9,886 research outputs found
The practice of web conferencing: where are we now?
The use of web conferencing tools to support learning and teaching and facilitate interaction and collaboration is common in many higher education environments as is the
replacement of face-to-face meetings with virtual collaboration tools. This paper reports on Phase 3 of a trial of web conferencing conducted at a regional Australian university and further explores the use of web conferencing to support and enhance learning and teaching.
Preliminary findings from Phases 1 and 2 of the trial have been reported on in a previous paper. The action research method which framed the initial trial has again been applied to Phase 3. In Phase 1, collaborative mathematical problem-solving in an undergraduate course was carried out using web conferencing and tablet PCs. In addition, students in postgraduate Education courses were linked across the globe to participate in interactive and collaborative web conference activity. In Phase 2, a university-wide trial across disciplines was conducted. Phase 3 represents an analysis of feedback received from teachers who were involved in Phases 1 and 2 and who have had some time to reflect on the impact web conferencing has had on their teaching practice. From this, and their own experience, the authors make further observations regarding the use of web conferencing to support learning and teaching and raise a number of questions and issues to guide future research
Preparing Students for the World of Information and Communication Technology for Development (ICT4D): The Role of the Internet in the Teaching and Learning Process
A variety of technologies are currently being used to deliver education on the Internet. These technologies include the use of the World Wide Web (WWW) for online lecture notes, newsgroups for collaborative discussions and class announcements, e-mail correspondence between students and instructors, interactive video over the Internet for remote participation in classes and discussions, and virtual reality for exploring three dimensional scenes. Multimedia is increasingly being used in online education to enhance the learning process. A critical question that needs to be asked is ``how effective are Internet-based learning methods?''. This paper sought to review existing Internet-based technologies and implementations for education with special focus on encouraging developing countries to adopt and use ICTs in their education systems. The paper uses current examples of Internet-based learning and analyses the benefits and limitations to the student and the institution.The paper established that the main advantages of ICTs and e-learning to the student are the flexibility to pursue education at personally convenient times and to progress in the course material at the student's own pace. However,the paper also noted that the feeling of isolation, lack of motivation, or lack of support and feedback can lead students to drop out. The main advantages of Internet-based education for the institution providing courses is the ability to re-use lecture materials, provide links to externally stored resources materials on the Internet, and a potential source of new revenues. A review of technologies and student learning styles showed that no one technology is suited for all students and all courses. The paperargues that technologies should be chosen to support the types of students expected and their learning styles. Individual learning styles are described with examples of appropriate Internet technologies to support each style of learning. A summary of evaluations of these technologies is then given. Keywords: Internet, teaching, learning, World Wide Web, technology, email.
Being subject-centred: A philosophy of teaching and implications for higher education
Being subject-centred as a higher education teacher offers a rich and illuminating philosophical and practical understanding of learning. Building upon previous research on subject-centred learning, we draw on reflection, literature review and a phenomenological approach to show how our ways of being infuse the teaching and learning environment. Philosophically, it is our way of being with our subject as teachers that influences the learning within our students. We show how posing the question: 'What is the best way to teach this subject?' helps a teacher find the best way to enhance the learning experience. It entails moving away from reliance solely on approaches that simply 're-present' content, such as lectures and online learning management systems, to interactive classrooms where space is created for the students to enter into their own engagement with the subject in a shared pursuit with the teacher, resulting in more effective teaching and learning. We illustrate this with personal accounts of our own journeys as teachers. We acknowledge that it takes courage to teach and to fully be subject-centred in the face of prevailing trends and pressures for other ways of teaching currently prominent in the higher education sector. But, ultimately, it is who we are as teachers that matters most, and being subject-centred provides the most effective way for us to most meaningfully reach our students
Facilitating social constructivist learning environments for product design Students using social software (Web2) and wireless mobile device.
It is well understood and has been well documented that there is much to gain by using social software in creating
collaborative learning communities. However little is known about using a context independent interactive collaborative
environment with an emphasis upon sharing, ease of use, customization and personal publishing (MobileWeb2). This paper
describes an innovative and integrated MobileWeb2 technology in a product design live project setting, that assists product
designers to solve a real problem to serve a real client. Students and teaching staff use a smartphone to capture design decisions
and prototypes and collate and share these via an online eportfolio. From the data collected from staff/students
surveys it was found that this method provided a stimulating collaborative environment that develops personal skill to bring
out their latent creativity in such a way that these will become part of their project. Opportunities for mobile web2 product
design projects are outlined. The logistics of providing access to appropriate hardware and software for all students are
also discussed
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