341 research outputs found

    Learning-based methods for planning and control of humanoid robots

    Get PDF
    Nowadays, humans and robots are more and more likely to coexist as time goes by. The anthropomorphic nature of humanoid robots facilitates physical human-robot interaction, and makes social human-robot interaction more natural. Moreover, it makes humanoids ideal candidates for many applications related to tasks and environments designed for humans. No matter the application, an ubiquitous requirement for the humanoid is to possess proper locomotion skills. Despite long-lasting research, humanoid locomotion is still far from being a trivial task. A common approach to address humanoid locomotion consists in decomposing its complexity by means of a model-based hierarchical control architecture. To cope with computational constraints, simplified models for the humanoid are employed in some of the architectural layers. At the same time, the redundancy of the humanoid with respect to the locomotion task as well as the closeness of such a task to human locomotion suggest a data-driven approach to learn it directly from experience. This thesis investigates the application of learning-based techniques to planning and control of humanoid locomotion. In particular, both deep reinforcement learning and deep supervised learning are considered to address humanoid locomotion tasks in a crescendo of complexity. First, we employ deep reinforcement learning to study the spontaneous emergence of balancing and push recovery strategies for the humanoid, which represent essential prerequisites for more complex locomotion tasks. Then, by making use of motion capture data collected from human subjects, we employ deep supervised learning to shape the robot walking trajectories towards an improved human-likeness. The proposed approaches are validated on real and simulated humanoid robots. Specifically, on two versions of the iCub humanoid: iCub v2.7 and iCub v3

    Joint Constraint Modelling Using Evolved Topology Generalized Multi-Layer Perceptron(GMLP)

    Get PDF
    The accurate simulation of anatomical joint models is important for both medical diagnosis and realistic animation applications.  Quaternion algebra has been increasingly applied to model rotations providing a compact representation while avoiding singularities.  This paper describes the application of artificial neural networks topologically evolved using genetic algorithms to model joint constraints directly in quaternion space.  These networks are trained (using resilient back propagation) to model discontinuous vector fields that act as corrective functions ensuring invalid joint configurations are accurately corrected.  The results show that complex quaternion-based joint constraints can be learned without resorting to reduced coordinate models or iterative techniques used in other quaternion based joint constraint approaches

    Evolved Topology Generalized Multi-layer Perceptron (GMLP) for Anatomical Joint Constraint Modelling

    Get PDF
    The accurate simulation of anatomical joint models is becoming increasingly important for both medical diagnosis and realistic animation applications. Quaternion algebra has been increasingly applied to model rotations providing a compact representation while avoiding singularities. We propose the use of Artificial Neural Networks to accurately simulate joint constraints based on recorded data. This paper describes the application of Genetic Algorithm approaches to neural network training in order to model corrective piece-wise linear / discontinuous functions required to maintain valid joint configurations. The results show that artificial Neural Networks are capable of modeling constraints on the rotation of and around a virtual limb

    Learning Task Priorities from Demonstrations

    Full text link
    Bimanual operations in humanoids offer the possibility to carry out more than one manipulation task at the same time, which in turn introduces the problem of task prioritization. We address this problem from a learning from demonstration perspective, by extending the Task-Parameterized Gaussian Mixture Model (TP-GMM) to Jacobian and null space structures. The proposed approach is tested on bimanual skills but can be applied in any scenario where the prioritization between potentially conflicting tasks needs to be learned. We evaluate the proposed framework in: two different tasks with humanoids requiring the learning of priorities and a loco-manipulation scenario, showing that the approach can be exploited to learn the prioritization of multiple tasks in parallel.Comment: Accepted for publication at the IEEE Transactions on Robotic

    Evolutionary Legged Robotics

    Get PDF
    Due to the technological advance, robotic systems become more and more interesting for industrial and home applications. Popular examples are given by robotic lawn mower, robot vacuum cleaner, and package drones. Beside the toy industry, legged robots are not as popular, although they have some clear advantages compared to wheeled systems. With their flexibility concerning the locomotion, they are able to adapt their walking pattern to different environments. For instance they can walk over obstacles and gaps or climb over rubble and stairs. Another possible advantage could be a redundancy for locomotion. A faulty motor in one limb could be compensated by other motors in the kinematic chain. As well, multiple failing legs can be compensated by an adapted walking pattern. Compared to this, the more complex mechatronic systems represent a major challenge to the construction and the control. This thesis is dedicated to the control of complex walking robots. Genetic algorithms are applied to generate walking patterns for different robots. The evolutionary development of walking patterns is done in a simulation software. Results of various approaches are transferred and tested on existing systems which have been developed at RIC/DFKI. Different robotic systems are used to evaluate the generality of the applied methods. Eventually, a method is developed that can be utilized, with a few system specific modifications, for a variety of legged robots. As basis for the development and investigation of several methods, software tools are designed to generalize the application of applying genetic algorithms to legged locomotion. These tools include a simulation environment, a behavior representation, a genetic algorithm and a learning and benchmark framework. The simulation environment is adapted to the behavior of real robotic systems via reference experiments. In addition, the simulation is extended by a foot contact model for loose surfaces. The evaluation of the genetic algorithm is done on several benchmark problems and compared to three existing algorithms. This thesis contributes to the state of the art in many areas. The developed methodology can easily be applied to several complex robotic systems due to its transferability. The genetic algorithm and the hierarchical behavior representation provide a new opportunity to control the generation of the offspring in an evolutionary process. In addition, the developed software tools are an important contribution for their respective research fields

    Locomoção de humanoides robusta e versátil baseada em controlo analítico e física residual

    Get PDF
    Humanoid robots are made to resemble humans but their locomotion abilities are far from ours in terms of agility and versatility. When humans walk on complex terrains or face external disturbances, they combine a set of strategies, unconsciously and efficiently, to regain stability. This thesis tackles the problem of developing a robust omnidirectional walking framework, which is able to generate versatile and agile locomotion on complex terrains. We designed and developed model-based and model-free walk engines and formulated the controllers using different approaches including classical and optimal control schemes and validated their performance through simulations and experiments. These frameworks have hierarchical structures that are composed of several layers. These layers are composed of several modules that are connected together to fade the complexity and increase the flexibility of the proposed frameworks. Additionally, they can be easily and quickly deployed on different platforms. Besides, we believe that using machine learning on top of analytical approaches is a key to open doors for humanoid robots to step out of laboratories. We proposed a tight coupling between analytical control and deep reinforcement learning. We augmented our analytical controller with reinforcement learning modules to learn how to regulate the walk engine parameters (planners and controllers) adaptively and generate residuals to adjust the robot’s target joint positions (residual physics). The effectiveness of the proposed frameworks was demonstrated and evaluated across a set of challenging simulation scenarios. The robot was able to generalize what it learned in one scenario, by displaying human-like locomotion skills in unforeseen circumstances, even in the presence of noise and external pushes.Os robôs humanoides são feitos para se parecerem com humanos, mas suas habilidades de locomoção estão longe das nossas em termos de agilidade e versatilidade. Quando os humanos caminham em terrenos complexos ou enfrentam distúrbios externos combinam diferentes estratégias, de forma inconsciente e eficiente, para recuperar a estabilidade. Esta tese aborda o problema de desenvolver um sistema robusto para andar de forma omnidirecional, capaz de gerar uma locomoção para robôs humanoides versátil e ágil em terrenos complexos. Projetámos e desenvolvemos motores de locomoção sem modelos e baseados em modelos. Formulámos os controladores usando diferentes abordagens, incluindo esquemas de controlo clássicos e ideais, e validámos o seu desempenho por meio de simulações e experiências reais. Estes frameworks têm estruturas hierárquicas compostas por várias camadas. Essas camadas são compostas por vários módulos que são conectados entre si para diminuir a complexidade e aumentar a flexibilidade dos frameworks propostos. Adicionalmente, o sistema pode ser implementado em diferentes plataformas de forma fácil. Acreditamos que o uso de aprendizagem automática sobre abordagens analíticas é a chave para abrir as portas para robôs humanoides saírem dos laboratórios. Propusemos um forte acoplamento entre controlo analítico e aprendizagem profunda por reforço. Expandimos o nosso controlador analítico com módulos de aprendizagem por reforço para aprender como regular os parâmetros do motor de caminhada (planeadores e controladores) de forma adaptativa e gerar resíduos para ajustar as posições das juntas alvo do robô (física residual). A eficácia das estruturas propostas foi demonstrada e avaliada em um conjunto de cenários de simulação desafiadores. O robô foi capaz de generalizar o que aprendeu em um cenário, exibindo habilidades de locomoção humanas em circunstâncias imprevistas, mesmo na presença de ruído e impulsos externos.Programa Doutoral em Informátic

    Humanoid Robots

    Get PDF
    For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion
    • …
    corecore