8,324 research outputs found

    Learning in Real-Time Search: A Unifying Framework

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    Real-time search methods are suited for tasks in which the agent is interacting with an initially unknown environment in real time. In such simultaneous planning and learning problems, the agent has to select its actions in a limited amount of time, while sensing only a local part of the environment centered at the agents current location. Real-time heuristic search agents select actions using a limited lookahead search and evaluating the frontier states with a heuristic function. Over repeated experiences, they refine heuristic values of states to avoid infinite loops and to converge to better solutions. The wide spread of such settings in autonomous software and hardware agents has led to an explosion of real-time search algorithms over the last two decades. Not only is a potential user confronted with a hodgepodge of algorithms, but he also faces the choice of control parameters they use. In this paper we address both problems. The first contribution is an introduction of a simple three-parameter framework (named LRTS) which extracts the core ideas behind many existing algorithms. We then prove that LRTA*, epsilon-LRTA*, SLA*, and gamma-Trap algorithms are special cases of our framework. Thus, they are unified and extended with additional features. Second, we prove completeness and convergence of any algorithm covered by the LRTS framework. Third, we prove several upper-bounds relating the control parameters and solution quality. Finally, we analyze the influence of the three control parameters empirically in the realistic scalable domains of real-time navigation on initially unknown maps from a commercial role-playing game as well as routing in ad hoc sensor networks

    A Policy Search Method For Temporal Logic Specified Reinforcement Learning Tasks

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    Reward engineering is an important aspect of reinforcement learning. Whether or not the user's intentions can be correctly encapsulated in the reward function can significantly impact the learning outcome. Current methods rely on manually crafted reward functions that often require parameter tuning to obtain the desired behavior. This operation can be expensive when exploration requires systems to interact with the physical world. In this paper, we explore the use of temporal logic (TL) to specify tasks in reinforcement learning. TL formula can be translated to a real-valued function that measures its level of satisfaction against a trajectory. We take advantage of this function and propose temporal logic policy search (TLPS), a model-free learning technique that finds a policy that satisfies the TL specification. A set of simulated experiments are conducted to evaluate the proposed approach
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