636 research outputs found

    Effective Human Activity Recognition Based on Small Datasets

    Full text link
    Most recent work on vision-based human activity recognition (HAR) focuses on designing complex deep learning models for the task. In so doing, there is a requirement for large datasets to be collected. As acquiring and processing large training datasets are usually very expensive, the problem of how dataset size can be reduced without affecting recognition accuracy has to be tackled. To do so, we propose a HAR method that consists of three steps: (i) data transformation involving the generation of new features based on transforming of raw data, (ii) feature extraction involving the learning of a classifier based on the AdaBoost algorithm and the use of training data consisting of the transformed features, and (iii) parameter determination and pattern recognition involving the determination of parameters based on the features generated in (ii) and the use of the parameters as training data for deep learning algorithms to be used to recognize human activities. Compared to existing approaches, this proposed approach has the advantageous characteristics that it is simple and robust. The proposed approach has been tested with a number of experiments performed on a relatively small real dataset. The experimental results indicate that using the proposed method, human activities can be more accurately recognized even with smaller training data size.Comment: 7 page

    Towards Understanding the Adversarial Vulnerability of Skeleton-based Action Recognition

    Full text link
    Skeleton-based action recognition has attracted increasing attention due to its strong adaptability to dynamic circumstances and potential for broad applications such as autonomous and anonymous surveillance. With the help of deep learning techniques, it has also witnessed substantial progress and currently achieved around 90\% accuracy in benign environment. On the other hand, research on the vulnerability of skeleton-based action recognition under different adversarial settings remains scant, which may raise security concerns about deploying such techniques into real-world systems. However, filling this research gap is challenging due to the unique physical constraints of skeletons and human actions. In this paper, we attempt to conduct a thorough study towards understanding the adversarial vulnerability of skeleton-based action recognition. We first formulate generation of adversarial skeleton actions as a constrained optimization problem by representing or approximating the physiological and physical constraints with mathematical formulations. Since the primal optimization problem with equality constraints is intractable, we propose to solve it by optimizing its unconstrained dual problem using ADMM. We then specify an efficient plug-in defense, inspired by recent theories and empirical observations, against the adversarial skeleton actions. Extensive evaluations demonstrate the effectiveness of the attack and defense method under different settings

    Multi Scale Temporal Graph Networks For Skeleton-based Action Recognition

    Full text link
    Graph convolutional networks (GCNs) can effectively capture the features of related nodes and improve the performance of the model. More attention is paid to employing GCN in Skeleton-Based action recognition. But existing methods based on GCNs have two problems. First, the consistency of temporal and spatial features is ignored for extracting features node by node and frame by frame. To obtain spatiotemporal features simultaneously, we design a generic representation of skeleton sequences for action recognition and propose a novel model called Temporal Graph Networks (TGN). Secondly, the adjacency matrix of the graph describing the relation of joints is mostly dependent on the physical connection between joints. To appropriately describe the relations between joints in the skeleton graph, we propose a multi-scale graph strategy, adopting a full-scale graph, part-scale graph, and core-scale graph to capture the local features of each joint and the contour features of important joints. Experiments were carried out on two large datasets and results show that TGN with our graph strategy outperforms state-of-the-art methods

    Progressive Spatio-Temporal Graph Convolutional Network for Skeleton-Based Human Action Recognition

    Full text link
    Graph convolutional networks (GCNs) have been very successful in skeleton-based human action recognition where the sequence of skeletons is modeled as a graph. However, most of the GCN-based methods in this area train a deep feed-forward network with a fixed topology that leads to high computational complexity and restricts their application in low computation scenarios. In this paper, we propose a method to automatically find a compact and problem-specific topology for spatio-temporal graph convolutional networks in a progressive manner. Experimental results on two widely used datasets for skeleton-based human action recognition indicate that the proposed method has competitive or even better classification performance compared to the state-of-the-art methods with much lower computational complexity.Comment: 5 pages, 2 figure

    Improving Skeleton-based Action Recognitionwith Robust Spatial and Temporal Features

    Full text link
    Recently skeleton-based action recognition has made signif-icant progresses in the computer vision community. Most state-of-the-art algorithms are based on Graph Convolutional Networks (GCN), andtarget at improving the network structure of the backbone GCN lay-ers. In this paper, we propose a novel mechanism to learn more robustdiscriminative features in space and time. More specifically, we add aDiscriminative Feature Learning (DFL) branch to the last layers of thenetwork to extract discriminative spatial and temporal features to helpregularize the learning. We also formally advocate the use of Direction-Invariant Features (DIF) as input to the neural networks. We show thataction recognition accuracy can be improved when these robust featuresare learned and used. We compare our results with those of ST-GCNand related methods on four datasets: NTU-RGBD60, NTU-RGBD120,SYSU 3DHOI and Skeleton-Kinetics

    On the spatial attention in Spatio-Temporal Graph Convolutional Networks for skeleton-based human action recognition

    Full text link
    Graph convolutional networks (GCNs) achieved promising performance in skeleton-based human action recognition by modeling a sequence of skeletons as a spatio-temporal graph. Most of the recently proposed GCN-based methods improve the performance by learning the graph structure at each layer of the network using a spatial attention applied on a predefined graph Adjacency matrix that is optimized jointly with model's parameters in an end-to-end manner. In this paper, we analyze the spatial attention used in spatio-temporal GCN layers and propose a symmetric spatial attention for better reflecting the symmetric property of the relative positions of the human body joints when executing actions. We also highlight the connection of spatio-temporal GCN layers employing additive spatial attention to bilinear layers, and we propose the spatio-temporal bilinear network (ST-BLN) which does not require the use of predefined Adjacency matrices and allows for more flexible design of the model. Experimental results show that the three models lead to effectively the same performance. Moreover, by exploiting the flexibility provided by the proposed ST-BLN, one can increase the efficiency of the model.Comment: 7 pages, 5 figure

    What and Where: Modeling Skeletons from Semantic and Spatial Perspectives for Action Recognition

    Full text link
    Skeleton data, which consists of only the 2D/3D coordinates of the human joints, has been widely studied for human action recognition. Existing methods take the semantics as prior knowledge to group human joints and draw correlations according to their spatial locations, which we call the semantic perspective for skeleton modeling. In this paper, in contrast to previous approaches, we propose to model skeletons from a novel spatial perspective, from which the model takes the spatial location as prior knowledge to group human joints and mines the discriminative patterns of local areas in a hierarchical manner. The two perspectives are orthogonal and complementary to each other; and by fusing them in a unified framework, our method achieves a more comprehensive understanding of the skeleton data. Besides, we customized two networks for the two perspectives. From the semantic perspective, we propose a Transformer-like network that is expert in modeling joint correlations, and present three effective techniques to adapt it for skeleton data. From the spatial perspective, we transform the skeleton data into the sparse format for efficient feature extraction and present two types of sparse convolutional networks for sparse skeleton modeling. Extensive experiments are conducted on three challenging datasets for skeleton-based human action/gesture recognition, namely, NTU-60, NTU-120 and SHREC, where our method achieves state-of-the-art performance

    Temporal Extension Module for Skeleton-Based Action Recognition

    Full text link
    We present a module that extends the temporal graph of a graph convolutional network (GCN) for action recognition with a sequence of skeletons. Existing methods attempt to represent a more appropriate spatial graph on an intra-frame, but disregard optimization of the temporal graph on the inter-frame. In this work, we focus on adding extra edges to neighboring multiple vertices on the inter-frame and extracting additional features based on the extended temporal graph. Our module is a simple yet effective method to extract correlated features of multiple joints in human movement. Moreover, our module aids in further performance improvements, along with other GCN methods that optimize only the spatial graph. We conduct extensive experiments on two large datasets, NTU RGB+D and Kinetics-Skeleton, and demonstrate that our module is effective for several existing models and our final model achieves competitive or state-of-the-art performance.Comment: 7 pages, 4 figures, pre-prin

    SpatioTemporal Focus for Skeleton-based Action Recognition

    Full text link
    Graph convolutional networks (GCNs) are widely adopted in skeleton-based action recognition due to their powerful ability to model data topology. We argue that the performance of recent proposed skeleton-based action recognition methods is limited by the following factors. First, the predefined graph structures are shared throughout the network, lacking the flexibility and capacity to model the multi-grain semantic information. Second, the relations among the global joints are not fully exploited by the graph local convolution, which may lose the implicit joint relevance. For instance, actions such as running and waving are performed by the co-movement of body parts and joints, e.g., legs and arms, however, they are located far away in physical connection. Inspired by the recent attention mechanism, we propose a multi-grain contextual focus module, termed MCF, to capture the action associated relation information from the body joints and parts. As a result, more explainable representations for different skeleton action sequences can be obtained by MCF. In this study, we follow the common practice that the dense sample strategy of the input skeleton sequences is adopted and this brings much redundancy since number of instances has nothing to do with actions. To reduce the redundancy, a temporal discrimination focus module, termed TDF, is developed to capture the local sensitive points of the temporal dynamics. MCF and TDF are integrated into the standard GCN network to form a unified architecture, named STF-Net. It is noted that STF-Net provides the capability to capture robust movement patterns from these skeleton topology structures, based on multi-grain context aggregation and temporal dependency. Extensive experimental results show that our STF-Net significantly achieves state-of-the-art results on three challenging benchmarks NTU RGB+D 60, NTU RGB+D 120, and Kinetics-skeleton.Comment: Submitted to TCSV

    Skeleton Aware Multi-modal Sign Language Recognition

    Full text link
    Sign language is used by deaf or speech impaired people to communicate and requires great effort to master. Sign Language Recognition (SLR) aims to bridge between sign language users and others by recognizing words from given videos. It is an important yet challenging task since sign language is performed with fast and complex movement of hand gestures, body posture, and even facial expressions. Recently, skeleton-based action recognition attracts increasing attention due to the independence on subject and background variation. Furthermore, it can be a strong complement to RGB/D modalities to boost the overall recognition rate. However, skeleton-based SLR is still under exploration due to the lack of annotations on hand keypoints. Some efforts have been made to use hand detectors with pose estimators to extract hand key points and learn to recognize sign language via a Recurrent Neural Network, but none of them outperforms RGB-based methods. To this end, we propose a novel Skeleton Aware Multi-modal SLR framework (SAM-SLR) to further improve the recognition rate. Specifically, we propose a Sign Language Graph Convolution Network (SL-GCN) to model the embedded dynamics and propose a novel Separable Spatial-Temporal Convolution Network (SSTCN) to exploit skeleton features. Our skeleton-based method achieves a higher recognition rate compared with all other single modalities. Moreover, our proposed SAM-SLR framework can further enhance the performance by assembling our skeleton-based method with other RGB and depth modalities. As a result, SAM-SLR achieves the highest performance in both RGB (98.42%) and RGB-D (98.53%) tracks in 2021 Looking at People Large Scale Signer Independent Isolated SLR Challenge. Our code is available at https://github.com/jackyjsy/CVPR21Chal-SLRComment: This submission is a preprint version of our work SAM-SLR that ranked 1st at CVPR2021 Challenge on Large Scale Signer Independent Isolated Sign Language Recognitio
    • …
    corecore