational learning is proposed as a means whereby the Shared Learning concept can be realized. The viability of this new concept is explored by using a system called PERSPECT. PERSPECT is a preliminary numerical design tool aimed at supporting the effective utilization of numerical experiential knowledge in design. After a detailed discussion of PERSPECT's numerical design support, the paper presents the results of an evaluation that focuses on PERSPECT's implementation of controlled computational learning and ability to support a designer's need to learn. The paper then discusses PERSPECT's potential as a tool for supporting the Shared Learning concept by explaining how a designer and PERSPECT can jointly learn. There is still much work to be done before the full potential of Shared Learning can be realized. However, the authors do believe that the concept of Shared Learning may hold the key to truly empowering learning in Int.CAD
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