4,244 research outputs found

    Learning Physical-Layer Communication with Quantized Feedback

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    Data-driven optimization of transmitters and receivers can reveal new modulation and detection schemes and enable physical-layer communication over unknown channels. Previous work has shown that practical implementations of this approach require a feedback signal from the receiver to the transmitter. In this paper, we study the impact of quantized feedback on data-driven learning of physical-layer communication. A novel quantization method is proposed, which exploits the specific properties of the feedback signal and is suitable for nonstationary signal distributions. The method is evaluated for linear and nonlinear channels. Simulation results show that feedback quantization does not appreciably affect the learning process and can lead to similar performance as compared to the case where unquantized feedback is used for training, even with 1-bit quantization. In addition, it is shown that learning is surprisingly robust to noisy feedback where random bit flips are applied to the quantization bits

    Hybrid Precoding for Multiuser Millimeter Wave Massive MIMO Systems : A Deep Learning Approach

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    © 2020 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.In multi-user millimeter wave (mmWave) multiple-input-multiple-output (MIMO) systems, hybrid precoding is a crucial task to lower the complexity and cost while achieving a sufficient sum-rate. Previous works on hybrid precoding were usually based on optimization or greedy approaches. These methods either provide higher complexity or have sub-optimum performance. Moreover, the performance of these methods mostly relies on the quality of the channel data. In this work, we propose a deep learning (DL) framework to improve the performance and provide less computation time as compared to conventional techniques. In fact, we design a convolutional neural network for MIMO (CNN-MIMO) that accepts as input an imperfect channel matrix and gives the analog precoder and combiners at the output. The procedure includes two main stages. First, we develop an exhaustive search algorithm to select the analog precoder and combiners from a predefined codebook maximizing the achievable sum-rate. Then, the selected precoder and combiners are used as output labels in the training stage of CNN-MIMO where the input-output pairs are obtained. We evaluate the performance of the proposed method through numerous and extensive simulations and show that the proposed DL framework outperforms conventional techniques. Overall, CNN-MIMO provides a robust hybrid precoding scheme in the presence of imperfections regarding the channel matrix. On top of this, the proposed approach exhibits less computation time with comparison to the optimization and codebook based approaches.Peer reviewe

    MIMO Channel Information Feedback Using Deep Recurrent Network

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    In a multiple-input multiple-output (MIMO) system, the availability of channel state information (CSI) at the transmitter is essential for performance improvement. Recent convolutional neural network (NN) based techniques show competitive ability in realizing CSI compression and feedback. By introducing a new NN architecture, we enhance the accuracy of quantized CSI feedback in MIMO communications. The proposed NN architecture invokes a module named long short-term memory (LSTM) which admits the NN to benefit from exploiting temporal and frequency correlations of wireless channels. Compromising performance with complexity, we further modify the NN architecture with a significantly reduced number of parameters to be trained. Finally, experiments show that the proposed NN architectures achieve better performance in terms of both CSI compression and recovery accuracy

    BitBox!:A case study interface for teaching real-time adaptive music composition for video games

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    Real-time adaptive music is now well-established as a popular medium, largely through its use in video game soundtracks. Commercial packages, such as fmod, make freely available the underlying technical methods for use in educational contexts, making adaptive music technologies accessible to students. Writing adaptive music, however, presents a significant learning challenge, not least because it requires a different mode of thought, and tutor and learner may have few mutual points of connection in discovering and understanding the musical drivers, relationships and structures in these works. This article discusses the creation of ‘BitBox!’, a gestural music interface designed to deconstruct and explain the component elements of adaptive composition through interactive play. The interface was displayed at the Dare Protoplay games exposition in Dundee in August 2014. The initial proof-of- concept study proved successful, suggesting possible refinements in design and a broader range of applications
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