207,997 research outputs found

    A Heuristic Neural Network Structure Relying on Fuzzy Logic for Images Scoring

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    Traditional deep learning methods are sub-optimal in classifying ambiguity features, which often arise in noisy and hard to predict categories, especially, to distinguish semantic scoring. Semantic scoring, depending on semantic logic to implement evaluation, inevitably contains fuzzy description and misses some concepts, for example, the ambiguous relationship between normal and probably normal always presents unclear boundaries (normal − more likely normal - probably normal). Thus, human error is common when annotating images. Differing from existing methods that focus on modifying kernel structure of neural networks, this study proposes a dominant fuzzy fully connected layer (FFCL) for Breast Imaging Reporting and Data System (BI-RADS) scoring and validates the universality of this proposed structure. This proposed model aims to develop complementary properties of scoring for semantic paradigms, while constructing fuzzy rules based on analyzing human thought patterns, and to particularly reduce the influence of semantic conglutination. Specifically, this semantic-sensitive defuzzier layer projects features occupied by relative categories into semantic space, and a fuzzy decoder modifies probabilities of the last output layer referring to the global trend. Moreover, the ambiguous semantic space between two relative categories shrinks during the learning phases, as the positive and negative growth trends of one category appearing among its relatives were considered. We first used the Euclidean Distance (ED) to zoom in the distance between the real scores and the predicted scores, and then employed two sample t test method to evidence the advantage of the FFCL architecture. Extensive experimental results performed on the CBIS-DDSM dataset show that our FFCL structure can achieve superior performances for both triple and multiclass classification in BI-RADS scoring, outperforming the state-of-the-art methods

    Updating beliefs with incomplete observations

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    Currently, there is renewed interest in the problem, raised by Shafer in 1985, of updating probabilities when observations are incomplete. This is a fundamental problem in general, and of particular interest for Bayesian networks. Recently, Grunwald and Halpern have shown that commonly used updating strategies fail in this case, except under very special assumptions. In this paper we propose a new method for updating probabilities with incomplete observations. Our approach is deliberately conservative: we make no assumptions about the so-called incompleteness mechanism that associates complete with incomplete observations. We model our ignorance about this mechanism by a vacuous lower prevision, a tool from the theory of imprecise probabilities, and we use only coherence arguments to turn prior into posterior probabilities. In general, this new approach to updating produces lower and upper posterior probabilities and expectations, as well as partially determinate decisions. This is a logical consequence of the existing ignorance about the incompleteness mechanism. We apply the new approach to the problem of classification of new evidence in probabilistic expert systems, where it leads to a new, so-called conservative updating rule. In the special case of Bayesian networks constructed using expert knowledge, we provide an exact algorithm for classification based on our updating rule, which has linear-time complexity for a class of networks wider than polytrees. This result is then extended to the more general framework of credal networks, where computations are often much harder than with Bayesian nets. Using an example, we show that our rule appears to provide a solid basis for reliable updating with incomplete observations, when no strong assumptions about the incompleteness mechanism are justified.Comment: Replaced with extended versio

    Human-Agent Decision-making: Combining Theory and Practice

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    Extensive work has been conducted both in game theory and logic to model strategic interaction. An important question is whether we can use these theories to design agents for interacting with people? On the one hand, they provide a formal design specification for agent strategies. On the other hand, people do not necessarily adhere to playing in accordance with these strategies, and their behavior is affected by a multitude of social and psychological factors. In this paper we will consider the question of whether strategies implied by theories of strategic behavior can be used by automated agents that interact proficiently with people. We will focus on automated agents that we built that need to interact with people in two negotiation settings: bargaining and deliberation. For bargaining we will study game-theory based equilibrium agents and for argumentation we will discuss logic-based argumentation theory. We will also consider security games and persuasion games and will discuss the benefits of using equilibrium based agents.Comment: In Proceedings TARK 2015, arXiv:1606.0729

    Deep Variational Reinforcement Learning for POMDPs

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    Many real-world sequential decision making problems are partially observable by nature, and the environment model is typically unknown. Consequently, there is great need for reinforcement learning methods that can tackle such problems given only a stream of incomplete and noisy observations. In this paper, we propose deep variational reinforcement learning (DVRL), which introduces an inductive bias that allows an agent to learn a generative model of the environment and perform inference in that model to effectively aggregate the available information. We develop an n-step approximation to the evidence lower bound (ELBO), allowing the model to be trained jointly with the policy. This ensures that the latent state representation is suitable for the control task. In experiments on Mountain Hike and flickering Atari we show that our method outperforms previous approaches relying on recurrent neural networks to encode the past
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