955 research outputs found

    Learning Temporal Strategic Relationships using Generative Adversarial Imitation Learning

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    This paper presents a novel framework for automatic learning of complex strategies in human decision making. The task that we are interested in is to better facilitate long term planning for complex, multi-step events. We observe temporal relationships at the subtask level of expert demonstrations, and determine the different strategies employed in order to successfully complete a task. To capture the relationship between the subtasks and the overall goal, we utilise two external memory modules, one for capturing dependencies within a single expert demonstration, such as the sequential relationship among different sub tasks, and a global memory module for modelling task level characteristics such as best practice employed by different humans based on their domain expertise. Furthermore, we demonstrate how the hidden state representation of the memory can be used as a reward signal to smooth the state transitions, eradicating subtle changes. We evaluate the effectiveness of the proposed model for an autonomous highway driving application, where we demonstrate its capability to learn different expert policies and outperform state-of-the-art methods. The scope in industrial applications extends to any robotics and automation application which requires learning from complex demonstrations containing series of subtasks.Comment: International Foundation for Autonomous Agents and Multiagent Systems, 201

    VPE: Variational Policy Embedding for Transfer Reinforcement Learning

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    Reinforcement Learning methods are capable of solving complex problems, but resulting policies might perform poorly in environments that are even slightly different. In robotics especially, training and deployment conditions often vary and data collection is expensive, making retraining undesirable. Simulation training allows for feasible training times, but on the other hand suffers from a reality-gap when applied in real-world settings. This raises the need of efficient adaptation of policies acting in new environments. We consider this as a problem of transferring knowledge within a family of similar Markov decision processes. For this purpose we assume that Q-functions are generated by some low-dimensional latent variable. Given such a Q-function, we can find a master policy that can adapt given different values of this latent variable. Our method learns both the generative mapping and an approximate posterior of the latent variables, enabling identification of policies for new tasks by searching only in the latent space, rather than the space of all policies. The low-dimensional space, and master policy found by our method enables policies to quickly adapt to new environments. We demonstrate the method on both a pendulum swing-up task in simulation, and for simulation-to-real transfer on a pushing task

    Deep Decision Trees for Discriminative Dictionary Learning with Adversarial Multi-Agent Trajectories

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    With the explosion in the availability of spatio-temporal tracking data in modern sports, there is an enormous opportunity to better analyse, learn and predict important events in adversarial group environments. In this paper, we propose a deep decision tree architecture for discriminative dictionary learning from adversarial multi-agent trajectories. We first build up a hierarchy for the tree structure by adding each layer and performing feature weight based clustering in the forward pass. We then fine tune the player role weights using back propagation. The hierarchical architecture ensures the interpretability and the integrity of the group representation. The resulting architecture is a decision tree, with leaf-nodes capturing a dictionary of multi-agent group interactions. Due to the ample volume of data available, we focus on soccer tracking data, although our approach can be used in any adversarial multi-agent domain. We present applications of proposed method for simulating soccer games as well as evaluating and quantifying team strategies.Comment: To appear in 4th International Workshop on Computer Vision in Sports (CVsports) at CVPR 201

    Pedestrian Trajectory Prediction with Structured Memory Hierarchies

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    This paper presents a novel framework for human trajectory prediction based on multimodal data (video and radar). Motivated by recent neuroscience discoveries, we propose incorporating a structured memory component in the human trajectory prediction pipeline to capture historical information to improve performance. We introduce structured LSTM cells for modelling the memory content hierarchically, preserving the spatiotemporal structure of the information and enabling us to capture both short-term and long-term context. We demonstrate how this architecture can be extended to integrate salient information from multiple modalities to automatically store and retrieve important information for decision making without any supervision. We evaluate the effectiveness of the proposed models on a novel multimodal dataset that we introduce, consisting of 40,000 pedestrian trajectories, acquired jointly from a radar system and a CCTV camera system installed in a public place. The performance is also evaluated on the publicly available New York Grand Central pedestrian database. In both settings, the proposed models demonstrate their capability to better anticipate future pedestrian motion compared to existing state of the art.Comment: To appear in ECML-PKDD 201

    A brief survey of deep reinforcement learning

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    Deep reinforcement learning (DRL) is poised to revolutionize the field of artificial intelligence (AI) and represents a step toward building autonomous systems with a higherlevel understanding of the visual world. Currently, deep learning is enabling reinforcement learning (RL) to scale to problems that were previously intractable, such as learning to play video games directly from pixels. DRL algorithms are also applied to robotics, allowing control policies for robots to be learned directly from camera inputs in the real world. In this survey, we begin with an introduction to the general field of RL, then progress to the main streams of value-based and policy-based methods. Our survey will cover central algorithms in deep RL, including the deep Q-network (DQN), trust region policy optimization (TRPO), and asynchronous advantage actor critic. In parallel, we highlight the unique advantages of deep neural networks, focusing on visual understanding via RL. To conclude, we describe several current areas of research within the field

    Trustworthy Edge Machine Learning: A Survey

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    The convergence of Edge Computing (EC) and Machine Learning (ML), known as Edge Machine Learning (EML), has become a highly regarded research area by utilizing distributed network resources to perform joint training and inference in a cooperative manner. However, EML faces various challenges due to resource constraints, heterogeneous network environments, and diverse service requirements of different applications, which together affect the trustworthiness of EML in the eyes of its stakeholders. This survey provides a comprehensive summary of definitions, attributes, frameworks, techniques, and solutions for trustworthy EML. Specifically, we first emphasize the importance of trustworthy EML within the context of Sixth-Generation (6G) networks. We then discuss the necessity of trustworthiness from the perspective of challenges encountered during deployment and real-world application scenarios. Subsequently, we provide a preliminary definition of trustworthy EML and explore its key attributes. Following this, we introduce fundamental frameworks and enabling technologies for trustworthy EML systems, and provide an in-depth literature review of the latest solutions to enhance trustworthiness of EML. Finally, we discuss corresponding research challenges and open issues.Comment: 27 pages, 7 figures, 10 table
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