20,122 research outputs found

    Interpersonal and Ideological Kindness: A Biocultural Approach

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    In accordance with Richard Dawkins’ materialist “selfish gene” theory of human behavior, altruism is a subject matter that is treated conservatively by biologists, whose understanding of the human version of altruism tends toward mutualistic and sometimes reputation-based explanations of charity, kindness, and helping. Trivers (1971) first stated that non-kin altruism could evolve if altruistic behavior is balanced between partners over time, implicating a strictly mutualistic domain for kindness. But kindness herein is defined, beyond mere mutualism or reciprocity, as “the quality of being friendly, generous, and considerate.” Further, kindness tends to have an action-oriented dimension, as in Goetz et al.’s (2010) definition of compassion, denoting helpfulness, the reduction of another’s suffering, or self-sacrifice. In this paper, I will employ a biocultural approach in exploring the psychological and neuroscientific data on the evolutionary aspect of social behavior as it pertains to kindness. First, I will draw on evolutionary theories of cooperation in suggesting that an individual and ideological ethos of kindness could have evolved as an adaptive orientation that, in a Durkheimian sense, preempted ostracism and cemented alliances as a beneficial balance to the fitness risks inherent in altruism. Then, consulting data on the neurochemical profiles of dopamine and oxytocin, I will describe the sort of human psychological variation that would reveal a complimentary continuum of evolved social proclivities, from selfish to giving. In proposing that non-reciprocal kindness indeed exists, however, I argue that its presence in human societies is statistically rare, as assumptions about human biology suggest. This study thus concludes with a cautious message about the human condition: while the rareness of kindness should have a profoundly fundamental explanatory value in social analysis, scientific confirmation of its fragility would recommend further scholarship designed to highlight its exceptional biological position vis-à-vis the selfish gene

    Integration of psychological models in the design of artificial creatures

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    Artificial creatures form an increasingly important component of interactive computer games. Examples of such creatures exist which can interact with each other and the game player and learn from their experiences. However, we argue, the design of the underlying architecture and algorithms has to a large extent overlooked knowledge from psychology and cognitive sciences. We explore the integration of observations from studies of motivational systems and emotional behaviour into the design of artificial creatures. An initial implementation of our ideas using the “sim agent” toolkit illustrates that physiological models can be used as the basis for creatures with animal like behaviour attributes. The current aim of this research is to increase the “realism” of artificial creatures in interactive game-play, but it may have wider implications for the development of AI

    Annotated Bibliography: Anticipation

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    An information assistant system for the prevention of tunnel vision in crisis management

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    In the crisis management environment, tunnel vision is a set of bias in decision makers’ cognitive process which often leads to incorrect understanding of the real crisis situation, biased perception of information, and improper decisions. The tunnel vision phenomenon is a consequence of both the challenges in the task and the natural limitation in a human being’s cognitive process. An information assistant system is proposed with the purpose of preventing tunnel vision. The system serves as a platform for monitoring the on-going crisis event. All information goes through the system before arrives at the user. The system enhances the data quality, reduces the data quantity and presents the crisis information in a manner that prevents or repairs the user’s cognitive overload. While working with such a system, the users (crisis managers) are expected to be more likely to stay aware of the actual situation, stay open minded to possibilities, and make proper decisions

    Information and communication technology solutions for outdoor navigation in dementia

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    INTRODUCTION: Information and communication technology (ICT) is potentially mature enough to empower outdoor and social activities in dementia. However, actual ICT-based devices have limited functionality and impact, mainly limited to safety. What is an ideal operational framework to enhance this field to support outdoor and social activities? METHODS: Review of literature and cross-disciplinary expert discussion. RESULTS: A situation-aware ICT requires a flexible fine-tuning by stakeholders of system usability and complexity of function, and of user safety and autonomy. It should operate by artificial intelligence/machine learning and should reflect harmonized stakeholder values, social context, and user residual cognitive functions. ICT services should be proposed at the prodromal stage of dementia and should be carefully validated within the life space of users in terms of quality of life, social activities, and costs. DISCUSSION: The operational framework has the potential to produce ICT and services with high clinical impact but requires substantial investment
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